Player Matchup

Achilles
Achilles
 
Achilles
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Ainxious
Sol
Level 33
God Stats
106W - 29L
1,873 SR
Queue Stats
275W - 106L
1,774 Elo+
Solo
Chaac
Chaac
Garnicles
Chaac
Level 101
God Stats
65W - 51L
1,655 SR
Queue Stats
343W - 324L
1,598 Elo+
Solo
Team Averages
Level 61
1,676 SR
1,624 Elo+

VS

Team Averages
Level 89
1,467 SR
1,510 Elo+
Ra
Ra
StaIins_Dad
Ra
Level 8
God Stats
0W - 1L
1,437 SR
Queue Stats
0W - 5L
1,191 Elo+
Party 1
Bacchus
Bacchus
TEXASNOVA2005
Bacchus
Level 129
God Stats
15W - 6L
1,631 SR
Queue Stats
333W - 269L
1,659 Elo+
Party 1
Odin
Odin
TheDirtyGrandpa
Odin
Level 129
God Stats
0W - 1L
1,333 SR
Queue Stats
37W - 33L
1,681 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
2 / 2 / 12
7,275
808
4,449
8,970
5,711
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
11 / 0 / 5
8,744
972
17,291
6,043
2,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Garnicles
Chaac
11
3 / 3 / 12
7,440
827
6,660
8,054
5,005
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 7 / 1
6,416
713
3,130
7,144
2,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bacchus
9
1 / 5 / 3
6,387
710
4,161
13,661
12,086
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

9
2 / 4 / 2
6,302
700
4,402
10,330
8,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
16
Kills
5
5
Deaths
16
29
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
2
2
12
4
W
11
0
5
13.5
W
Chaac
Garnicles
Chaac
3
3
12
3
L
2
7
1
0.36
L
Bacchus
1
5
3
0.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,400
Damage
11,693
23,067
Taken
31,135
12,984
Mitigated
22,918
7,211
Healing
3,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
4,449
2,201
0
1,245
8,970
5,711
579
1,787
6,951
0
13,229
W
17,291
7,795
0
3,881
6,043
2,268
2,164
1,838
4,097
39,131
4,002
W
Chaac
Garnicles
Chaac
6,660
1,042
0
2,085
8,054
5,005
447
3,965
3,880
0
23,876
L
3,130
204
514
555
7,144
2,628
0
2,993
4,151
22,101
0
L
Bacchus
4,161
508
0
640
13,661
12,086
0
7,153
6,508
7,729
0
L
4,402
1,330
0
1,359
10,330
8,204
0
5,608
4,722
0
14,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,459
Gold Earned
19,105
111
Minions Killed
84
5
Camps Cleared
3
515,737
Distance Traveled
496,406
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
7,275
808
19
2
1
180,022
0
W
Sol
8,744
972
55
6
2
172,420
2
W
Chaac
7,440
827
37
4
2
163,295
0
L
Ra
6,416
713
42
5
0
157,237
3
L
Bacchus
6,387
710
12
1
2
172,277
1
L
Odin
6,302
700
30
3
1
166,892
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role