Player Matchup

Janus
Janus
Ahmed-Your-God
Janus
Level 102
God Stats
26W - 33L
1,389 SR
Queue Stats
905W - 1,030L
1,406 Elo+
Solo
Nu Wa
Nu Wa
Filthed Ebrecht
Nu Wa
Level 151
God Stats
5W - 2L
1,545 SR
Queue Stats
314W - 340L
1,427 Elo+
Solo
Nike
Nike
Jogado109264
Nike
Level 68
God Stats
3W - 3L
1,462 SR
Queue Stats
57W - 101L
1,317 Elo+
Solo
Skadi
Skadi
XxHadesxX1840
Skadi
Level 109
God Stats
7W - 4L
1,478 SR
Queue Stats
228W - 300L
1,366 Elo+
Solo
Thoth
Thoth
macgregor96
Thoth
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 92L
1,500 Elo+
Solo
Team Averages
Level 111
1,475 SR
1,403 Elo+

VS

Team Averages
Level 60
1,494 SR
1,374 Elo+
Mercury
Mercury
Givikx
Mercury
Level 49
God Stats
2W - 2L
1,470 SR
Queue Stats
167W - 201L
1,367 Elo+
Party 1
Ullr
Ullr
KseniaBerger
Ullr
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
129W - 131L
1,430 Elo+
Party 2
Cthulhu
Cthulhu
Myppkoma
Cthulhu
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
104W - 136L
1,348 Elo+
Party 1
Chernobog
Chernobog
Ozzet
Chernobog
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 80L
1,447 Elo+
Party 2
Cernunnos
Cernunnos
XXXbustaflexXXX
Cernunnos
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 11L
1,278 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 21
9,739
696
13,054
10,575
3,686
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

17
6 / 2 / 14
10,800
771
18,967
8,220
3,079
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
12 / 2 / 15
11,764
840
5,096
12,449
10,657
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
2 / 0 / 20
10,721
766
9,250
6,276
3,459
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

19
13 / 3 / 9
11,935
853
25,836
10,487
4,572
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Givikx
Mercury
14
1 / 6 / 3
8,067
576
5,327
11,314
3,339
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

14
2 / 7 / 4
8,943
639
5,836
14,154
4,410
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
Myppkoma
Cthulhu
16
2 / 7 / 3
8,497
607
8,327
26,289
9,432
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chernobog
Ozzet
Chernobog
18
5 / 5 / 2
10,628
759
8,188
11,961
4,078
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cernunnos
XXXbustaflexXXX
Cernunnos
14
0 / 8 / 3
8,085
578
5,693
13,126
3,723
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
25
33
Kills
10
10
Deaths
33
79
Assists
15
Player
Kills
Deaths
Assists
KDA
W
0
3
21
3.5
W
6
2
14
6.5
L
Mercury
Givikx
Mercury
1
6
3
0.42
W
12
2
15
9.75
L
2
7
4
0.57
L
Cthulhu
Myppkoma
Cthulhu
2
7
3
0.5
L
Chernobog
Ozzet
Chernobog
5
5
2
1.2
L
Cernunnos
XXXbustaflexXXX
Cernunnos
0
8
3
0.19
W
2
0
20
12
W
13
3
9
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,203
Damage
33,371
48,007
Taken
76,844
25,453
Mitigated
24,982
21,836
Healing
16,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,054
111
1,776
2,680
10,575
3,686
204
1,734
8,841
25,294
0
W
18,967
4,884
2,984
2,269
8,220
3,079
1,990
1,246
6,974
35,267
0
L
Mercury
Givikx
Mercury
5,327
980
1,155
1,133
11,314
3,339
0
7,939
3,005
0
13,602
W
5,096
903
516
2,102
12,449
10,657
153
2,153
10,296
1,546
7,784
L
5,836
1,192
1,347
2,720
14,154
4,410
0
11,803
1,970
0
18,147
L
Cthulhu
Myppkoma
Cthulhu
8,327
340
659
5,528
26,289
9,432
0
20,195
5,282
20,304
0
L
Chernobog
Ozzet
Chernobog
8,188
5,026
1,537
1,763
11,961
4,078
0
8,841
2,852
0
31,396
L
Cernunnos
XXXbustaflexXXX
Cernunnos
5,693
833
52
780
13,126
3,723
0
8,393
4,369
0
19,612
W
9,250
4,702
1,930
1,738
6,276
3,459
1,743
2,041
4,235
0
31,660
W
25,836
980
2,653
3,188
10,487
4,572
1,264
1,153
9,334
43,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,959
Gold Earned
44,220
140
Minions Killed
141
0
Camps Cleared
0
1,349,293
Distance Traveled
1,119,781
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,739
696
22
2
0
250,244
4
W
Nu Wa
10,800
771
31
2
0
255,197
0
L
Mercury
8,067
576
16
1
0
258,359
1
W
Nike
11,764
840
7
1
0
309,107
0
L
Ullr
8,943
639
21
2
0
218,538
0
L
Cthulhu
8,497
607
30
2
0
212,948
0
L
Chernobog
10,628
759
50
4
0
231,021
3
L
Cernunnos
8,085
578
24
2
0
198,915
1
W
Skadi
10,721
766
45
3
0
273,346
0
W
Thoth
11,935
853
35
3
0
261,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role