Player Matchup

Nemesis
Nemesis
Crombanex
Nemesis
Level 108
God Stats
0W - 3L
1,241 SR
Queue Stats
438W - 482L
1,440 Elo+
Party 1
Zeus
Zeus
Guardian466
Zeus
Level 83
God Stats
1W - 2L
1,513 SR
Queue Stats
173W - 191L
1,414 Elo+
Solo
Izanami
Izanami
XxChetAhXx
Izanami
Level 84
God Stats
88W - 83L
1,586 SR
Queue Stats
155W - 144L
1,449 Elo+
Solo
Cernunnos
Cernunnos
babylucipid
Cernunnos
Level 108
God Stats
50W - 37L
1,559 SR
Queue Stats
435W - 482L
1,444 Elo+
Party 1
Yemoja
Yemoja
duo-content
Yemoja
Level 47
God Stats
2W - 2L
1,531 SR
Queue Stats
19W - 35L
1,324 Elo+
Solo
Team Averages
Level 86
1,486 SR
1,414 Elo+

VS

Team Averages
Level 82
1,423 SR
1,420 Elo+
Nemesis
Nemesis
HiBredWizard
Nemesis
Level 65
God Stats
1W - 3L
1,306 SR
Queue Stats
37W - 37L
1,484 Elo+
Solo
Freya
Freya
MOMO-ASSASSIN95
Freya
Level 52
God Stats
6W - 7L
1,461 SR
Queue Stats
168W - 180L
1,372 Elo+
Solo
Cupid
Cupid
RXG Silent
Cupid
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 68L
1,308 Elo+
Party 2
Mulan
Mulan
doctorwhotaku
Mulan
Level 111
God Stats
9W - 7L
1,419 SR
Queue Stats
216W - 191L
1,522 Elo+
Solo
Atlas
Atlas
hitthatbee
Atlas
Level 67
God Stats
4W - 9L
1,428 SR
Queue Stats
30W - 33L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Crombanex
Nemesis
2
0 / 0 / 0
3,147
450
244
514
85
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

6
1 / 3 / 0
4,133
590
3,815
4,296
754
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
XxChetAhXx
Izanami
8
1 / 1 / 0
4,407
630
2,819
3,305
1,147
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cernunnos
babylucipid
Cernunnos
3
0 / 1 / 0
3,178
454
333
1,236
224
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Yemoja
6
0 / 2 / 0
3,963
566
994
4,389
1,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
HiBredWizard
Nemesis
7
1 / 0 / 3
4,508
644
2,070
3,760
1,245
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8
2 / 0 / 1
4,593
656
1,322
3,725
1,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cupid
7
2 / 1 / 0
4,876
697
1,294
2,886
609
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 0 / 0
4,895
699
2,514
3,511
1,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atlas
6
0 / 1 / 2
4,176
597
916
4,479
2,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
13
2
Kills
7
7
Deaths
2
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Crombanex
Nemesis
0
0
0
0
L
1
3
0
0.33
W
Nemesis
HiBredWizard
Nemesis
1
0
3
2.5
W
2
0
1
2.5
W
Cupid
2
1
0
2
L
Izanami
XxChetAhXx
Izanami
1
1
0
1
L
Cernunnos
babylucipid
Cernunnos
0
1
0
0
W
2
0
0
2
L
Yemoja
0
2
0
0
W
Atlas
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,205
Damage
8,116
13,740
Taken
18,361
3,967
Mitigated
6,477
3,786
Healing
5,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Crombanex
Nemesis
244
162
0
304
514
85
0
0
486
0
1,822
L
3,815
635
0
1,304
4,296
754
308
1,460
2,836
17,192
0
W
Nemesis
HiBredWizard
Nemesis
2,070
914
0
1,082
3,760
1,245
234
1,045
2,617
0
16,315
W
1,322
523
0
1,231
3,725
1,044
648
1,559
1,970
18,376
0
W
Cupid
1,294
580
81
607
2,886
609
805
0
2,886
0
17,942
L
Izanami
XxChetAhXx
Izanami
2,819
1,554
0
310
3,305
1,147
0
575
2,730
0
21,291
L
Cernunnos
babylucipid
Cernunnos
333
163
0
15
1,236
224
0
203
1,033
0
5,519
W
2,514
446
0
1,744
3,511
1,554
0
994
2,517
0
16,551
L
Yemoja
994
522
98
1,755
4,389
1,757
0
0
4,159
11,980
0
W
Atlas
916
455
117
1,110
4,479
2,025
263
815
3,562
6,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,828
Gold Earned
23,048
124
Minions Killed
161
0
Camps Cleared
0
411,285
Distance Traveled
702,582
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
3,147
450
7
1
0
25,660
0
L
Zeus
4,133
590
38
5
0
107,913
3
W
Nemesis
4,508
644
34
5
0
165,231
0
W
Freya
4,593
656
34
5
0
139,587
2
W
Cupid
4,876
697
42
6
0
130,127
0
L
Izanami
4,407
630
44
6
0
125,798
0
L
Cernunnos
3,178
454
11
2
0
46,912
1
W
Mulan
4,895
699
42
6
0
140,112
0
L
Yemoja
3,963
566
24
3
0
105,002
1
W
Atlas
4,176
597
9
1
0
127,525
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role