Player Matchup

Sol
Sol
Gold II
LonePredator175
Sol
Gold II
Level 142
God Stats
4W - 7L
1,433 SR
Queue Stats
30W - 27L
1,545 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Gold I
WizardlyMarrow8
Ah Muzen Cab
Gold I
Level 144
God Stats
4W - 4L
1,651 SR
Queue Stats
31W - 26L
1,610 MMR
Party 1
Sylvanus
Sylvanus
Platinum V
iiZakore
Sylvanus
Platinum V
Level 148
God Stats
28W - 10L
1,664 SR
Queue Stats
54W - 40L
1,771 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 145
1,583 SR
1,642 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,529 SR
1,355 MMR
Merlin
Merlin
Gold V
CardizzleWizzle
Merlin
Gold V
Level 120
God Stats
5W - 5L
1,516 SR
Queue Stats
162W - 188L
1,338 MMR
Solo
Nike
Nike
Gold V
WhiteKknight
Nike
Gold V
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 22L
1,488 MMR
Solo
Neith
Neith
Silver II
erehsitsaebeht
Neith
Silver II
Level 153
God Stats
47W - 50L
1,571 SR
Queue Stats
272W - 299L
1,241 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 0 / 6
7,216
722
5,041
6,226
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ah Muzen Cab
WizardlyMarrow8
Ah Muzen Cab
12
5 / 0 / 3
7,930
793
9,054
7,961
4,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
iiZakore
Sylvanus
11
1 / 0 / 7
7,740
774
2,751
9,235
8,219
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
SobekCliodhnaGebBastetAchilles

VS

Bans
GilgameshCerberusDanzaburouAthenaHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 4 / 0
6,098
610
7,824
5,817
1,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 2 / 0
5,988
599
6,464
7,816
3,212
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 2 / 0
6,109
611
4,960
7,185
2,088
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
8
Kills
0
0
Deaths
8
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
2
0
6
5
L
0
2
0
0
W
Ah Muzen Cab
WizardlyMarrow8
Ah Muzen Cab
5
0
3
6.5
L
0
2
0
0
W
Sylvanus
iiZakore
Sylvanus
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,846
Damage
19,248
23,422
Taken
20,818
14,951
Mitigated
6,898
14,187
Healing
1,952
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,824
360
0
164
5,817
1,598
0
2,468
3,099
20,150
0
W
5,041
1,212
0
1,772
6,226
2,674
730
1,374
4,582
22,544
1,250
L
6,464
753
0
0
7,816
3,212
0
2,360
5,059
0
16,192
W
Ah Muzen Cab
WizardlyMarrow8
Ah Muzen Cab
9,054
3,021
0
2,475
7,961
4,058
879
2,323
5,338
0
32,614
L
4,960
2,178
0
1,788
7,185
2,088
0
2,995
4,011
0
25,435
W
Sylvanus
iiZakore
Sylvanus
2,751
420
4,793
5,147
9,235
8,219
97
3,213
5,522
6,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,886
Gold Earned
18,195
125
Minions Killed
136
6
Camps Cleared
4
606,226
Distance Traveled
547,175
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,098
610
42
4
2
174,733
2
W
Sol
7,216
722
51
5
4
186,813
2
L
Nike
5,988
599
29
3
2
183,319
1
W
Ah Muzen Cab
7,930
793
67
7
2
211,264
2
L
Neith
6,109
611
65
7
0
189,123
4
W
Sylvanus
7,740
774
7
1
0
208,149
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role