Player Matchup

Ares
Ares
 
Ares
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Serqet
Serqet
Almighty_Blackk
Serqet
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,569 Elo+
Solo
Rama
Rama
NitrousXDiamond
Rama
Level 129
God Stats
1W - 3L
1,353 SR
Queue Stats
113W - 122L
1,457 Elo+
Solo
Arachne
Arachne
iitzWubbz
Arachne
Level 143
God Stats
0W - 1L
1,270 SR
Queue Stats
87W - 92L
1,511 Elo+
Solo
Chaac
Chaac
xDROPxTHExSOAPx
Chaac
Level 106
God Stats
8W - 7L
1,573 SR
Queue Stats
203W - 208L
1,391 Elo+
Party 1
Team Averages
Level 127
1,439 SR
1,485 Elo+

VS

Team Averages
Level 120
1,486 SR
1,487 Elo+
Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Grandma2Mcnasty
Serqet
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 17L
1,536 Elo+
Party 2
Hercules
Hercules
Mokshok
Hercules
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 13L
1,568 Elo+
Party 2
Tiamat
Tiamat
S0M3 SK1TTL3
Tiamat
Level 124
God Stats
2W - 1L
1,590 SR
Queue Stats
93W - 88L
1,436 Elo+
Solo
Cu Chulainn
Cu Chulainn
WaterHornet
Cu Chulainn
Level 145
God Stats
2W - 4L
1,338 SR
Queue Stats
181W - 215L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
13
0 / 6 / 10
7,371
614
11,855
11,869
12,976
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 6 / 8
7,506
626
6,125
10,775
5,799
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

16
4 / 3 / 7
8,711
726
13,277
9,026
3,595
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
iitzWubbz
Arachne
13
2 / 4 / 7
7,606
634
6,602
8,136
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

19
10 / 4 / 2
10,666
889
24,596
18,007
19,130
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
5 / 2 / 9
10,726
894
12,418
10,962
5,295
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
7 / 6 / 7
8,950
746
7,281
11,547
6,142
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hercules
Mokshok
Hercules
19
7 / 1 / 14
10,727
894
11,789
19,506
22,784
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tiamat
16
3 / 3 / 10
8,960
747
10,388
14,219
16,988
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate

Breastplate

+20
Physical Protection

Cu Chulainn
WaterHornet
Cu Chulainn
15
1 / 5 / 13
8,607
717
10,060
21,118
13,864
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
76
17
Kills
23
23
Deaths
17
34
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ares
 
Ares
0
6
10
0.83
W
Neith
 
Neith
5
2
9
4.75
L
1
6
8
0.83
W
7
6
7
1.75
W
Hercules
Mokshok
Hercules
7
1
14
14
L
4
3
7
2.5
W
Tiamat
3
3
10
2.67
W
Cu Chulainn
WaterHornet
Cu Chulainn
1
5
13
1.5
L
Arachne
iitzWubbz
Arachne
2
4
7
1.38
L
10
4
2
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,455
Damage
51,936
57,813
Taken
77,352
45,225
Mitigated
65,073
15,793
Healing
29,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
 
Ares
11,855
431
1,380
1,096
11,869
12,976
0
3,184
8,028
13,007
0
W
Neith
 
Neith
12,418
6,324
2,028
4,818
10,962
5,295
168
746
9,999
0
33,116
L
6,125
2,112
848
682
10,775
5,799
0
1,453
8,389
0
7,319
W
7,281
1,013
107
889
11,547
6,142
226
1,475
9,257
0
9,587
W
Hercules
Mokshok
Hercules
11,789
3,734
1,075
7,611
19,506
22,784
445
2,395
16,634
703
25,347
L
13,277
9,068
1,828
2,175
9,026
3,595
301
1,450
7,336
0
23,922
W
Tiamat
10,388
389
1,705
5,073
14,219
16,988
44
4,076
9,454
18,527
0
W
Cu Chulainn
WaterHornet
Cu Chulainn
10,060
1,627
837
4,935
21,118
13,864
127
3,163
17,721
4,192
20,747
L
Arachne
iitzWubbz
Arachne
6,602
4,746
0
518
8,136
3,725
77
1,877
5,836
0
10,151
L
24,596
3,663
445
6,821
18,007
19,130
0
3,018
14,429
0
46,972

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,860
Gold Earned
47,970
94
Minions Killed
144
0
Camps Cleared
0
985,827
Distance Traveled
1,162,351
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
7,371
614
1
0
0
169,967
0
W
Neith
10,726
894
53
4
0
213,764
1
L
Serqet
7,506
626
7
1
0
222,548
0
W
Serqet
8,950
746
14
1
0
238,617
0
W
Hercules
10,727
894
26
2
0
265,147
0
L
Rama
8,711
726
27
2
0
177,901
0
W
Tiamat
8,960
747
20
2
0
233,544
0
W
Cu Chulainn
8,607
717
31
3
0
211,279
1
L
Arachne
7,606
634
14
1
0
202,904
0
L
Chaac
10,666
889
45
4
0
212,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role