Player Matchup

Atlas
Atlas
PassDaSoup6493
Atlas
Level 101
God Stats
0W - 6L
1,344 SR
Queue Stats
181W - 203L
1,528 Elo+
Party 2
Raijin
Raijin
hiximxinde
Raijin
Level 115
God Stats
1W - 2L
1,301 SR
Queue Stats
185W - 114L
1,616 Elo+
Party 2
Ullr
Ullr
iRezhyy
Ullr
Level 109
God Stats
34W - 15L
1,574 SR
Queue Stats
84W - 55L
1,572 Elo+
Party 2
Team Averages
Level 108
1,407 SR
1,572 Elo+

VS

Team Averages
Level 122
1,645 SR
1,519 Elo+
Medusa
Medusa
GhostPuffin
Medusa
Level 125
God Stats
3W - 3L
1,479 SR
Queue Stats
108W - 122L
1,460 Elo+
Solo
Sol
Sol
Mrjibletts
Sol
Level 129
God Stats
11W - 10L
1,628 SR
Queue Stats
131W - 147L
1,541 Elo+
Party 1
Amaterasu
Amaterasu
NoxLuuube
Amaterasu
Level 113
God Stats
3W - 0L
1,829 SR
Queue Stats
11W - 9L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 11
10,913
606
11,926
14,619
13,205
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Raijin
hiximxinde
Raijin
16
7 / 7 / 6
12,367
687
18,361
16,260
5,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ullr
iRezhyy
Ullr
16
7 / 4 / 7
12,422
690
15,980
15,993
7,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
15
4 / 7 / 5
11,886
660
12,485
17,816
4,497
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
8 / 3 / 4
13,324
740
22,162
17,347
5,854
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Amaterasu
NoxLuuube
Amaterasu
15
0 / 6 / 12
11,364
631
6,585
21,387
20,074
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
33
16
Kills
12
13
Deaths
16
24
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Medusa
4
7
5
0.93
W
8
3
4
3.33
W
Amaterasu
NoxLuuube
Amaterasu
0
6
12
1
L
2
2
11
3.75
L
Raijin
hiximxinde
Raijin
7
7
6
1.43
L
Ullr
iRezhyy
Ullr
7
4
7
2.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,267
Damage
41,232
46,872
Taken
56,550
25,992
Mitigated
30,425
7,308
Healing
15,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
12,485
5,756
549
2,540
17,816
4,497
288
11,020
6,081
0
47,773
W
22,162
7,789
0
6,753
17,347
5,854
2,494
7,110
9,527
78,645
5,589
W
Amaterasu
NoxLuuube
Amaterasu
6,585
1,574
0
5,219
21,387
20,074
275
9,901
10,299
0
13,867
L
11,926
2,977
424
3,036
14,619
13,205
0
8,343
6,276
26,301
0
L
Raijin
hiximxinde
Raijin
18,361
766
0
2,122
16,260
5,765
385
5,499
10,761
44,817
0
L
Ullr
iRezhyy
Ullr
15,980
4,527
0
1,726
15,993
7,022
1,417
7,002
8,991
0
54,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,702
Gold Earned
36,574
207
Minions Killed
202
9
Camps Cleared
6
895,622
Distance Traveled
989,501
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
11,886
660
78
4
2
305,689
2
W
Sol
13,324
740
106
6
4
343,823
3
W
Amaterasu
11,364
631
18
1
0
339,989
1
L
Atlas
10,913
606
33
2
0
283,316
3
L
Raijin
12,367
687
74
4
1
295,250
3
L
Ullr
12,422
690
100
6
8
317,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role