Player Matchup

Nemesis
Nemesis
fro4sty Vipx
Nemesis
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 31L
1,306 Elo+
Party 2
Ratatoskr
Ratatoskr
fro4styGnu
Ratatoskr
Level 87
God Stats
1W - 1L
1,546 SR
Queue Stats
74W - 81L
1,377 Elo+
Party 2
Chang'e
Chang'e
soso_64100
Chang'e
Level 131
God Stats
36W - 24L
1,596 SR
Queue Stats
520W - 565L
1,423 Elo+
Solo
Team Averages
Level 89
1,547 SR
1,369 Elo+

VS

Team Averages
Level 97
1,531 SR
1,368 Elo+
Atlas
Atlas
Enuma-HD-Gaming
Atlas
Level 117
God Stats
2W - 3L
1,347 SR
Queue Stats
411W - 519L
1,358 Elo+
Party 1
Izanami
Izanami
Kongruu
Izanami
Level 66
God Stats
5W - 5L
1,613 SR
Queue Stats
176W - 231L
1,409 Elo+
Party 1
Kukulkan
Kukulkan
PeetSamuel
Kukulkan
Level 108
God Stats
10W - 5L
1,632 SR
Queue Stats
386W - 478L
1,335 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
fro4sty Vipx
Nemesis
13
2 / 0 / 5
8,399
646
7,316
10,318
4,837
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Ratatoskr
fro4styGnu
Ratatoskr
13
5 / 2 / 4
9,074
698
7,987
11,254
5,280
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
soso_64100
Chang'e
13
2 / 3 / 4
8,635
664
6,391
12,166
3,876
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 2 / 2
8,522
656
11,709
10,683
8,262
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
Kongruu
Izanami
12
1 / 4 / 3
7,891
607
6,382
7,468
2,264
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
PeetSamuel
Kukulkan
11
1 / 3 / 2
7,553
581
5,904
5,626
1,873
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
12
9
Kills
5
5
Deaths
9
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
3
2
2
2
L
Izanami
Kongruu
Izanami
1
4
3
0.63
L
Kukulkan
PeetSamuel
Kukulkan
1
3
2
0.67
W
Nemesis
fro4sty Vipx
Nemesis
2
0
5
4.5
W
Ratatoskr
fro4styGnu
Ratatoskr
5
2
4
3.5
W
Chang'e
soso_64100
Chang'e
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,694
Damage
23,995
33,738
Taken
23,777
13,993
Mitigated
12,399
11,571
Healing
4,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,709
3,653
490
3,191
10,683
8,262
0
2,689
7,994
26,025
0
L
Izanami
Kongruu
Izanami
6,382
4,605
0
758
7,468
2,264
341
2,546
4,922
0
21,750
L
Kukulkan
PeetSamuel
Kukulkan
5,904
43
0
390
5,626
1,873
0
1,406
4,220
30,689
0
W
Nemesis
fro4sty Vipx
Nemesis
7,316
2,936
72
3,327
10,318
4,837
737
6,266
3,862
0
22,193
W
Ratatoskr
fro4styGnu
Ratatoskr
7,987
858
0
1,566
11,254
5,280
647
4,747
6,401
0
31,653
W
Chang'e
soso_64100
Chang'e
6,391
675
1,322
5,284
12,166
3,876
322
7,472
4,512
32,054
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,108
Gold Earned
23,966
137
Minions Killed
151
7
Camps Cleared
5
696,658
Distance Traveled
627,840
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
8,522
656
23
2
0
231,771
3
L
Izanami
7,891
607
54
4
1
183,143
2
L
Kukulkan
7,553
581
74
6
4
212,926
1
W
Nemesis
8,399
646
45
3
2
258,105
2
W
Ratatoskr
9,074
698
29
2
2
239,746
1
W
Chang'e
8,635
664
63
5
3
198,807
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role