Player Matchup

Danzaburou
Danzaburou
HOCKEYMASKILLER
Danzaburou
Level 135
God Stats
6W - 3L
1,512 SR
Queue Stats
134W - 169L
1,352 Elo+
Solo
Loki
Loki
XTALE_Chara_XD
Loki
Level 65
God Stats
31W - 46L
1,456 SR
Queue Stats
45W - 64L
1,417 Elo+
Party 1
Olorun
Olorun
sachany2
Olorun
Level 129
God Stats
3W - 0L
1,819 SR
Queue Stats
126W - 134L
1,560 Elo+
Party 1
Team Averages
Level 110
1,596 SR
1,443 Elo+

VS

Team Averages
Level 77
1,500 SR
1,372 Elo+
Rama
Rama
 
Rama
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Shikomar
Sun Wukong
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 21L
1,304 Elo+
Party 2
Sol
Sol
oTHEWHITEHAWKo
Sol
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 49L
1,313 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
HOCKEYMASKILLER
Danzaburou
14
0 / 1 / 12
9,021
694
11,373
9,261
3,376
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
6 / 2 / 7
9,577
737
6,741
9,149
3,382
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Olorun
sachany2
Olorun
15
8 / 0 / 6
10,236
787
10,973
9,330
4,009
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
12
2 / 4 / 0
8,236
634
6,136
9,549
3,602
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Shikomar
Sun Wukong
9
0 / 6 / 2
7,316
563
5,335
14,012
8,468
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

12
1 / 4 / 2
8,153
627
7,656
11,385
3,987
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
7
14
Kills
3
3
Deaths
14
25
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Rama
 
Rama
2
4
0
0.5
W
Danzaburou
HOCKEYMASKILLER
Danzaburou
0
1
12
6
L
Sun Wukong
Shikomar
Sun Wukong
0
6
2
0.17
W
6
2
7
4.75
L
1
4
2
0.5
W
Olorun
sachany2
Olorun
8
0
6
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,087
Damage
19,127
27,740
Taken
34,946
10,767
Mitigated
16,057
10,570
Healing
4,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Rama
 
Rama
6,136
2,328
0
96
9,549
3,602
0
3,452
6,097
0
23,908
W
Danzaburou
HOCKEYMASKILLER
Danzaburou
11,373
5,592
404
2,366
9,261
3,376
1,006
2,555
6,706
0
43,015
L
Sun Wukong
Shikomar
Sun Wukong
5,335
709
94
1,602
14,012
8,468
0
5,005
9,007
0
14,507
W
6,741
1,105
0
2,113
9,149
3,382
201
2,833
6,257
0
21,332
L
7,656
2,351
279
2,269
11,385
3,987
0
2,832
8,553
29,234
2,536
W
Olorun
sachany2
Olorun
10,973
6,521
1,384
4,303
9,330
4,009
1,973
2,019
7,311
50,923
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,834
Gold Earned
23,705
173
Minions Killed
129
9
Camps Cleared
3
735,241
Distance Traveled
642,060
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,236
634
49
4
2
192,744
10
W
Danzaburou
9,021
694
72
6
3
248,987
4
L
Sun Wukong
7,316
563
12
1
0
232,069
2
W
Loki
9,577
737
20
2
2
250,555
0
L
Sol
8,153
627
68
5
1
217,247
1
W
Olorun
10,236
787
81
6
4
235,699
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role