Player Matchup

Mulan
Mulan
Dynnasty-King
Mulan
Level 149
God Stats
1W - 0L
1,650 SR
Queue Stats
20W - 18L
1,494 Elo+
Party 1
Chaac
Chaac
Sniperkiller1908
Chaac
Level 88
God Stats
1W - 0L
1,671 SR
Queue Stats
2W - 1L
1,635 Elo+
Party 1
Thoth
Thoth
Spardabel
Thoth
Level 148
God Stats
1W - 0L
1,689 SR
Queue Stats
12W - 10L
1,541 Elo+
Party 1
Bastet
Bastet
protigy-15
Bastet
Level 160
God Stats
1W - 1L
1,679 SR
Queue Stats
16W - 13L
1,559 Elo+
Party 1
Team Averages
Level 136
1,672 SR
1,557 Elo+

VS

Team Averages
Level 85
1,387 SR
1,169 Elo+
Neith
Neith
CenturiOnion
Neith
Level 71
God Stats
0W - 4L
1,293 SR
Queue Stats
0W - 7L
1,169 Elo+
Party 2
Sylvanus
Sylvanus
GageTheRage570
Sylvanus
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,169 Elo+
Party 2
Danzaburou
Danzaburou
MechanicalToes
Danzaburou
Level 87
God Stats
0W - 1L
1,257 SR
Queue Stats
0W - 7L
1,169 Elo+
Party 2
Aphrodite
Aphrodite
Shuuvi
Aphrodite
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,169 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 4
12,159
811
9,964
19,284
19,288
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

18
4 / 3 / 10
12,457
830
10,307
17,155
15,288
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Thoth
Spardabel
Thoth
18
6 / 3 / 4
12,357
824
23,975
9,322
3,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Bastet
protigy-15
Bastet
19
11 / 3 / 4
12,883
859
19,274
12,651
8,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 4
12,228
815
13,034
12,974
5,152
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sylvanus
18
4 / 4 / 6
11,971
798
12,074
23,446
29,403
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
MechanicalToes
Danzaburou
16
1 / 8 / 5
10,930
729
5,517
16,190
5,528
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Aphrodite
Shuuvi
Aphrodite
16
2 / 10 / 0
10,535
702
6,019
18,576
11,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
27
25
Kills
12
12
Deaths
25
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
5
3
4
2.33
W
4
3
4
2
L
Sylvanus
4
4
6
1.75
L
Danzaburou
MechanicalToes
Danzaburou
1
8
5
0.44
L
Aphrodite
Shuuvi
Aphrodite
2
10
0
0.2
W
4
3
10
3
W
Thoth
Spardabel
Thoth
6
3
4
2.67
W
Bastet
protigy-15
Bastet
11
3
4
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,520
Damage
36,644
58,412
Taken
71,186
46,181
Mitigated
51,791
15,280
Healing
21,668
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,034
4,904
289
2,147
12,974
5,152
862
6,927
5,639
0
48,490
W
9,964
1,250
0
4,211
19,284
19,288
1,638
5,092
14,192
0
34,054
L
Sylvanus
12,074
3,591
3,490
8,418
23,446
29,403
491
8,979
13,349
33,254
0
L
Danzaburou
MechanicalToes
Danzaburou
5,517
2,790
0
763
16,190
5,528
638
2,049
13,706
0
34,094
L
Aphrodite
Shuuvi
Aphrodite
6,019
1,335
2,404
4,157
18,576
11,708
377
5,437
12,486
24,272
0
W
10,307
1,647
0
6,406
17,155
15,288
1,302
4,771
12,384
0
60,382
W
Thoth
Spardabel
Thoth
23,975
528
0
1,670
9,322
3,243
1,437
4,877
4,445
51,527
0
W
Bastet
protigy-15
Bastet
19,274
4,413
0
2,993
12,651
8,362
2,672
4,133
8,518
0
64,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,856
Gold Earned
45,664
314
Minions Killed
234
15
Camps Cleared
4
1,088,748
Distance Traveled
818,303
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,228
815
82
5
1
236,568
0
W
Mulan
12,159
811
76
5
3
262,536
4
L
Sylvanus
11,971
798
41
3
0
209,526
1
L
Danzaburou
10,930
729
53
4
1
194,022
0
L
Aphrodite
10,535
702
58
4
2
178,187
0
W
Chaac
12,457
830
80
5
5
277,276
0
W
Thoth
12,357
824
79
5
3
264,721
0
W
Bastet
12,883
859
79
5
4
284,215
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role