Player Matchup

Jormungandr
Jormungandr
ashardg
Jormungandr
Level 38
God Stats
1W - 0L
1,174 SR
Queue Stats
12W - 8L
1,573 Elo+
Party 1
Artio
Artio
sonicsuperman2
Artio
Level 109
God Stats
3W - 0L
1,415 SR
Queue Stats
32W - 29L
1,517 Elo+
Party 1
Cthulhu
Cthulhu
turqoisedude
Cthulhu
Level 125
God Stats
2W - 1L
1,695 SR
Queue Stats
41W - 33L
1,560 Elo+
Party 1
Team Averages
Level 91
1,428 SR
1,550 Elo+

VS

Team Averages
Level 17
1,500 SR
1,412 Elo+
Ra
Ra
Jordydacreator__
Ra
Level 13
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 18L
1,500 Elo+
Party 2
Atlas
Atlas
XxCandyKush
Atlas
Level 30
God Stats
2W - 5L
1,500 SR
Queue Stats
96W - 107L
1,236 Elo+
Party 2
Jing Wei
Jing Wei
entitywalkin
Jing Wei
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
18W - 22L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ashardg
Jormungandr
13
7 / 4 / 8
9,779
752
9,252
8,791
3,678
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

13
6 / 2 / 11
9,576
737
13,254
20,955
20,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cthulhu
turqoisedude
Cthulhu
14
7 / 4 / 11
10,107
777
13,481
15,300
7,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 10 / 4
8,049
619
4,880
13,411
3,777
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

12
3 / 5 / 7
9,239
711
9,459
14,741
4,166
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jing Wei
entitywalkin
Jing Wei
12
4 / 5 / 4
8,654
666
9,956
11,986
3,147
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
24
20
Kills
9
10
Deaths
20
30
Assists
15
Player
Kills
Deaths
Assists
KDA
L
2
10
4
0.4
L
3
5
7
1.3
W
Jormungandr
ashardg
Jormungandr
7
4
8
2.75
L
Jing Wei
entitywalkin
Jing Wei
4
5
4
1.2
W
6
2
11
5.75
W
Cthulhu
turqoisedude
Cthulhu
7
4
11
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,987
Damage
24,295
45,046
Taken
40,138
31,390
Mitigated
11,090
15,702
Healing
4,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,880
872
238
893
13,411
3,777
0
11,878
1,113
15,085
0
L
9,459
3,290
0
2,241
14,741
4,166
0
12,406
1,870
22,721
0
W
Jormungandr
ashardg
Jormungandr
9,252
1,074
119
284
8,791
3,678
649
3,778
4,403
21,096
0
L
Jing Wei
entitywalkin
Jing Wei
9,956
6,796
198
1,082
11,986
3,147
0
10,886
767
0
19,821
W
13,254
2,408
1,613
9,237
20,955
20,534
573
6,430
14,525
28,584
0
W
Cthulhu
turqoisedude
Cthulhu
13,481
1,259
1,696
2,753
15,300
7,178
366
4,744
10,556
37,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,462
Gold Earned
25,942
102
Minions Killed
71
6
Camps Cleared
4
648,703
Distance Traveled
638,012
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,049
619
21
2
1
187,114
1
L
Atlas
9,239
711
23
2
2
196,691
1
W
Jormungandr
9,779
752
21
2
0
190,466
0
L
Jing Wei
8,654
666
27
2
1
254,207
0
W
Artio
9,576
737
30
2
3
242,162
2
W
Cthulhu
10,107
777
51
4
3
216,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role