Player Matchup

Atlas
Atlas
 
Atlas
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
AnaISimulator
Artemis
Level 46
God Stats
2W - 1L
1,643 SR
Queue Stats
177W - 80L
1,701 Elo+
Party 2
Hercules
Hercules
BlackIavender
Hercules
Level 81
God Stats
1W - 2L
1,154 SR
Queue Stats
23W - 30L
1,404 Elo+
Party 2
Neith
Neith
CheeseEBacon
Neith
Level 66
God Stats
7W - 3L
1,636 SR
Queue Stats
45W - 29L
1,556 Elo+
Party 2
Aphrodite
Aphrodite
VVida
Aphrodite
Level 63
God Stats
33W - 28L
1,594 SR
Queue Stats
126W - 127L
1,522 Elo+
Party 2
Team Averages
Level 64
1,505 SR
1,537 Elo+

VS

Team Averages
Level 70
1,526 SR
1,563 Elo+
Vamana
Vamana
 
Vamana
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Mellyaie
Kumbhakarna
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,774 Elo+
Party 1
Sol
Sol
PapiSiriussam2
Sol
Level 48
God Stats
2W - 5L
1,532 SR
Queue Stats
42W - 71L
1,452 Elo+
Party 3
Thanatos
Thanatos
ReturntoMonkey
Thanatos
Level 66
God Stats
11W - 11L
1,530 SR
Queue Stats
88W - 84L
1,549 Elo+
Party 3
Freya
Freya
βlαck
Freya
Level 105
God Stats
1W - 1L
1,566 SR
Queue Stats
76W - 74L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
2 / 4 / 9
6,411
493
6,111
11,337
6,648
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Artemis
15
10 / 0 / 6
8,729
671
13,967
8,376
3,530
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
BlackIavender
Hercules
12
1 / 1 / 1
6,689
515
6,731
12,448
9,910
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

14
9 / 1 / 5
8,053
619
10,144
8,888
3,305
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Aphrodite
VVida
Aphrodite
13
1 / 1 / 5
7,499
577
3,470
6,786
2,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
11
1 / 3 / 0
6,694
515
9,751
12,461
8,690
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
Mellyaie
Kumbhakarna
9
2 / 4 / 3
6,222
479
3,352
14,437
10,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 6 / 5
5,886
453
7,542
8,873
2,735
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
11
2 / 5 / 1
6,625
510
5,013
10,440
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Freya
βlαck
Freya
11
2 / 5 / 0
6,522
502
7,236
9,263
3,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
23
Kills
7
7
Deaths
23
26
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
4
9
1.63
L
Vamana
 
Vamana
1
3
0
0.33
W
Artemis
10
0
6
13
W
Hercules
BlackIavender
Hercules
1
1
1
1.5
W
9
1
5
11.5
L
Kumbhakarna
Mellyaie
Kumbhakarna
2
4
3
0.88
L
0
6
5
0.42
L
Thanatos
2
5
1
0.5
W
Aphrodite
VVida
Aphrodite
1
1
5
3.5
L
Freya
βlαck
Freya
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,423
Damage
32,894
47,835
Taken
55,474
25,619
Mitigated
28,139
21,877
Healing
19,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
6,111
1,394
513
1,122
11,337
6,648
323
7,376
3,961
14,325
0
L
Vamana
 
Vamana
9,751
3,103
0
5,280
12,461
8,690
202
2,971
9,490
7,545
30,799
W
Artemis
13,967
6,013
0
3,366
8,376
3,530
0
1,610
6,766
0
63,961
W
Hercules
BlackIavender
Hercules
6,731
2,337
0
6,062
12,448
9,910
0
2,326
10,122
8,068
27,703
W
10,144
5,003
0
3,664
8,888
3,305
126
5,636
3,252
0
49,118
L
Kumbhakarna
Mellyaie
Kumbhakarna
3,352
419
0
3,061
14,437
10,746
0
3,051
10,930
12,729
0
L
7,542
2,447
0
1,079
8,873
2,735
364
1,168
7,397
27,667
4,655
L
Thanatos
5,013
792
0
7,656
10,440
2,832
0
1,195
9,165
0
33,138
W
Aphrodite
VVida
Aphrodite
3,470
244
2,919
4,231
6,786
2,226
675
2,248
4,538
49,212
0
L
Freya
βlαck
Freya
7,236
2,144
0
2,626
9,263
3,136
0
2,370
6,823
29,058
3,828

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,381
Gold Earned
31,949
369
Minions Killed
281
0
Camps Cleared
0
1,310,607
Distance Traveled
1,256,518
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,411
493
19
1
0
247,427
3
L
Vamana
6,694
515
71
5
0
249,146
0
W
Artemis
8,729
671
85
7
0
267,426
2
W
Hercules
6,689
515
72
6
0
277,066
3
W
Neith
8,053
619
89
7
0
263,526
1
L
Kumbhakarna
6,222
479
19
1
0
256,242
1
L
Sol
5,886
453
58
4
0
232,816
3
L
Thanatos
6,625
510
74
6
0
272,034
3
W
Aphrodite
7,499
577
104
8
0
255,162
4
L
Freya
6,522
502
59
5
0
246,280
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role