Player Matchup

Atlas
Atlas
Voltesla
Atlas
Level 128
God Stats
4W - 8L
1,658 SR
Queue Stats
105W - 89L
1,631 Elo+
Party 2
Bastet
Bastet
WaveThenBuff
Bastet
Level 35
God Stats
2W - 3L
1,412 SR
Queue Stats
85W - 57L
1,608 Elo+
Solo
Zhong Kui
Zhong Kui
XxLaggyScrubxX
Zhong Kui
Level 129
God Stats
14W - 3L
1,760 SR
Queue Stats
112W - 105L
1,612 Elo+
Party 2
Team Averages
Level 97
1,610 SR
1,617 Elo+

VS

Team Averages
Level 111
1,566 SR
1,546 Elo+
Sol
Sol
 
Sol
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
I River I3882
Medusa
Level 57
God Stats
14W - 12L
1,610 SR
Queue Stats
118W - 111L
1,439 Elo+
Solo
Cerberus
Cerberus
Valhu
Cerberus
Level 147
God Stats
20W - 22L
1,588 SR
Queue Stats
692W - 624L
1,700 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Voltesla
Atlas
11
3 / 0 / 9
6,517
815
5,870
5,192
4,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Bastet
11
3 / 1 / 9
6,811
851
8,713
5,324
1,587
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Zhong Kui
XxLaggyScrubxX
Zhong Kui
11
7 / 0 / 5
7,347
918
5,048
5,804
3,956
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
8
0 / 5 / 1
5,180
648
3,121
7,897
2,000
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 5 / 1
4,931
616
2,363
5,824
1,592
Cerberus
Valhu
Cerberus
8
1 / 3 / 0
5,124
641
3,234
8,049
4,115
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
13
Kills
1
1
Deaths
13
23
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
1
0.1
L
0
5
1
0.1
L
Cerberus
Valhu
Cerberus
1
3
0
0.33
W
Atlas
Voltesla
Atlas
3
0
9
7.5
W
Bastet
3
1
9
7.5
W
Zhong Kui
XxLaggyScrubxX
Zhong Kui
7
0
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,631
Damage
8,718
16,320
Taken
21,770
10,069
Mitigated
7,707
5,128
Healing
3,633
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
3,121
591
0
1,802
7,897
2,000
0
2,987
4,658
15,869
862
L
2,363
890
0
40
5,824
1,592
0
2,682
3,045
0
9,846
L
Cerberus
Valhu
Cerberus
3,234
160
0
1,791
8,049
4,115
0
4,541
3,149
5,830
0
W
Atlas
Voltesla
Atlas
5,870
1,689
0
1,144
5,192
4,526
0
1,895
3,195
10,088
0
W
Bastet
8,713
1,289
0
840
5,324
1,587
405
2,110
3,116
0
24,824
W
Zhong Kui
XxLaggyScrubxX
Zhong Kui
5,048
544
106
3,038
5,804
3,956
761
2,398
3,217
23,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,675
Gold Earned
15,235
101
Minions Killed
66
8
Camps Cleared
0
484,064
Distance Traveled
396,507
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,180
648
45
6
0
143,104
2
L
Medusa
4,931
616
18
2
0
121,153
1
L
Cerberus
5,124
641
3
0
0
132,250
2
W
Atlas
6,517
815
9
1
1
162,126
3
W
Bastet
6,811
851
33
4
6
164,105
1
W
Zhong Kui
7,347
918
59
7
1
157,833
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role