Player Matchup

Cerberus
Cerberus
Divinity_Lycaon
Cerberus
Level 41
God Stats
5W - 4L
1,404 SR
Queue Stats
77W - 114L
1,329 Elo+
Party 1
Gilgamesh
Gilgamesh
HeavenlyPothead
Gilgamesh
Level 29
God Stats
6W - 8L
1,551 SR
Queue Stats
8W - 14L
1,337 Elo+
Party 1
Skadi
Skadi
dosch123456
Skadi
Level 46
God Stats
3W - 0L
1,760 SR
Queue Stats
20W - 26L
1,317 Elo+
Party 1
Team Averages
Level 39
1,572 SR
1,328 Elo+

VS

Team Averages
Level 69
1,619 SR
1,439 Elo+
Charybdis
Charybdis
 
Charybdis
Level 37
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
AK STORMWALKER
Atlas
Level 103
God Stats
11W - 17L
1,494 SR
Queue Stats
172W - 193L
1,435 Elo+
Solo
Nox
Nox
C3R83R151125
Nox
Level 67
God Stats
1W - 1L
1,865 SR
Queue Stats
64W - 84L
1,383 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
14
6 / 0 / 12
9,975
831
6,487
11,349
11,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Gilgamesh
HeavenlyPothead
Gilgamesh
12
4 / 3 / 11
8,647
721
6,621
10,801
7,786
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Talisman

Talisman

+75
Health
+15
Magical Protection

14
8 / 1 / 8
9,407
784
11,019
9,405
3,911
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
0 / 7 / 2
6,902
575
7,572
9,351
2,103
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
1 / 6 / 2
7,521
627
7,344
9,560
3,949
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

11
2 / 5 / 2
8,049
671
8,905
8,018
2,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
18
Kills
3
4
Deaths
18
31
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Charybdis
 
Charybdis
0
7
2
0.14
L
1
6
2
0.33
L
2
5
2
0.6
W
Cerberus
6
0
12
12
W
Gilgamesh
HeavenlyPothead
Gilgamesh
4
3
11
3.17
W
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,127
Damage
23,821
31,555
Taken
26,929
23,662
Mitigated
8,130
8,983
Healing
280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
 
Charybdis
7,572
3,368
0
270
9,351
2,103
71
2,145
6,990
0
25,363
L
7,344
2,137
0
0
9,560
3,949
0
2,052
7,427
17,439
0
L
8,905
162
0
10
8,018
2,078
0
2,577
5,195
15,786
0
W
Cerberus
6,487
441
494
3,999
11,349
11,965
191
4,485
6,434
16,499
0
W
Gilgamesh
HeavenlyPothead
Gilgamesh
6,621
939
568
2,114
10,801
7,786
76
6,584
3,839
0
19,871
W
11,019
5,738
276
1,532
9,405
3,911
805
4,738
4,541
0
40,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,029
Gold Earned
22,472
154
Minions Killed
95
6
Camps Cleared
3
675,442
Distance Traveled
581,274
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
6,902
575
40
3
1
180,825
2
L
Atlas
7,521
627
30
3
1
192,051
3
L
Nox
8,049
671
25
2
1
208,398
2
W
Cerberus
9,975
831
45
4
2
233,302
0
W
Gilgamesh
8,647
721
26
2
2
228,030
0
W
Skadi
9,407
784
83
7
2
214,110
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role