Player Matchup

Anhur
Anhur
Jamada99
Anhur
Level 64
God Stats
1W - 1L
1,809 SR
Queue Stats
135W - 157L
1,449 Elo+
Party 2
Atlas
Atlas
Lichtari
Atlas
Level 155
God Stats
1W - 2L
1,641 SR
Queue Stats
238W - 251L
1,503 Elo+
Party 2
Agni
Agni
omwT0fyb
Agni
Level 84
God Stats
76W - 49L
1,611 SR
Queue Stats
141W - 118L
1,619 Elo+
Solo
Team Averages
Level 101
1,687 SR
1,524 Elo+

VS

Team Averages
Level 57
1,547 SR
1,546 Elo+
Terra
Terra
D3C1D3
Terra
Level 67
God Stats
2W - 1L
1,240 SR
Queue Stats
120W - 119L
1,565 Elo+
Solo
Nu Wa
Nu Wa
Thildun
Nu Wa
Level 63
God Stats
1W - 0L
1,804 SR
Queue Stats
26W - 25L
1,542 Elo+
Party 1
Danzaburou
Danzaburou
Yerravia
Danzaburou
Level 42
God Stats
2W - 0L
1,597 SR
Queue Stats
19W - 15L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Jamada99
Anhur
10
1 / 4 / 4
6,798
680
5,435
5,654
1,957
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Atlas
Lichtari
Atlas
10
1 / 4 / 4
6,686
669
5,259
9,259
7,419
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Agni
12
3 / 3 / 2
7,310
731
7,592
5,999
2,944
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
D3C1D3
Terra
12
2 / 1 / 7
7,363
736
4,185
9,347
7,487
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Nu Wa
Thildun
Nu Wa
12
6 / 2 / 4
8,003
800
7,242
6,102
2,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Yerravia
Danzaburou
11
3 / 2 / 6
7,172
717
5,012
6,717
2,330
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
5
Kills
11
11
Deaths
5
10
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Terra
D3C1D3
Terra
2
1
7
5.5
L
Anhur
Jamada99
Anhur
1
4
4
0.75
L
Atlas
Lichtari
Atlas
1
4
4
0.75
W
Nu Wa
Thildun
Nu Wa
6
2
4
4
W
Danzaburou
Yerravia
Danzaburou
3
2
6
3
L
Agni
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,286
Damage
16,439
20,912
Taken
22,166
12,320
Mitigated
11,821
2,281
Healing
5,770
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
D3C1D3
Terra
4,185
650
1,069
2,970
9,347
7,487
208
3,170
6,177
11,928
0
L
Anhur
Jamada99
Anhur
5,435
1,354
0
196
5,654
1,957
0
3,542
1,984
0
14,937
L
Atlas
Lichtari
Atlas
5,259
1,613
0
1,581
9,259
7,419
0
5,183
3,859
14,019
0
W
Nu Wa
Thildun
Nu Wa
7,242
1,440
0
743
6,102
2,004
96
4,220
1,882
19,312
0
W
Danzaburou
Yerravia
Danzaburou
5,012
2,334
0
988
6,717
2,330
0
5,553
1,164
0
18,947
L
Agni
7,592
609
0
504
5,999
2,944
0
2,744
3,121
34,457
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,794
Gold Earned
22,538
115
Minions Killed
86
3
Camps Cleared
4
527,742
Distance Traveled
577,214
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,363
736
20
2
1
225,386
4
L
Anhur
6,798
680
33
3
0
169,761
0
L
Atlas
6,686
669
22
2
1
172,751
2
W
Nu Wa
8,003
800
26
3
3
177,447
3
W
Danzaburou
7,172
717
40
4
0
174,381
0
L
Agni
7,310
731
60
6
2
185,230
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role