Player Matchup

He Bo
He Bo
BMD5
He Bo
Level 155
God Stats
6W - 4L
1,535 SR
Queue Stats
127W - 101L
1,609 Elo+
Party 2
Guan Yu
Guan Yu
Stillow
Guan Yu
Level 157
God Stats
1W - 2L
1,703 SR
Queue Stats
87W - 89L
1,586 Elo+
Party 2
Erlang Shen
Erlang Shen
tronoc
Erlang Shen
Level 102
God Stats
1W - 1L
1,422 SR
Queue Stats
14W - 13L
1,658 Elo+
Solo
Sol
Sol
truChaos
Sol
Level 160
God Stats
2W - 0L
1,625 SR
Queue Stats
83W - 80L
1,613 Elo+
Party 2
Team Averages
Level 144
1,571 SR
1,616 Elo+

VS

Team Averages
Level 98
1,604 SR
1,508 Elo+
Artemis
Artemis
CrayKray84
Artemis
Level 123
God Stats
1W - 2L
1,505 SR
Queue Stats
15W - 23L
1,512 Elo+
Solo
Ra
Ra
Necrom4ncer26
Ra
Level 16
God Stats
0W - 1L
1,852 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Atlas
Atlas
Slllck
Atlas
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,519 Elo+
Solo
Mulan
Mulan
SoftFuzzyBlankie
Mulan
Level 148
God Stats
0W - 1L
1,560 SR
Queue Stats
6W - 12L
1,502 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
BMD5
He Bo
14
7 / 3 / 5
9,307
1,034
6,332
7,185
2,738
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Guan Yu
Stillow
Guan Yu
13
2 / 2 / 8
8,502
945
4,700
9,106
6,699
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Erlang Shen
tronoc
Erlang Shen
15
11 / 3 / 4
9,462
1,051
12,207
10,177
5,559
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 3 / 8
8,900
989
10,862
9,147
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CrayKray84
Artemis
12
1 / 5 / 1
6,873
764
5,895
7,917
2,134
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
3 / 7 / 0
7,230
803
2,616
7,002
2,097
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
Slllck
Atlas
11
2 / 6 / 0
6,483
720
3,922
11,286
5,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
4 / 5 / 4
7,831
870
5,765
12,894
9,039
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
23
Kills
10
11
Deaths
23
25
Assists
5
Player
Kills
Deaths
Assists
KDA
W
He Bo
BMD5
He Bo
7
3
5
3.17
L
Artemis
CrayKray84
Artemis
1
5
1
0.3
L
3
7
0
0.43
L
Atlas
Slllck
Atlas
2
6
0
0.33
L
4
5
4
1.2
W
Guan Yu
Stillow
Guan Yu
2
2
8
3
W
Erlang Shen
tronoc
Erlang Shen
11
3
4
4.33
W
3
3
8
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,101
Damage
18,198
35,615
Taken
39,099
18,557
Mitigated
18,620
12,467
Healing
3,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
BMD5
He Bo
6,332
869
129
1,450
7,185
2,738
728
2,261
4,924
22,636
0
L
Artemis
CrayKray84
Artemis
5,895
2,582
33
991
7,917
2,134
0
476
7,417
0
22,913
L
2,616
457
122
94
7,002
2,097
68
4,093
2,867
11,003
0
L
Atlas
Slllck
Atlas
3,922
1,725
0
163
11,286
5,350
0
4,529
6,601
11,633
0
L
5,765
516
0
1,974
12,894
9,039
205
7,395
5,427
0
19,656
W
Guan Yu
Stillow
Guan Yu
4,700
1,343
846
2,624
9,106
6,699
531
1,152
7,835
0
20,812
W
Erlang Shen
tronoc
Erlang Shen
12,207
5,551
0
3,674
10,177
5,559
514
2,153
7,851
0
19,569
W
10,862
4,636
0
3,744
9,147
3,561
4,657
1,222
7,621
36,087
3,465

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,171
Gold Earned
28,417
143
Minions Killed
112
8
Camps Cleared
8
687,102
Distance Traveled
517,784
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,307
1,034
34
4
2
175,447
0
L
Artemis
6,873
764
38
4
3
132,085
3
L
Ra
7,230
803
27
3
2
97,950
0
L
Atlas
6,483
720
8
1
2
130,977
1
L
Mulan
7,831
870
39
4
1
156,772
1
W
Guan Yu
8,502
945
41
5
3
164,128
3
W
Erlang Shen
9,462
1,051
13
1
0
184,880
0
W
Sol
8,900
989
55
6
3
162,647
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role