Player Matchup

Ymir
Ymir
CzechKoi2001
Ymir
Level 84
God Stats
26W - 24L
1,500 SR
Queue Stats
280W - 311L
1,366 Elo+
Solo
Bellona
Bellona
PUSHKEE
Bellona
Level 68
God Stats
25W - 18L
1,485 SR
Queue Stats
284W - 296L
1,358 Elo+
Solo
Horus
Horus
TheJoselato
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 54L
1,438 Elo+
Party 1
Nemesis
Nemesis
karimkarel
Nemesis
Level 33
God Stats
1W - 1L
1,759 SR
Queue Stats
136W - 160L
1,324 Elo+
Solo
Olorun
Olorun
mateusanchis
Olorun
Level 61
God Stats
1W - 2L
1,259 SR
Queue Stats
59W - 66L
1,438 Elo+
Party 1
Team Averages
Level 63
1,501 SR
1,385 Elo+

VS

Team Averages
Level 85
1,571 SR
1,379 Elo+
Neith
Neith
Agart
Neith
Level 87
God Stats
2W - 0L
1,684 SR
Queue Stats
84W - 115L
1,322 Elo+
Party 2
Chaac
Chaac
LUOVEN
Chaac
Level 135
God Stats
8W - 9L
1,551 SR
Queue Stats
175W - 178L
1,449 Elo+
Solo
Izanami
Izanami
YENWON
Izanami
Level 51
God Stats
4W - 1L
1,389 SR
Queue Stats
34W - 44L
1,455 Elo+
Solo
Sylvanus
Sylvanus
aldyno
Sylvanus
Level 44
God Stats
7W - 2L
1,775 SR
Queue Stats
110W - 152L
1,297 Elo+
Party 2
Loki
Loki
pikko666
Loki
Level 109
God Stats
5W - 9L
1,456 SR
Queue Stats
690W - 797L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 4 / 0
4,643
464
1,891
6,053
2,275
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
PUSHKEE
Bellona
10
0 / 1 / 0
5,497
550
2,368
5,955
4,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

7
0 / 2 / 0
4,261
426
1,730
7,230
2,885
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nemesis
karimkarel
Nemesis
7
0 / 2 / 0
4,657
466
2,097
5,952
1,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Olorun
9
1 / 2 / 0
5,093
509
3,554
3,274
1,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Agart
Neith
11
5 / 1 / 4
6,542
654
8,293
5,546
2,163
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
LUOVEN
Chaac
10
1 / 0 / 0
6,026
603
4,273
4,405
3,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Izanami
YENWON
Izanami
10
1 / 0 / 2
6,152
615
2,390
4,661
1,207
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sylvanus
aldyno
Sylvanus
9
2 / 1 / 2
5,781
578
2,037
6,878
3,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Loki
11
2 / 0 / 2
6,241
624
2,533
5,698
1,667
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
21
2
Kills
11
11
Deaths
2
0
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Neith
Agart
Neith
5
1
4
7
L
1
4
0
0.25
W
Chaac
LUOVEN
Chaac
1
0
0
1
L
Bellona
PUSHKEE
Bellona
0
1
0
0
L
0
2
0
0
W
Izanami
YENWON
Izanami
1
0
2
2
W
Sylvanus
aldyno
Sylvanus
2
1
2
3
L
Nemesis
karimkarel
Nemesis
0
2
0
0
L
Olorun
1
2
0
0.5
W
Loki
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,640
Damage
19,526
28,464
Taken
27,188
11,950
Mitigated
11,804
8,789
Healing
10,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
Agart
Neith
8,293
3,849
0
1,639
5,546
2,163
3,337
1,891
3,655
0
36,627
L
1,891
743
0
1,268
6,053
2,275
0
0
6,053
14,891
0
W
Chaac
LUOVEN
Chaac
4,273
469
26
2,688
4,405
3,352
0
0
4,405
2,408
26,432
L
Bellona
PUSHKEE
Bellona
2,368
881
0
3,292
5,955
4,028
0
478
4,908
0
25,768
L
1,730
863
97
1,241
7,230
2,885
0
1,475
5,755
0
7,268
W
Izanami
YENWON
Izanami
2,390
853
0
518
4,661
1,207
202
722
3,797
0
36,528
W
Sylvanus
aldyno
Sylvanus
2,037
586
514
2,336
6,878
3,415
364
2,148
4,327
7,375
0
L
Nemesis
karimkarel
Nemesis
2,097
589
0
2,165
5,952
1,423
0
279
5,611
0
19,291
L
Olorun
3,554
873
67
659
3,274
1,339
0
283
2,991
27,450
0
W
Loki
2,533
476
0
2,451
5,698
1,667
120
106
5,559
0
32,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,151
Gold Earned
30,742
230
Minions Killed
296
0
Camps Cleared
0
802,281
Distance Traveled
911,780
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,542
654
62
6
0
182,324
0
L
Ymir
4,643
464
31
3
0
97,304
1
W
Chaac
6,026
603
56
6
0
183,788
2
L
Bellona
5,497
550
73
7
0
148,863
5
L
Horus
4,261
426
15
2
0
188,196
3
W
Izanami
6,152
615
83
8
0
174,886
0
W
Sylvanus
5,781
578
22
2
0
172,625
2
L
Nemesis
4,657
466
49
5
0
199,251
0
L
Olorun
5,093
509
62
6
0
168,667
1
W
Loki
6,241
624
73
7
0
198,157
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role