Player Matchup

Bastet
Bastet
AgentMayhemn
Bastet
Level 99
God Stats
3W - 1L
1,707 SR
Queue Stats
217W - 210L
1,533 Elo+
Party 2
Sun Wukong
Sun Wukong
Joel5911
Sun Wukong
Level 160
God Stats
0W - 2L
1,619 SR
Queue Stats
190W - 215L
1,564 Elo+
Party 2
Charybdis
Charybdis
MythicDruid3
Charybdis
Level 128
God Stats
7W - 14L
1,503 SR
Queue Stats
179W - 207L
1,545 Elo+
Party 2
Geb
Geb
MythicSphinx3
Geb
Level 127
God Stats
3W - 2L
1,726 SR
Queue Stats
181W - 212L
1,539 Elo+
Party 2
Gilgamesh
Gilgamesh
SaintHixiel
Gilgamesh
Level 68
God Stats
0W - 2L
1,386 SR
Queue Stats
26W - 34L
1,401 Elo+
Party 2
Team Averages
Level 116
1,588 SR
1,516 Elo+

VS

Team Averages
Level 115
1,492 SR
1,490 Elo+
Artemis
Artemis
CKien
Artemis
Level 103
God Stats
8W - 5L
1,631 SR
Queue Stats
221W - 239L
1,430 Elo+
Party 1
Sol
Sol
Cabester99
Sol
Level 69
God Stats
15W - 24L
1,422 SR
Queue Stats
212W - 248L
1,433 Elo+
Solo
Erlang Shen
Erlang Shen
Lainod
Erlang Shen
Level 156
God Stats
12W - 19L
1,513 SR
Queue Stats
568W - 540L
1,501 Elo+
Party 1
Sobek
Sobek
Memoho1
Sobek
Level 89
God Stats
69W - 56L
1,563 SR
Queue Stats
375W - 347L
1,576 Elo+
Party 1
Achilles
Achilles
TostiKCR
Achilles
Level 157
God Stats
1W - 3L
1,332 SR
Queue Stats
257W - 230L
1,512 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
10
1 / 4 / 1
6,469
381
5,723
12,837
3,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
Joel5911
Sun Wukong
10
2 / 2 / 2
7,323
431
6,845
17,992
12,497
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Charybdis
MythicDruid3
Charybdis
12
0 / 3 / 1
7,608
448
4,779
9,450
2,117
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 3 / 3
7,150
421
10,161
13,746
5,419
Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
SaintHixiel
Gilgamesh
11
2 / 3 / 1
7,271
428
2,425
9,636
5,256
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
CKien
Artemis
15
1 / 1 / 2
8,656
509
5,273
8,681
2,926
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 2 / 1
7,907
465
8,401
11,326
4,395
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Erlang Shen
Lainod
Erlang Shen
14
7 / 1 / 2
8,865
521
14,378
12,140
8,971
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sobek
Memoho1
Sobek
13
2 / 1 / 1
8,431
496
6,408
13,561
16,831
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles
TostiKCR
Achilles
18
4 / 0 / 3
10,655
627
11,886
8,560
11,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
24
5
Kills
15
15
Deaths
5
8
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bastet
1
4
1
0.38
W
Artemis
CKien
Artemis
1
1
2
2
W
1
2
1
0.75
L
Sun Wukong
Joel5911
Sun Wukong
2
2
2
1.5
W
Erlang Shen
Lainod
Erlang Shen
7
1
2
8
W
Sobek
Memoho1
Sobek
2
1
1
2.5
L
Charybdis
MythicDruid3
Charybdis
0
3
1
0.17
L
0
3
3
0.5
L
Gilgamesh
SaintHixiel
Gilgamesh
2
3
1
0.83
W
Achilles
TostiKCR
Achilles
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,933
Damage
46,346
63,661
Taken
54,268
28,962
Mitigated
44,964
16,703
Healing
20,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
5,723
733
0
3,670
12,837
3,673
0
1,491
11,346
0
30,133
W
Artemis
CKien
Artemis
5,273
2,373
0
2,572
8,681
2,926
1,120
219
8,462
0
62,032
W
8,401
1,981
0
5,979
11,326
4,395
1,819
5,149
6,177
49,182
4,175
L
Sun Wukong
Joel5911
Sun Wukong
6,845
847
2,428
2,618
17,992
12,497
0
6,124
11,868
0
24,331
W
Erlang Shen
Lainod
Erlang Shen
14,378
6,573
0
4,182
12,140
8,971
0
2,317
9,823
0
71,632
W
Sobek
Memoho1
Sobek
6,408
272
448
5,190
13,561
16,831
0
2,100
11,461
29,222
0
L
Charybdis
MythicDruid3
Charybdis
4,779
1,701
0
3,841
9,450
2,117
0
1,454
7,996
0
47,293
L
10,161
770
638
2,775
13,746
5,419
0
5,990
7,756
48,311
0
L
Gilgamesh
SaintHixiel
Gilgamesh
2,425
368
0
733
9,636
5,256
0
1,205
8,431
1,045
17,179
W
Achilles
TostiKCR
Achilles
11,886
3,435
0
2,149
8,560
11,841
1,568
667
7,893
9,250
73,786

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,821
Gold Earned
44,514
312
Minions Killed
522
0
Camps Cleared
0
1,537,505
Distance Traveled
1,599,968
13
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,469
381
49
3
0
355,393
1
W
Artemis
8,656
509
119
7
0
286,095
6
W
Sol
7,907
465
106
6
0
304,685
4
L
Sun Wukong
7,323
431
29
2
0
346,214
5
W
Erlang Shen
8,865
521
98
6
0
348,709
1
W
Sobek
8,431
496
34
2
0
341,397
4
L
Charybdis
7,608
448
123
7
0
277,237
2
L
Geb
7,150
421
78
5
0
348,304
3
L
Gilgamesh
7,271
428
33
2
0
210,357
2
W
Achilles
10,655
627
165
10
0
319,082
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role