Player Matchup

Charybdis
Charybdis
Silver I
 
Charybdis
Silver I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Persephone
Persephone
Gold V
Herensume
Persephone
Gold V
Level 125
God Stats
1W - 0L
1,710 SR
Queue Stats
9W - 6L
1,634 MMR
Party 1
Bastet
Bastet
Diamond II
LardyD
Bastet
Diamond II
Level 47
God Stats
4W - 1L
1,397 SR
Queue Stats
129W - 26L
2,641 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 110
1,536 SR
1,925 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 117
1,692 SR
1,913 MMR
Odin
Odin
Platinum V
Ganzeth
Odin
Platinum V
Level 130
God Stats
2W - 4L
1,790 SR
Queue Stats
113W - 131L
1,790 MMR
Solo
Zeus
Zeus
Diamond I
jhadiel
Zeus
Diamond I
Level 149
God Stats
40W - 27L
1,699 SR
Queue Stats
230W - 284L
2,610 MMR
Solo
Cerberus
Cerberus
Silver II
nkslick3232
Cerberus
Silver II
Level 72
God Stats
7W - 9L
1,586 SR
Queue Stats
17W - 22L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
16
3 / 1 / 9
11,272
705
14,609
15,325
4,972
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Persephone
Herensume
Persephone
14
2 / 3 / 11
10,920
683
11,800
15,279
13,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
LardyD
Bastet
16
11 / 2 / 4
12,722
795
16,680
15,488
14,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ah Muzen CabArtioSobekFenrirSol

VS

Bans
AresAchillesBacchusGebGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Ganzeth
Odin
13
2 / 6 / 3
9,436
590
8,921
17,739
14,094
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Zeus
jhadiel
Zeus
13
1 / 3 / 4
9,411
588
19,096
9,464
4,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cerberus
nkslick3232
Cerberus
12
3 / 7 / 3
10,394
650
8,401
22,408
12,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
16
Kills
6
6
Deaths
16
24
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Charybdis
 
Charybdis
3
1
9
7.5
L
Odin
Ganzeth
Odin
2
6
3
0.58
W
Persephone
Herensume
Persephone
2
3
11
2.5
W
Bastet
LardyD
Bastet
11
2
4
6.5
L
Zeus
jhadiel
Zeus
1
3
4
1
L
Cerberus
nkslick3232
Cerberus
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,089
Damage
36,418
46,092
Taken
49,611
32,456
Mitigated
31,197
16,077
Healing
6,042
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
 
Charybdis
14,609
9,343
0
4,206
15,325
4,972
2,640
10,788
4,046
0
64,653
L
Odin
Ganzeth
Odin
8,921
2,531
0
1,268
17,739
14,094
0
4,732
12,360
0
21,817
W
Persephone
Herensume
Persephone
11,800
1,429
0
5,312
15,279
13,116
387
8,481
5,758
35,338
0
W
Bastet
LardyD
Bastet
16,680
4,212
124
6,435
15,488
14,368
228
7,632
6,823
0
39,364
L
Zeus
jhadiel
Zeus
19,096
1,596
0
500
9,464
4,250
180
1,979
7,337
48,146
0
L
Cerberus
nkslick3232
Cerberus
8,401
386
0
4,274
22,408
12,853
0
4,004
17,607
29,589
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,914
Gold Earned
29,241
192
Minions Killed
191
13
Camps Cleared
2
857,637
Distance Traveled
852,223
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
11,272
705
109
7
5
277,144
2
L
Odin
9,436
590
40
3
0
304,278
6
W
Persephone
10,920
683
41
3
5
262,806
3
W
Bastet
12,722
795
42
3
3
317,687
4
L
Zeus
9,411
588
93
6
2
292,295
5
L
Cerberus
10,394
650
58
4
0
255,650
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role