Player Matchup

Izanami
Izanami
Violety
Izanami
Level 116
God Stats
0W - 1L
1,664 SR
Queue Stats
56W - 47L
1,542 Elo+
Solo
Sylvanus
Sylvanus
pigtails
Sylvanus
Level 86
God Stats
2W - 2L
1,644 SR
Queue Stats
178W - 131L
1,646 Elo+
Party 1
Nemesis
Nemesis
warfighter-27
Nemesis
Level 65
God Stats
1W - 1L
1,786 SR
Queue Stats
93W - 60L
1,606 Elo+
Party 1
Team Averages
Level 89
1,698 SR
1,598 Elo+

VS

Team Averages
Level 107
1,497 SR
1,536 Elo+
Tiamat
Tiamat
E0cene
Tiamat
Level 116
God Stats
6W - 7L
1,379 SR
Queue Stats
157W - 112L
1,574 Elo+
Party 2
Neith
Neith
Federyism
Neith
Level 80
God Stats
2W - 4L
1,404 SR
Queue Stats
17W - 19L
1,491 Elo+
Solo
Chaac
Chaac
KyloVIII
Chaac
Level 125
God Stats
17W - 8L
1,708 SR
Queue Stats
90W - 69L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Violety
Izanami
20
6 / 9 / 6
17,487
673
25,464
25,579
9,982
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Sylvanus
pigtails
Sylvanus
19
7 / 8 / 6
16,615
639
30,765
37,529
21,669
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
16
1 / 9 / 8
14,612
562
12,768
31,781
22,806
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
E0cene
Tiamat
20
12 / 4 / 13
18,591
715
34,548
26,359
14,229
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
Federyism
Neith
19
4 / 5 / 16
15,997
615
18,366
19,587
6,124
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chaac
KyloVIII
Chaac
20
10 / 5 / 12
17,156
660
30,750
40,720
35,975
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
67
14
Kills
26
26
Deaths
14
20
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Tiamat
E0cene
Tiamat
12
4
13
4.63
W
Neith
Federyism
Neith
4
5
16
2.4
W
Chaac
KyloVIII
Chaac
10
5
12
3.2
L
Izanami
Violety
Izanami
6
9
6
1
L
Sylvanus
pigtails
Sylvanus
7
8
6
1.25
L
Nemesis
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,997
Damage
83,664
94,889
Taken
86,666
54,457
Mitigated
56,328
27,635
Healing
35,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
E0cene
Tiamat
34,548
3,202
356
12,676
26,359
14,229
1,276
8,251
18,108
100,386
0
W
Neith
Federyism
Neith
18,366
5,638
0
5,899
19,587
6,124
1,141
8,825
10,762
0
56,983
W
Chaac
KyloVIII
Chaac
30,750
6,379
0
16,897
40,720
35,975
832
12,404
28,316
1,658
77,539
L
Izanami
Violety
Izanami
25,464
16,199
0
5,977
25,579
9,982
3,063
10,914
14,076
0
90,329
L
Sylvanus
pigtails
Sylvanus
30,765
7,730
4,434
13,152
37,529
21,669
647
14,282
22,691
66,238
8,279
L
Nemesis
12,768
3,562
0
4,072
31,781
22,806
36
10,489
20,824
0
42,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,714
Gold Earned
51,744
293
Minions Killed
304
9
Camps Cleared
14
1,276,217
Distance Traveled
1,411,414
19
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
18,591
715
121
5
7
512,062
2
W
Neith
15,997
615
91
4
2
411,473
3
W
Chaac
17,156
660
92
4
5
487,879
0
L
Izanami
17,487
673
144
6
3
409,659
13
L
Sylvanus
16,615
639
90
3
3
405,762
6
L
Nemesis
14,612
562
59
2
3
460,796
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role