Player Matchup

Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ravana
Ravana
Choman06
Ravana
Level 108
God Stats
10W - 7L
1,505 SR
Queue Stats
172W - 158L
1,449 Elo+
Solo
Atlas
Atlas
HolyKnight697
Atlas
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
58W - 62L
1,431 Elo+
Solo
Jormungandr
Jormungandr
Jśťäřňèş89
Jormungandr
Level 158
God Stats
2W - 3L
1,671 SR
Queue Stats
152W - 175L
1,448 Elo+
Solo
Discordia
Discordia
The Uncle Ky
Discordia
Level 99
God Stats
5W - 1L
1,750 SR
Queue Stats
502W - 513L
1,413 Elo+
Solo
Team Averages
Level 122
1,585 SR
1,448 Elo+

VS

Team Averages
Level 111
1,436 SR
1,456 Elo+
Jormungandr
Jormungandr
AcidLxrd
Jormungandr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 29L
1,471 Elo+
Solo
Mulan
Mulan
JackSinatra1389
Mulan
Level 157
God Stats
17W - 12L
1,453 SR
Queue Stats
314W - 334L
1,460 Elo+
Solo
He Bo
He Bo
Kemp l79l
He Bo
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 59L
1,446 Elo+
Solo
Thanatos
Thanatos
TitanSlayer153
Thanatos
Level 98
God Stats
50W - 40L
1,514 SR
Queue Stats
295W - 291L
1,470 Elo+
Solo
Neith
Neith
connorb645
Neith
Level 64
God Stats
0W - 3L
1,213 SR
Queue Stats
165W - 173L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
13
2 / 3 / 2
7,945
497
7,891
12,080
3,346
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ravana
Choman06
Ravana
15
4 / 2 / 3
9,089
568
4,579
6,160
2,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
1 / 3 / 5
7,730
483
3,629
12,743
7,551
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Jormungandr
Jśťäřňèş89
Jormungandr
15
3 / 3 / 2
9,769
611
9,658
11,343
10,682
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Discordia
The Uncle Ky
Discordia
15
7 / 1 / 3
9,441
590
9,826
6,924
1,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
AcidLxrd
Jormungandr
11
3 / 2 / 1
7,325
458
4,947
7,624
6,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 3 / 3
8,102
506
8,302
15,661
14,135
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

He Bo
Kemp l79l
He Bo
13
1 / 4 / 3
7,916
495
7,118
9,187
2,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
15
5 / 4 / 2
8,769
548
4,714
12,842
4,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
13
1 / 4 / 5
7,825
489
7,240
11,493
2,649
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
26
17
Kills
12
12
Deaths
17
15
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
2
3
2
1
L
Jormungandr
AcidLxrd
Jormungandr
3
2
1
1.75
W
Ravana
Choman06
Ravana
4
2
3
2.75
W
1
3
5
1.17
L
2
3
3
1.17
W
Jormungandr
Jśťäřňèş89
Jormungandr
3
3
2
1.33
L
He Bo
Kemp l79l
He Bo
1
4
3
0.63
W
Discordia
The Uncle Ky
Discordia
7
1
3
8.5
L
Thanatos
5
4
2
1.5
L
Neith
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,583
Damage
32,321
49,250
Taken
56,807
25,824
Mitigated
29,722
13,648
Healing
18,854
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
7,891
3,391
0
3,454
12,080
3,346
1,073
3,131
8,909
0
51,764
L
Jormungandr
AcidLxrd
Jormungandr
4,947
570
0
475
7,624
6,524
0
3,053
4,467
31,273
0
W
Ravana
Choman06
Ravana
4,579
916
0
2,620
6,160
2,302
1,313
1,407
4,703
0
50,293
W
3,629
1,425
1,342
1,845
12,743
7,551
46
3,681
8,946
20,304
0
L
8,302
1,163
0
4,499
15,661
14,135
135
8,526
7,135
0
48,358
W
Jormungandr
Jśťäřňèş89
Jormungandr
9,658
3,872
0
2,500
11,343
10,682
692
0
10,453
55,804
0
L
He Bo
Kemp l79l
He Bo
7,118
309
0
278
9,187
2,285
0
4,087
4,736
44,698
0
W
Discordia
The Uncle Ky
Discordia
9,826
466
0
1,887
6,924
1,943
1,158
3,599
3,131
44,058
0
L
Thanatos
4,714
1,047
0
9,816
12,842
4,129
599
2,070
10,697
0
58,982
L
Neith
7,240
2,507
0
3,786
11,493
2,649
0
5,112
6,179
0
48,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,974
Gold Earned
39,937
407
Minions Killed
433
0
Camps Cleared
0
1,534,571
Distance Traveled
1,541,538
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
7,945
497
79
5
0
291,490
4
L
Jormungandr
7,325
458
63
4
0
259,806
0
W
Ravana
9,089
568
101
6
0
352,355
3
W
Atlas
7,730
483
23
1
0
272,422
2
L
Mulan
8,102
506
78
5
0
318,813
3
W
Jormungandr
9,769
611
118
7
0
296,983
5
L
He Bo
7,916
495
90
6
0
313,970
0
W
Discordia
9,441
590
86
5
0
321,321
2
L
Thanatos
8,769
548
96
6
0
364,088
2
L
Neith
7,825
489
106
7
0
284,861
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role