Player Matchup

Set
Set
DaskTy
Set
Level 68
God Stats
2W - 7L
1,258 SR
Queue Stats
274W - 312L
1,421 Elo+
Party 2
Scylla
Scylla
Dymon_Aura
Scylla
Level 63
God Stats
14W - 12L
1,474 SR
Queue Stats
221W - 236L
1,479 Elo+
Party 2
Skadi
Skadi
IreeneAD98
Skadi
Level 65
God Stats
31W - 39L
1,403 SR
Queue Stats
150W - 223L
1,354 Elo+
Party 4
Yemoja
Yemoja
XBlack_diament99
Yemoja
Level 28
God Stats
0W - 2L
1,469 SR
Queue Stats
55W - 67L
1,411 Elo+
Party 2
Olorun
Olorun
cuernos07
Olorun
Level 38
God Stats
3W - 5L
1,242 SR
Queue Stats
91W - 118L
1,388 Elo+
Party 4
Team Averages
Level 52
1,369 SR
1,411 Elo+

VS

Team Averages
Level 50
1,503 SR
1,378 Elo+
Nike
Nike
GhandiG335
Nike
Level 27
God Stats
5W - 3L
1,500 SR
Queue Stats
59W - 75L
1,304 Elo+
Party 3
Izanami
Izanami
GrandmaZombie
Izanami
Level 54
God Stats
16W - 15L
1,500 SR
Queue Stats
157W - 156L
1,427 Elo+
Party 3
Cthulhu
Cthulhu
TheRealMaxi
Cthulhu
Level 49
God Stats
3W - 7L
1,527 SR
Queue Stats
113W - 132L
1,411 Elo+
Party 1
Fenrir
Fenrir
TrimGatherer
Fenrir
Level 49
God Stats
14W - 9L
1,584 SR
Queue Stats
143W - 153L
1,416 Elo+
Party 3
Ra
Ra
bauerschild
Ra
Level 69
God Stats
23W - 28L
1,406 SR
Queue Stats
43W - 60L
1,332 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
DaskTy
Set
11
2 / 7 / 1
6,815
454
5,695
11,345
4,508
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
Dymon_Aura
Scylla
10
1 / 7 / 3
6,742
449
4,745
9,627
2,278
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
13
1 / 3 / 0
7,784
519
3,894
8,476
2,486
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

10
0 / 5 / 1
6,625
442
2,428
11,281
6,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Olorun
cuernos07
Olorun
12
2 / 4 / 1
7,499
500
3,796
9,529
3,449
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 0 / 2
8,601
573
4,464
8,712
5,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
15
11 / 1 / 2
9,820
655
11,101
8,322
2,881
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
TheRealMaxi
Cthulhu
12
2 / 2 / 12
8,444
563
7,260
7,597
6,087
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
14
5 / 3 / 5
8,693
580
6,115
8,342
2,897
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
6 / 0 / 3
10,194
680
5,478
8,350
3,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
50
6
Kills
26
26
Deaths
6
6
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Set
DaskTy
Set
2
7
1
0.36
L
Scylla
Dymon_Aura
Scylla
1
7
3
0.36
W
2
0
2
3
W
Izanami
11
1
2
12
L
Skadi
1
3
0
0.33
W
Cthulhu
TheRealMaxi
Cthulhu
2
2
12
4
W
Fenrir
5
3
5
2.5
L
0
5
1
0.1
W
6
0
3
7.5
L
Olorun
cuernos07
Olorun
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,558
Damage
34,418
50,258
Taken
41,323
19,330
Mitigated
21,080
12,743
Healing
17,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
DaskTy
Set
5,695
2,635
0
2,593
11,345
4,508
0
2,532
8,564
0
34,912
L
Scylla
Dymon_Aura
Scylla
4,745
728
80
1,549
9,627
2,278
0
2,446
7,021
29,775
0
W
4,464
332
0
1,884
8,712
5,496
210
0
8,712
2,243
40,014
W
Izanami
11,101
8,401
0
3,883
8,322
2,881
475
3,481
4,723
0
67,230
L
Skadi
3,894
1,738
16
2,225
8,476
2,486
1,912
2,006
5,968
0
40,190
W
Cthulhu
TheRealMaxi
Cthulhu
7,260
804
221
1,124
7,597
6,087
200
3,159
4,326
22,926
0
W
Fenrir
6,115
1,197
0
3,920
8,342
2,897
0
1,783
6,443
0
52,612
L
2,428
498
833
1,792
11,281
6,609
0
3,219
8,034
20,508
0
W
5,478
343
606
5,431
8,350
3,719
1,682
1,533
6,615
72,890
0
L
Olorun
cuernos07
Olorun
3,796
1,726
206
3,449
9,529
3,449
0
2,293
7,236
39,276
5,554

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,465
Gold Earned
45,752
351
Minions Killed
463
0
Camps Cleared
0
1,339,063
Distance Traveled
1,513,429
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,815
454
56
4
0
299,200
3
L
Scylla
6,742
449
60
4
0
266,583
0
W
Nike
8,601
573
86
6
0
293,631
0
W
Izanami
9,820
655
129
9
0
293,492
3
L
Skadi
7,784
519
105
7
0
262,847
0
W
Cthulhu
8,444
563
23
2
0
312,935
0
W
Fenrir
8,693
580
81
5
0
310,739
2
L
Yemoja
6,625
442
40
3
0
240,530
0
W
Ra
10,194
680
144
10
0
302,632
3
L
Olorun
7,499
500
90
6
0
269,903
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role