Player Matchup

Cu Chulainn
Cu Chulainn
DarkReaper5511
Cu Chulainn
Level 66
God Stats
6W - 10L
1,472 SR
Queue Stats
212W - 249L
1,297 Elo+
Party 1
Freya
Freya
SBG Haiku
Freya
Level 33
God Stats
0W - 2L
1,500 SR
Queue Stats
66W - 146L
1,173 Elo+
Party 1
Ravana
Ravana
dragonmasterx93
Ravana
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
133W - 208L
1,233 Elo+
Party 1
Team Averages
Level 79
1,491 SR
1,234 Elo+

VS

Team Averages
Level 106
1,365 SR
1,411 Elo+
Atlas
Atlas
Jetzuberangriff
Atlas
Level 153
God Stats
5W - 12L
1,190 SR
Queue Stats
494W - 666L
1,364 Elo+
Solo
Ne Zha
Ne Zha
KnightFurioso
Ne Zha
Level 105
God Stats
5W - 2L
1,324 SR
Queue Stats
92W - 100L
1,392 Elo+
Solo
Scylla
Scylla
Slate Bronco
Scylla
Level 59
God Stats
5W - 3L
1,582 SR
Queue Stats
8W - 6L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DarkReaper5511
Cu Chulainn
13
5 / 5 / 3
9,934
710
10,313
19,202
17,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Freya
SBG Haiku
Freya
13
3 / 10 / 3
9,601
686
6,645
16,015
4,965
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

11
1 / 9 / 8
8,966
640
7,285
11,936
3,607
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 4 / 17
10,028
716
9,056
14,299
13,975
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
11 / 5 / 12
12,228
873
17,145
13,856
7,470
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Scylla
16
10 / 1 / 8
11,437
817
12,582
6,696
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
61
9
Kills
24
24
Deaths
10
14
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
DarkReaper5511
Cu Chulainn
5
5
3
1.3
W
3
4
17
2.88
W
11
5
12
3.4
L
Freya
SBG Haiku
Freya
3
10
3
0.45
W
Scylla
10
1
8
14
L
1
9
8
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,243
Damage
38,783
47,153
Taken
34,851
26,183
Mitigated
23,888
7,506
Healing
7,646
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
DarkReaper5511
Cu Chulainn
10,313
1,687
0
3,306
19,202
17,611
0
8,646
10,278
0
26,697
W
9,056
3,322
0
321
14,299
13,975
0
4,938
8,991
20,299
1,259
W
17,145
6,198
527
4,791
13,856
7,470
1,949
1,459
11,719
0
36,077
L
Freya
SBG Haiku
Freya
6,645
2,805
0
2,454
16,015
4,965
701
7,496
8,362
25,468
0
W
Scylla
12,582
519
0
2,007
6,696
2,443
240
548
5,874
50,153
0
L
7,285
2,053
467
1,279
11,936
3,607
356
5,174
6,628
0
18,325

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,501
Gold Earned
33,693
110
Minions Killed
144
4
Camps Cleared
9
702,176
Distance Traveled
763,320
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,934
710
38
3
1
265,193
1
W
Atlas
10,028
716
19
1
2
252,364
2
W
Ne Zha
12,228
873
48
3
2
247,007
2
L
Freya
9,601
686
45
3
1
194,919
0
W
Scylla
11,437
817
77
6
5
263,949
2
L
Ravana
8,966
640
27
2
2
242,064
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role