Player Matchup

Atlas
Atlas
BLUNTxSMOKER214
Atlas
Level 149
God Stats
8W - 16L
1,525 SR
Queue Stats
417W - 475L
1,429 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Grigorii1993
Morgan Le Fay
Level 149
God Stats
3W - 3L
1,495 SR
Queue Stats
86W - 78L
1,582 Elo+
Solo
Kumbhakarna
Kumbhakarna
GrinchMane
Kumbhakarna
Level 25
God Stats
1W - 1L
1,400 SR
Queue Stats
6W - 9L
1,752 Elo+
Solo
Achilles
Achilles
IRUCKUSI
Achilles
Level 160
God Stats
0W - 7L
1,355 SR
Queue Stats
361W - 271L
1,671 Elo+
Solo
Izanami
Izanami
stonedlel_TTV
Izanami
Level 89
God Stats
0W - 1L
1,479 SR
Queue Stats
4W - 11L
1,336 Elo+
Solo
Team Averages
Level 114
1,451 SR
1,554 Elo+

VS

Team Averages
Level 108
1,598 SR
1,439 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Gank Me Deep
Atlas
Level 26
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 9L
1,069 Elo+
Solo
Achilles
Achilles
KillerRun760
Achilles
Level 123
God Stats
43W - 28L
1,677 SR
Queue Stats
270W - 201L
1,598 Elo+
Party 1
Vulcan
Vulcan
XxThiagoxX8461
Vulcan
Level 128
God Stats
14W - 10L
1,508 SR
Queue Stats
199W - 214L
1,414 Elo+
Solo
Heimdallr
Heimdallr
ΩrcBulge
Heimdallr
Level 109
God Stats
62W - 24L
1,804 SR
Queue Stats
476W - 275L
1,614 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 8 / 2
7,582
689
7,847
14,580
8,638
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Morgan Le Fay
Grigorii1993
Morgan Le Fay
13
1 / 5 / 2
7,100
645
5,392
10,666
3,397
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
GrinchMane
Kumbhakarna
10
0 / 4 / 1
6,341
576
830
12,413
6,152
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
IRUCKUSI
Achilles
14
4 / 4 / 1
8,476
771
12,064
14,382
10,630
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Izanami
15
0 / 4 / 2
7,695
700
6,029
10,636
3,674
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
15
4 / 0 / 9
9,490
863
7,227
8,131
3,198
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
5 / 2 / 7
9,210
837
7,782
9,374
5,508
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
KillerRun760
Achilles
15
5 / 2 / 7
9,905
900
10,831
13,040
14,056
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

17
1 / 2 / 4
8,932
812
7,303
5,481
2,515
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heimdallr
ΩrcBulge
Heimdallr
17
10 / 1 / 10
11,682
1,062
22,609
10,891
4,313
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
62
7
Kills
25
25
Deaths
7
8
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
4
0
9
8.5
L
2
8
2
0.38
W
5
2
7
4.25
L
Morgan Le Fay
Grigorii1993
Morgan Le Fay
1
5
2
0.4
L
Kumbhakarna
GrinchMane
Kumbhakarna
0
4
1
0.13
L
Achilles
IRUCKUSI
Achilles
4
4
1
1.13
W
Achilles
KillerRun760
Achilles
5
2
7
4.25
W
1
2
4
1.5
L
Izanami
0
4
2
0.25
W
Heimdallr
ΩrcBulge
Heimdallr
10
1
10
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,162
Damage
55,752
62,677
Taken
46,917
32,491
Mitigated
29,590
5,847
Healing
10,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
7,227
2,194
0
1,610
8,131
3,198
0
2,913
5,032
0
29,283
L
7,847
2,721
0
0
14,580
8,638
0
3,884
10,565
18,564
0
W
7,782
2,604
568
1,250
9,374
5,508
259
4,135
5,017
21,040
0
L
Morgan Le Fay
Grigorii1993
Morgan Le Fay
5,392
258
0
656
10,666
3,397
0
1,173
9,270
25,051
0
L
Kumbhakarna
GrinchMane
Kumbhakarna
830
341
217
2,214
12,413
6,152
0
3,894
8,308
2,983
0
L
Achilles
IRUCKUSI
Achilles
12,064
2,949
0
1,502
14,382
10,630
20
3,610
10,493
5,649
18,633
W
Achilles
KillerRun760
Achilles
10,831
1,450
0
1,919
13,040
14,056
321
3,443
9,300
1,727
23,133
W
7,303
1,525
39
858
5,481
2,515
1,303
1,283
4,030
44,299
0
L
Izanami
6,029
2,709
0
1,258
10,636
3,674
0
2,746
7,602
0
32,955
W
Heimdallr
ΩrcBulge
Heimdallr
22,609
13,820
0
4,585
10,891
4,313
3,793
5,152
5,552
0
45,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,194
Gold Earned
49,219
194
Minions Killed
274
5
Camps Cleared
11
1,058,695
Distance Traveled
1,116,026
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
9,490
863
46
4
4
241,447
0
L
Atlas
7,582
689
22
2
0
190,828
3
W
Atlas
9,210
837
30
3
1
203,514
0
L
Morgan Le Fay
7,100
645
41
4
0
203,491
1
L
Kumbhakarna
6,341
576
5
0
1
196,320
1
L
Achilles
8,476
771
41
4
0
249,140
2
W
Achilles
9,905
900
29
3
3
221,670
2
W
Vulcan
8,932
812
98
9
1
212,327
0
L
Izanami
7,695
700
85
8
4
218,916
2
W
Heimdallr
11,682
1,062
71
6
2
237,068
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role