Player Matchup

Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
AceSodapop
Sylvanus
Level 69
God Stats
11W - 9L
1,652 SR
Queue Stats
211W - 253L
1,416 Elo+
Solo
Nemesis
Nemesis
VIRUS-RNA_9
Nemesis
Level 9
God Stats
1W - 5L
1,162 SR
Queue Stats
1W - 6L
1,026 Elo+
Party 1
Team Averages
Level 79
1,438 SR
1,314 Elo+

VS

Team Averages
Level 61
1,355 SR
1,259 Elo+
Atlas
Atlas
InfluencePimple
Atlas
Level 57
God Stats
1W - 2L
1,239 SR
Queue Stats
120W - 195L
1,262 Elo+
Party 2
Chaac
Chaac
RhinoRuble
Chaac
Level 108
God Stats
42W - 46L
1,475 SR
Queue Stats
259W - 295L
1,357 Elo+
Solo
Medusa
Medusa
ray9908
Medusa
Level 17
God Stats
16W - 22L
1,353 SR
Queue Stats
26W - 68L
1,158 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 3 / 4
13,026
592
20,536
24,454
10,967
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sylvanus
AceSodapop
Sylvanus
16
1 / 1 / 5
13,196
600
13,888
29,122
43,895
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
VIRUS-RNA_9
Nemesis
12
3 / 3 / 3
11,339
515
7,578
13,601
6,058
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 5
11,977
544
16,605
25,273
29,910
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chaac
17
6 / 1 / 1
13,188
599
30,210
20,426
21,115
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
ray9908
Medusa
16
0 / 2 / 6
12,187
554
9,989
15,715
5,975
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
7
Kills
7
7
Deaths
7
12
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
3
4
1.67
L
Sylvanus
AceSodapop
Sylvanus
1
1
5
3.5
W
1
4
5
0.88
W
Chaac
6
1
1
6.5
L
Nemesis
VIRUS-RNA_9
Nemesis
3
3
3
1.5
W
Medusa
ray9908
Medusa
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,002
Damage
56,804
67,177
Taken
61,414
60,920
Mitigated
57,000
24,162
Healing
17,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
20,536
6,488
1,179
8,906
24,454
10,967
535
5,180
19,274
59,773
0
L
Sylvanus
AceSodapop
Sylvanus
13,888
3,607
3,752
9,895
29,122
43,895
124
7,342
21,780
43,693
0
W
16,605
5,734
172
3,147
25,273
29,910
758
13,945
11,328
42,809
0
W
Chaac
30,210
1,468
1,386
11,005
20,426
21,115
0
10,837
8,769
0
84,653
L
Nemesis
VIRUS-RNA_9
Nemesis
7,578
3,211
0
430
13,601
6,058
0
4,289
9,312
0
13,575
W
Medusa
ray9908
Medusa
9,989
5,492
0
1,755
15,715
5,975
1,598
10,471
5,016
0
51,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,561
Gold Earned
37,352
179
Minions Killed
256
5
Camps Cleared
12
905,734
Distance Traveled
1,105,677
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
13,026
592
113
5
4
315,734
5
L
Sylvanus
13,196
600
46
2
1
339,441
0
W
Atlas
11,977
544
43
2
2
318,541
4
W
Chaac
13,188
599
113
5
6
400,590
7
L
Nemesis
11,339
515
20
1
0
250,559
0
W
Medusa
12,187
554
100
5
4
386,546
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role