Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Karma Rx22
Khepri
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,478 Elo+
Solo
He Bo
He Bo
Rayne Corvinus
He Bo
Level 126
God Stats
2W - 3L
1,371 SR
Queue Stats
425W - 453L
1,397 Elo+
Solo
Da Ji
Da Ji
Smokahontas1920
Da Ji
Level 15
God Stats
1W - 1L
1,758 SR
Queue Stats
3W - 12L
1,323 Elo+
Party 2
Artio
Artio
Vic Vipe
Artio
Level 67
God Stats
3W - 4L
1,348 SR
Queue Stats
184W - 222L
1,392 Elo+
Party 2
Team Averages
Level 69
1,495 SR
1,418 Elo+

VS

Team Averages
Level 127
1,523 SR
1,479 Elo+
Vulcan
Vulcan
 
Vulcan
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Chopus
Merlin
Level 128
God Stats
4W - 0L
1,875 SR
Queue Stats
118W - 105L
1,594 Elo+
Party 1
Chiron
Chiron
CrayKray84
Chiron
Level 123
God Stats
2W - 1L
1,518 SR
Queue Stats
102W - 114L
1,330 Elo+
Solo
King Arthur
King Arthur
FogtwnKorean
King Arthur
Level 86
God Stats
1W - 1L
1,222 SR
Queue Stats
63W - 55L
1,406 Elo+
Solo
Cthulhu
Cthulhu
QuickSlit
Cthulhu
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
355W - 355L
1,564 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
2 / 2 / 12
9,513
634
11,882
23,789
28,497
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Khepri
Karma Rx22
Khepri
16
4 / 5 / 11
10,201
680
6,667
23,249
26,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 8 / 5
9,070
605
6,641
14,119
6,389
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
7 / 4 / 2
9,945
663
16,030
12,691
7,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Artio
Vic Vipe
Artio
17
4 / 5 / 9
9,955
664
9,666
21,679
21,003
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
18
7 / 4 / 10
11,555
770
18,889
10,297
6,881
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
Chopus
Merlin
18
3 / 1 / 14
11,252
750
15,200
8,211
3,974
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
CrayKray84
Chiron
19
9 / 2 / 6
11,912
794
23,071
9,385
3,596
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
FogtwnKorean
King Arthur
16
0 / 4 / 15
9,857
657
7,123
23,118
21,768
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cthulhu
QuickSlit
Cthulhu
18
5 / 7 / 12
10,962
731
15,795
19,906
16,118
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
81
18
Kills
24
24
Deaths
18
39
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
2
2
12
4
W
Vulcan
 
Vulcan
7
4
10
3
W
Merlin
Chopus
Merlin
3
1
14
10
W
Chiron
CrayKray84
Chiron
9
2
6
6
W
King Arthur
FogtwnKorean
King Arthur
0
4
15
1.88
L
Khepri
Karma Rx22
Khepri
4
5
11
1.9
W
Cthulhu
QuickSlit
Cthulhu
5
7
12
1.57
L
1
8
5
0.44
L
7
4
2
2
L
Artio
Vic Vipe
Artio
4
5
9
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,886
Damage
80,078
95,527
Taken
70,917
89,620
Mitigated
52,337
43,622
Healing
25,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
11,882
761
3,464
8,564
23,789
28,497
0
11,916
11,873
27,684
0
W
Vulcan
 
Vulcan
18,889
8,917
1,175
1,341
10,297
6,881
487
3,386
6,911
32,605
0
W
Merlin
Chopus
Merlin
15,200
1,783
989
1,224
8,211
3,974
1,348
4,075
4,136
41,648
0
W
Chiron
CrayKray84
Chiron
23,071
7,426
6,665
3,555
9,385
3,596
1,427
5,706
3,679
0
38,359
W
King Arthur
FogtwnKorean
King Arthur
7,123
1,091
1,949
7,095
23,118
21,768
111
11,259
11,859
0
14,065
L
Khepri
Karma Rx22
Khepri
6,667
814
3,027
4,942
23,249
26,405
15
9,814
13,435
14,658
0
W
Cthulhu
QuickSlit
Cthulhu
15,795
1,197
1,425
370
19,906
16,118
487
10,430
9,476
26,787
0
L
6,641
1,306
1,808
1,474
14,119
6,389
114
9,287
4,832
27,421
0
L
16,030
1,808
1,050
2,636
12,691
7,326
0
6,745
5,946
0
25,748
L
Artio
Vic Vipe
Artio
9,666
846
9,544
7,113
21,679
21,003
0
12,122
9,557
18,966
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,684
Gold Earned
55,538
154
Minions Killed
158
0
Camps Cleared
0
1,172,086
Distance Traveled
1,346,521
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,513
634
60
4
0
294,033
2
W
Vulcan
11,555
770
20
1
0
287,854
0
W
Merlin
11,252
750
69
5
0
265,131
1
W
Chiron
11,912
794
36
2
0
259,406
4
W
King Arthur
9,857
657
12
1
0
270,960
1
L
Khepri
10,201
680
7
0
0
234,929
0
W
Cthulhu
10,962
731
21
1
0
263,170
0
L
He Bo
9,070
605
49
3
0
213,814
0
L
Da Ji
9,945
663
19
1
0
189,436
0
L
Artio
9,955
664
19
1
0
239,874
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role