Player Matchup

Arachne
Arachne
DESTRUCTORKILLER
Arachne
Level 129
God Stats
9W - 18L
1,336 SR
Queue Stats
63W - 70L
1,388 Elo+
Party 1
Bellona
Bellona
Rayon The Great
Bellona
Level 128
God Stats
31W - 39L
1,484 SR
Queue Stats
380W - 392L
1,411 Elo+
Solo
Aphrodite
Aphrodite
Set LNT
Aphrodite
Level 119
God Stats
17W - 11L
1,614 SR
Queue Stats
545W - 567L
1,413 Elo+
Solo
Freya
Freya
prophettttttttt
Freya
Level 82
God Stats
7W - 4L
1,500 SR
Queue Stats
264W - 303L
1,450 Elo+
Solo
Baron Samedi
Baron Samedi
quiquexb
Baron Samedi
Level 128
God Stats
13W - 14L
1,542 SR
Queue Stats
56W - 58L
1,385 Elo+
Party 1
Team Averages
Level 117
1,495 SR
1,409 Elo+

VS

Team Averages
Level 98
1,498 SR
1,445 Elo+
Odin
Odin
Emperorecean
Odin
Level 90
God Stats
12W - 3L
1,824 SR
Queue Stats
377W - 370L
1,471 Elo+
Solo
Bacchus
Bacchus
Felion Fella
Bacchus
Level 128
God Stats
1W - 0L
1,336 SR
Queue Stats
17W - 11L
1,549 Elo+
Solo
Cthulhu
Cthulhu
Riku Knightwolf
Cthulhu
Level 160
God Stats
1W - 3L
1,489 SR
Queue Stats
286W - 325L
1,430 Elo+
Solo
Kukulkan
Kukulkan
TRE iFarms X
Kukulkan
Level 56
God Stats
2W - 1L
1,340 SR
Queue Stats
48W - 73L
1,378 Elo+
Solo
Charybdis
Charybdis
younghurst
Charybdis
Level 58
God Stats
12W - 5L
1,500 SR
Queue Stats
47W - 62L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 1
8,090
449
4,902
13,575
5,566
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

17
4 / 1 / 0
10,200
567
11,572
12,719
9,870
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Aphrodite
Set LNT
Aphrodite
12
1 / 1 / 0
7,683
427
2,030
8,046
2,913
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

9
0 / 1 / 2
6,407
356
1,936
6,604
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Baron Samedi
quiquexb
Baron Samedi
12
1 / 4 / 3
7,262
403
7,484
9,503
5,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 3 / 1
8,487
472
5,879
12,330
9,684
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bacchus
Felion Fella
Bacchus
13
2 / 1 / 4
8,346
464
6,269
10,694
10,508
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
1 / 5 / 3
7,870
437
6,831
13,698
6,932
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Kukulkan
TRE iFarms X
Kukulkan
18
5 / 0 / 1
10,344
575
9,574
7,406
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
younghurst
Charybdis
14
3 / 1 / 2
8,632
480
7,557
7,294
2,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
22
9
Kills
11
11
Deaths
10
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
4
1
0.88
W
0
3
1
0.17
W
Bacchus
Felion Fella
Bacchus
2
1
4
4
L
4
1
0
4
W
1
5
3
0.5
L
Aphrodite
Set LNT
Aphrodite
1
1
0
1
W
Kukulkan
TRE iFarms X
Kukulkan
5
0
1
5.5
L
0
1
2
1
L
Baron Samedi
quiquexb
Baron Samedi
1
4
3
0.63
W
Charybdis
younghurst
Charybdis
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,924
Damage
36,110
50,447
Taken
51,422
25,525
Mitigated
32,455
17,175
Healing
10,125
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,902
3,829
0
3,511
13,575
5,566
0
6,914
6,555
0
41,169
W
5,879
569
0
1,876
12,330
9,684
0
1,830
10,500
9,423
46,951
W
Bacchus
Felion Fella
Bacchus
6,269
293
0
3,721
10,694
10,508
335
2,641
8,053
30,502
0
L
11,572
2,978
0
1,970
12,719
9,870
0
5,673
6,179
15,252
59,286
W
6,831
658
578
1,849
13,698
6,932
0
3,251
10,447
31,552
7,156
L
Aphrodite
Set LNT
Aphrodite
2,030
189
351
4,532
8,046
2,913
0
4,481
3,383
39,611
0
W
Kukulkan
TRE iFarms X
Kukulkan
9,574
1,014
0
670
7,406
2,947
1,884
2,768
4,638
78,701
0
L
1,936
728
0
3,353
6,604
1,831
84
2,863
3,741
26,282
0
L
Baron Samedi
quiquexb
Baron Samedi
7,484
797
888
2,570
9,503
5,345
0
3,939
5,542
37,715
0
W
Charybdis
younghurst
Charybdis
7,557
2,956
0
1,431
7,294
2,384
2,532
3,902
3,392
0
57,194

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,642
Gold Earned
43,679
437
Minions Killed
513
0
Camps Cleared
0
1,278,096
Distance Traveled
1,646,660
14
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
8,090
449
76
4
0
294,225
2
W
Odin
8,487
472
128
7
0
338,476
2
W
Bacchus
8,346
464
39
2
0
326,781
6
L
Bellona
10,200
567
151
8
0
296,722
2
W
Cthulhu
7,870
437
78
4
0
333,754
6
L
Aphrodite
7,683
427
85
5
0
224,563
5
W
Kukulkan
10,344
575
150
8
0
335,796
7
L
Freya
6,407
356
59
3
0
189,492
1
L
Baron Samedi
7,262
403
66
4
0
273,094
4
W
Charybdis
8,632
480
118
7
0
311,853
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role