Player Matchup

Khepri
Khepri
 
Khepri
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
Couchad
Sol
Level 154
God Stats
13W - 4L
1,715 SR
Queue Stats
64W - 42L
1,621 Elo+
Party 1
Neith
Neith
hhzinfamous
Neith
Level 100
God Stats
1W - 0L
1,507 SR
Queue Stats
18W - 2L
1,899 Elo+
Party 1
Team Averages
Level 126
1,574 SR
1,673 Elo+

VS

Team Averages
Level 99
1,558 SR
1,522 Elo+
Scylla
Scylla
MISS1NG
Scylla
Level 52
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 19L
1,468 Elo+
Party 2
Chaac
Chaac
UNHUMANTUROK
Chaac
Level 104
God Stats
6W - 3L
1,638 SR
Queue Stats
107W - 78L
1,643 Elo+
Party 2
Atlas
Atlas
ammarayad85
Atlas
Level 142
God Stats
42W - 51L
1,537 SR
Queue Stats
1,060W - 1,207L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
12
1 / 0 / 17
8,199
820
3,469
6,602
6,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sol
14
11 / 0 / 8
9,145
915
18,910
6,673
3,366
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
7 / 0 / 9
8,234
823
12,463
5,450
2,352
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
MISS1NG
Scylla
9
0 / 6 / 0
5,696
570
4,668
8,415
2,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 4 / 0
5,593
559
3,396
17,390
9,116
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

8
0 / 9 / 0
5,965
597
3,197
14,351
9,866
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
0
19
Kills
0
0
Deaths
19
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
1
0
17
9.5
W
Sol
11
0
8
15
L
Scylla
MISS1NG
Scylla
0
6
0
0
L
0
4
0
0
L
0
9
0
0
W
7
0
9
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,842
Damage
11,261
18,725
Taken
40,156
12,027
Mitigated
21,694
7,384
Healing
10,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
3,469
409
0
2,196
6,602
6,309
27
2,425
3,814
8,971
0
W
Sol
18,910
7,100
0
3,578
6,673
3,366
1,341
2,490
4,036
42,640
3,729
L
Scylla
MISS1NG
Scylla
4,668
846
84
1,708
8,415
2,712
0
6,214
2,201
17,734
0
L
3,396
313
0
5,976
17,390
9,116
0
7,983
9,407
0
10,374
L
3,197
1,688
315
2,796
14,351
9,866
0
6,663
7,688
8,372
0
W
12,463
6,194
0
1,610
5,450
2,352
552
2,631
2,333
0
29,996

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,578
Gold Earned
17,254
126
Minions Killed
59
7
Camps Cleared
2
562,090
Distance Traveled
491,260
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
8,199
820
8
1
0
193,542
1
W
Sol
9,145
915
65
7
5
190,350
5
L
Scylla
5,696
570
42
4
0
155,932
0
L
Chaac
5,593
559
14
1
2
188,250
1
L
Atlas
5,965
597
3
0
0
147,078
3
W
Neith
8,234
823
53
5
2
178,198
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role