Player Matchup

Agni
Agni
 
Agni
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
JimbobStacy
Da Ji
Level 104
God Stats
2W - 1L
1,702 SR
Queue Stats
77W - 86L
1,420 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
alejandro25
Ah Muzen Cab
Level 105
God Stats
1W - 3L
1,722 SR
Queue Stats
11W - 12L
1,394 Elo+
Party 2
Kukulkan
Kukulkan
hiram29
Kukulkan
Level 53
God Stats
1W - 1L
1,255 SR
Queue Stats
11W - 11L
1,444 Elo+
Party 2
Team Averages
Level 107
1,536 SR
1,452 Elo+

VS

Team Averages
Level 94
1,561 SR
1,459 Elo+
Bastet
Bastet
Artesel
Bastet
Level 117
God Stats
19W - 13L
1,678 SR
Queue Stats
307W - 253L
1,527 Elo+
Party 1
Tiamat
Tiamat
Dacty
Tiamat
Level 127
God Stats
11W - 14L
1,392 SR
Queue Stats
378W - 408L
1,425 Elo+
Solo
Fenrir
Fenrir
Dr Graphs
Fenrir
Level 54
God Stats
6W - 0L
1,918 SR
Queue Stats
58W - 67L
1,414 Elo+
Party 1
Ymir
Ymir
Senzubun
Ymir
Level 103
God Stats
27W - 36L
1,465 SR
Queue Stats
567W - 613L
1,442 Elo+
Solo
Izanami
Izanami
iothespacecat
Izanami
Level 69
God Stats
26W - 22L
1,354 SR
Queue Stats
84W - 68L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
11
0 / 3 / 0
5,933
539
4,019
5,917
1,946
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Atlas
 
Atlas
3
0 / 4 / 0
3,935
358
326
7,274
3,252
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
3 / 2 / 3
5,958
542
3,260
5,680
1,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Ah Muzen Cab
alejandro25
Ah Muzen Cab
8
0 / 4 / 3
5,269
479
4,356
6,524
1,276
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Kukulkan
hiram29
Kukulkan
10
3 / 4 / 1
5,752
523
2,264
6,169
1,685
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Artesel
Bastet
10
2 / 1 / 3
6,455
587
6,035
7,311
3,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Tiamat
Dacty
Tiamat
10
2 / 3 / 2
6,290
572
3,565
6,340
3,127
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fenrir
Dr Graphs
Fenrir
11
4 / 1 / 1
6,761
615
3,265
7,278
2,541
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
12
2 / 0 / 1
7,281
662
3,947
7,199
5,722
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
11
5 / 1 / 2
6,929
630
3,527
6,062
1,800
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
6
Kills
15
17
Deaths
6
7
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Agni
 
Agni
0
3
0
0
L
Atlas
 
Atlas
0
4
0
0
W
Bastet
Artesel
Bastet
2
1
3
3.5
W
Tiamat
Dacty
Tiamat
2
3
2
1
W
Fenrir
Dr Graphs
Fenrir
4
1
1
4.5
L
3
2
3
2.25
W
Ymir
2
0
1
2.5
L
Ah Muzen Cab
alejandro25
Ah Muzen Cab
0
4
3
0.38
L
Kukulkan
hiram29
Kukulkan
3
4
1
0.88
W
Izanami
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,225
Damage
20,339
31,564
Taken
34,190
9,652
Mitigated
17,049
5,758
Healing
13,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Agni
 
Agni
4,019
231
0
1,456
5,917
1,946
0
3,433
2,484
37,174
0
L
Atlas
 
Atlas
326
193
0
0
7,274
3,252
0
0
7,274
8,702
0
W
Bastet
Artesel
Bastet
6,035
1,576
0
3,386
7,311
3,859
103
641
6,670
0
21,089
W
Tiamat
Dacty
Tiamat
3,565
402
0
2,090
6,340
3,127
247
1,156
5,184
33,328
0
W
Fenrir
Dr Graphs
Fenrir
3,265
448
0
4,364
7,278
2,541
96
0
7,278
0
32,852
L
3,260
547
0
1,526
5,680
1,493
0
456
5,224
0
13,807
W
Ymir
3,947
1,043
0
2,157
7,199
5,722
0
3,651
3,180
37,146
2,124
L
Ah Muzen Cab
alejandro25
Ah Muzen Cab
4,356
1,252
0
1,401
6,524
1,276
0
385
6,139
0
23,170
L
Kukulkan
hiram29
Kukulkan
2,264
262
0
1,375
6,169
1,685
0
3,031
3,138
25,208
0
W
Izanami
3,527
2,168
0
1,896
6,062
1,800
1,176
793
5,269
0
44,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,847
Gold Earned
33,716
220
Minions Killed
354
0
Camps Cleared
0
987,829
Distance Traveled
1,118,563
11
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Agni
5,933
539
83
8
0
199,629
2
L
Atlas
3,935
358
14
1
0
124,847
0
W
Bastet
6,455
587
33
3
0
235,541
2
W
Tiamat
6,290
572
68
6
0
206,431
3
W
Fenrir
6,761
615
69
6
0
260,085
5
L
Da Ji
5,958
542
28
3
0
224,453
2
W
Ymir
7,281
662
88
8
0
225,233
6
L
Ah Muzen Cab
5,269
479
39
4
0
216,305
3
L
Kukulkan
5,752
523
56
5
0
222,595
4
W
Izanami
6,929
630
96
9
0
191,273
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role