Player Matchup

Mulan
Mulan
 
Mulan
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
BaneQ2
Charybdis
Level 81
God Stats
2W - 1L
1,639 SR
Queue Stats
140W - 120L
1,542 Elo+
Party 1
Kali
Kali
HenryHiIl
Kali
Level 57
God Stats
32W - 28L
1,587 SR
Queue Stats
146W - 125L
1,538 Elo+
Party 1
Atlas
Atlas
PlainMiIk
Atlas
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 129L
1,498 Elo+
Party 1
Merlin
Merlin
TrexGaming13
Merlin
Level 44
God Stats
22W - 16L
1,623 SR
Queue Stats
45W - 37L
1,521 Elo+
Party 1
Team Averages
Level 67
1,570 SR
1,520 Elo+

VS

Team Averages
Level 92
1,468 SR
1,420 Elo+
Medusa
Medusa
 
Medusa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Buggy2400
Fenrir
Level 56
God Stats
16W - 20L
1,486 SR
Queue Stats
140W - 178L
1,327 Elo+
Solo
Raijin
Raijin
TTV_Yung_Gravy69
Raijin
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
218W - 223L
1,456 Elo+
Solo
Cabrakan
Cabrakan
XDBLACKCATX503
Cabrakan
Level 79
God Stats
0W - 1L
1,265 SR
Queue Stats
73W - 79L
1,402 Elo+
Solo
Nike
Nike
smokesallday_420
Nike
Level 128
God Stats
8W - 9L
1,589 SR
Queue Stats
243W - 236L
1,415 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
16
7 / 0 / 2
10,074
630
13,042
14,538
11,157
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Charybdis
BaneQ2
Charybdis
14
9 / 0 / 2
8,859
554
13,499
9,334
2,842
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kali
16
8 / 1 / 6
9,633
602
7,623
11,864
6,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atlas
PlainMiIk
Atlas
12
1 / 0 / 10
7,842
490
3,658
10,399
8,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Merlin
14
2 / 0 / 4
8,602
538
5,364
5,007
1,650
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
10
0 / 4 / 0
6,567
410
5,012
9,418
1,821
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Fenrir
Buggy2400
Fenrir
10
1 / 6 / 0
6,852
428
3,236
12,839
4,142
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
0 / 7 / 0
7,434
465
5,841
10,667
3,615
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cabrakan
10
0 / 4 / 0
6,302
394
2,182
13,560
9,111
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 6 / 1
6,702
419
5,607
15,253
13,381
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
2
27
Kills
1
1
Deaths
27
24
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
0
2
8
L
Medusa
 
Medusa
0
4
0
0
W
Charybdis
BaneQ2
Charybdis
9
0
2
10
L
Fenrir
Buggy2400
Fenrir
1
6
0
0.17
W
Kali
8
1
6
11
W
Atlas
PlainMiIk
Atlas
1
0
10
6
L
0
7
0
0
W
Merlin
2
0
4
4
L
Cabrakan
0
4
0
0
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,186
Damage
21,878
51,142
Taken
61,737
30,590
Mitigated
32,070
21,546
Healing
11,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
13,042
2,148
0
5,711
14,538
11,157
272
700
13,000
8,565
60,501
L
Medusa
 
Medusa
5,012
2,093
0
2,818
9,418
1,821
0
503
8,915
0
43,522
W
Charybdis
BaneQ2
Charybdis
13,499
6,910
0
5,529
9,334
2,842
1,070
1,073
8,221
0
70,525
L
Fenrir
Buggy2400
Fenrir
3,236
710
0
2,237
12,839
4,142
0
1,098
11,667
0
30,540
W
Kali
7,623
4,055
0
4,983
11,864
6,521
534
1,233
10,407
0
61,987
W
Atlas
PlainMiIk
Atlas
3,658
1,943
362
3,533
10,399
8,420
292
2,167
8,168
20,850
0
L
5,841
1,044
0
1,932
10,667
3,615
216
2,318
8,115
46,986
0
W
Merlin
5,364
282
0
1,428
5,007
1,650
384
2,754
1,909
51,674
0
L
Cabrakan
2,182
501
0
2,493
13,560
9,111
0
3,337
10,177
12,688
0
L
5,607
925
36
2,094
15,253
13,381
208
2,532
12,649
0
31,496

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,010
Gold Earned
33,857
492
Minions Killed
325
0
Camps Cleared
0
1,518,068
Distance Traveled
1,385,831
8
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
10,074
630
142
9
0
292,108
1
L
Medusa
6,567
410
82
5
0
285,171
7
W
Charybdis
8,859
554
106
7
0
269,929
4
L
Fenrir
6,852
428
55
3
0
285,159
3
W
Kali
9,633
602
106
7
0
351,832
0
W
Atlas
7,842
490
30
2
0
303,188
3
L
Raijin
7,434
465
104
7
0
248,379
4
W
Merlin
8,602
538
108
7
0
301,011
0
L
Cabrakan
6,302
394
23
1
0
257,137
3
L
Nike
6,702
419
61
4
0
309,985
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role