Player Matchup

Ymir
Ymir
Aiido
Ymir
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 2
Sol
Sol
Korean BBQ5743
Sol
Level 56
God Stats
0W - 9L
1,180 SR
Queue Stats
63W - 110L
1,210 Elo+
Party 2
Loki
Loki
slxme AD
Loki
Level 61
God Stats
3W - 7L
1,373 SR
Queue Stats
99W - 140L
1,324 Elo+
Party 2
Team Averages
Level 41
1,351 SR
1,345 Elo+

VS

Team Averages
Level 46
1,639 SR
1,379 Elo+
Ra
Ra
Bxqnsy-Fishy
Ra
Level 20
God Stats
8W - 2L
1,800 SR
Queue Stats
17W - 26L
1,400 Elo+
Party 1
Horus
Horus
Crona-MEI
Horus
Level 109
God Stats
6W - 8L
1,585 SR
Queue Stats
45W - 66L
1,333 Elo+
Party 1
Bellona
Bellona
drxzzy_is_a_qt
Bellona
Level 9
God Stats
5W - 7L
1,533 SR
Queue Stats
9W - 19L
1,404 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Aiido
Ymir
10
1 / 5 / 3
6,922
692
2,370
12,867
8,550
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
2 / 6 / 3
6,939
694
7,430
10,241
2,707
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Loki
11
3 / 4 / 3
7,192
719
4,216
8,301
3,559
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 5 / 9
7,980
798
6,522
7,004
2,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Horus
Crona-MEI
Horus
13
10 / 1 / 5
8,776
878
15,421
8,069
4,318
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
1 / 0 / 11
7,327
733
3,038
4,615
3,966
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
40
6
Kills
15
15
Deaths
6
9
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ymir
Aiido
Ymir
1
5
3
0.5
W
4
5
9
1.7
W
Horus
Crona-MEI
Horus
10
1
5
12.5
L
2
6
3
0.58
W
1
0
11
6.5
L
Loki
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,016
Damage
24,981
31,409
Taken
19,688
14,816
Mitigated
10,724
7,802
Healing
4,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Aiido
Ymir
2,370
626
0
2,665
12,867
8,550
0
2,824
10,043
9,092
0
W
6,522
388
953
1,077
7,004
2,440
306
3,483
3,521
24,645
0
W
Horus
Crona-MEI
Horus
15,421
6,804
346
1,210
8,069
4,318
734
4,362
3,707
0
37,713
L
7,430
1,401
398
3,589
10,241
2,707
0
1,791
8,450
24,295
0
W
3,038
292
0
617
4,615
3,966
175
2,216
2,399
0
8,312
L
Loki
4,216
723
0
1,150
8,301
3,559
0
2,336
5,965
0
15,908

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,053
Gold Earned
24,083
79
Minions Killed
104
3
Camps Cleared
6
525,129
Distance Traveled
588,722
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,922
692
20
2
1
174,911
0
W
Ra
7,980
798
47
5
1
174,805
0
W
Horus
8,776
878
45
5
5
201,554
0
L
Sol
6,939
694
38
4
1
166,437
0
W
Bellona
7,327
733
12
1
0
212,363
0
L
Loki
7,192
719
21
2
1
183,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role