Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Fareestyler
Cthulhu
Level 121
God Stats
1W - 1L
1,761 SR
Queue Stats
252W - 265L
1,538 Elo+
Party 2
Hachiman
Hachiman
JDDJ
Hachiman
Level 107
God Stats
0W - 3L
1,245 SR
Queue Stats
363W - 385L
1,534 Elo+
Party 1
Loki
Loki
Pablo243
Loki
Level 118
God Stats
5W - 5L
1,500 SR
Queue Stats
181W - 176L
1,591 Elo+
Party 2
Camazotz
Camazotz
serrginhho
Camazotz
Level 76
God Stats
7W - 6L
1,671 SR
Queue Stats
336W - 332L
1,617 Elo+
Party 1
Team Averages
Level 115
1,536 SR
1,556 Elo+

VS

Team Averages
Level 113
1,603 SR
1,533 Elo+
Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Danathrius
Ares
Level 62
God Stats
24W - 15L
1,696 SR
Queue Stats
174W - 164L
1,519 Elo+
Solo
Da Ji
Da Ji
FlukeDeag
Da Ji
Level 118
God Stats
13W - 5L
1,622 SR
Queue Stats
280W - 248L
1,522 Elo+
Solo
Tyr
Tyr
niekthehandyman
Tyr
Level 89
God Stats
13W - 7L
1,627 SR
Queue Stats
223W - 168L
1,575 Elo+
Solo
Kukulkan
Kukulkan
thiedom
Kukulkan
Level 147
God Stats
13W - 11L
1,568 SR
Queue Stats
250W - 216L
1,549 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
3 / 1 / 2
7,532
538
5,912
6,140
2,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Fareestyler
Cthulhu
9
0 / 6 / 5
6,122
437
4,029
13,271
9,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hachiman
JDDJ
Hachiman
10
1 / 8 / 1
6,451
461
3,881
10,818
1,917
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Loki
13
8 / 4 / 5
8,302
593
7,065
11,350
3,159
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Camazotz
serrginhho
Camazotz
12
1 / 4 / 0
7,061
504
6,056
15,852
6,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
15
11 / 3 / 4
9,285
663
14,290
9,164
3,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
2 / 1 / 11
8,262
590
5,152
8,040
6,604
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
FlukeDeag
Da Ji
13
2 / 4 / 5
7,761
554
6,349
9,627
3,233
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

14
4 / 2 / 0
8,562
612
12,476
10,923
12,492
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Kukulkan
thiedom
Kukulkan
14
3 / 3 / 4
8,144
582
4,995
5,830
1,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
46
13
Kills
22
23
Deaths
13
13
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
3
1
2
4
W
Hachiman
 
Hachiman
11
3
4
4.33
W
2
1
11
7.5
L
Cthulhu
Fareestyler
Cthulhu
0
6
5
0.42
W
Da Ji
FlukeDeag
Da Ji
2
4
5
1.13
L
Hachiman
JDDJ
Hachiman
1
8
1
0.19
L
Loki
8
4
5
2.63
W
4
2
0
2
L
Camazotz
serrginhho
Camazotz
1
4
0
0.25
W
Kukulkan
thiedom
Kukulkan
3
3
4
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,943
Damage
43,262
57,431
Taken
43,584
23,550
Mitigated
27,420
14,896
Healing
12,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
5,912
413
69
1,976
6,140
2,066
0
2,403
3,692
44,980
0
W
Hachiman
 
Hachiman
14,290
6,745
0
3,753
9,164
3,162
2,293
2,474
6,690
0
58,974
W
5,152
465
0
1,572
8,040
6,604
325
1,576
6,368
27,120
0
L
Cthulhu
Fareestyler
Cthulhu
4,029
511
96
1,108
13,271
9,882
0
4,087
9,184
14,933
0
W
Da Ji
FlukeDeag
Da Ji
6,349
1,658
0
500
9,627
3,233
1,084
1,577
7,902
0
49,973
L
Hachiman
JDDJ
Hachiman
3,881
2,188
0
1,219
10,818
1,917
62
1,250
9,568
0
32,835
L
Loki
7,065
2,395
0
3,162
11,350
3,159
0
2,024
9,284
0
39,652
W
12,476
3,539
0
5,556
10,923
12,492
92
1,608
8,514
0
47,098
L
Camazotz
serrginhho
Camazotz
6,056
1,942
0
7,266
15,852
6,526
0
383
14,625
0
42,265
W
Kukulkan
thiedom
Kukulkan
4,995
723
0
1,517
5,830
1,929
0
2,259
3,305
50,046
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,468
Gold Earned
42,014
350
Minions Killed
394
0
Camps Cleared
0
1,356,281
Distance Traveled
1,373,883
19
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,532
538
100
7
0
263,606
1
W
Hachiman
9,285
663
89
6
0
243,511
2
W
Ares
8,262
590
31
2
0
296,502
3
L
Cthulhu
6,122
437
21
2
0
269,460
5
W
Da Ji
7,761
554
80
6
0
262,744
4
L
Hachiman
6,451
461
68
5
0
247,670
5
L
Loki
8,302
593
66
5
0
308,585
4
W
Tyr
8,562
612
99
7
0
289,907
3
L
Camazotz
7,061
504
95
7
0
266,960
4
W
Kukulkan
8,144
582
95
7
0
281,219
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role