Player Matchup

Cu Chulainn
Cu Chulainn
Codey-I
Cu Chulainn
Level 129
God Stats
21W - 25L
1,444 SR
Queue Stats
639W - 624L
1,442 Elo+
Party 3
Fenrir
Fenrir
Dat_OneBlack_Guy
Fenrir
Level 86
God Stats
22W - 11L
1,730 SR
Queue Stats
194W - 151L
1,549 Elo+
Party 2
Scylla
Scylla
GuiltyChampion
Scylla
Level 105
God Stats
3W - 8L
1,328 SR
Queue Stats
728W - 811L
1,449 Elo+
Party 2
Skadi
Skadi
SoParched
Skadi
Level 68
God Stats
208W - 180L
1,565 SR
Queue Stats
340W - 358L
1,479 Elo+
Party 2
Atlas
Atlas
Solve-X-to-Win
Atlas
Level 114
God Stats
3W - 6L
1,435 SR
Queue Stats
289W - 285L
1,443 Elo+
Party 3
Team Averages
Level 100
1,500 SR
1,473 Elo+

VS

Team Averages
Level 90
1,508 SR
1,475 Elo+
Atlas
Atlas
ImmortaliteZ
Atlas
Level 128
God Stats
11W - 11L
1,458 SR
Queue Stats
180W - 155L
1,552 Elo+
Solo
Hachiman
Hachiman
JUSBVN
Hachiman
Level 80
God Stats
1W - 2L
1,555 SR
Queue Stats
83W - 77L
1,530 Elo+
Solo
Bastet
Bastet
Patrick_McGrath
Bastet
Level 65
God Stats
15W - 10L
1,584 SR
Queue Stats
71W - 60L
1,457 Elo+
Solo
Athena
Athena
ThePineappleGod
Athena
Level 67
God Stats
8W - 15L
1,444 SR
Queue Stats
38W - 53L
1,380 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
xX Amonix Xx
Morgan Le Fay
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 110L
1,455 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
Codey-I
Cu Chulainn
14
5 / 1 / 12
8,596
614
10,261
8,177
5,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
12 / 3 / 8
9,124
652
10,115
9,991
3,759
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
0 / 1 / 5
6,751
482
1,687
5,235
1,491
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Skadi
SoParched
Skadi
12
4 / 1 / 1
7,507
536
3,392
4,244
1,177
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
1 / 2 / 12
6,753
482
5,508
7,089
5,423
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 4 / 0
7,409
529
2,724
10,166
6,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
JUSBVN
Hachiman
13
2 / 3 / 1
7,821
559
3,834
8,453
2,323
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

11
5 / 5 / 1
7,363
526
7,279
11,423
3,373
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 5 / 2
6,204
443
1,717
11,274
10,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Morgan Le Fay
xX Amonix Xx
Morgan Le Fay
12
0 / 5 / 1
6,907
493
4,612
8,184
3,107
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
13
22
Kills
8
8
Deaths
22
38
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
Codey-I
Cu Chulainn
5
1
12
11
W
12
3
8
5.33
W
0
1
5
2.5
L
1
4
0
0.25
L
Hachiman
JUSBVN
Hachiman
2
3
1
0.83
L
5
5
1
1.1
W
Skadi
SoParched
Skadi
4
1
1
4.5
W
1
2
12
3.5
L
0
5
2
0.2
L
Morgan Le Fay
xX Amonix Xx
Morgan Le Fay
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,963
Damage
20,166
34,736
Taken
49,500
17,305
Mitigated
25,337
11,201
Healing
12,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
Codey-I
Cu Chulainn
10,261
2,048
0
3,568
8,177
5,455
153
2,440
5,657
0
51,174
W
10,115
2,657
0
3,458
9,991
3,759
0
2,313
7,552
0
46,905
W
1,687
140
0
1,250
5,235
1,491
172
2,006
3,005
30,731
0
L
2,724
1,224
0
3,860
10,166
6,327
0
0
9,869
34,003
13,329
L
Hachiman
JUSBVN
Hachiman
3,834
1,573
0
3,096
8,453
2,323
0
1,659
6,755
0
53,236
L
7,279
789
0
3,630
11,423
3,373
0
675
10,501
0
32,350
W
Skadi
SoParched
Skadi
3,392
1,864
0
1,750
4,244
1,177
673
33
4,211
0
35,279
W
5,508
1,439
281
894
7,089
5,423
159
1,415
5,636
24,525
0
L
1,717
218
0
838
11,274
10,207
0
2,784
8,238
12,529
0
L
Morgan Le Fay
xX Amonix Xx
Morgan Le Fay
4,612
295
0
847
8,184
3,107
0
2,116
5,800
42,697
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,731
Gold Earned
35,704
352
Minions Killed
354
0
Camps Cleared
0
1,440,748
Distance Traveled
1,299,637
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
8,596
614
97
7
0
314,737
2
W
Fenrir
9,124
652
83
6
0
334,598
3
W
Scylla
6,751
482
55
4
0
277,150
5
L
Atlas
7,409
529
92
7
0
230,599
1
L
Hachiman
7,821
559
101
7
0
259,768
4
L
Bastet
7,363
526
45
3
0
301,722
0
W
Skadi
7,507
536
79
6
0
230,880
1
W
Atlas
6,753
482
38
3
0
283,383
5
L
Athena
6,204
443
26
2
0
272,875
4
L
Morgan Le Fay
6,907
493
90
6
0
234,673
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role