Player Matchup

Sol
Sol
 
Sol
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Daymaree
Vulcan
Level 128
God Stats
2W - 2L
1,475 SR
Queue Stats
93W - 61L
1,658 Elo+
Party 2
The Morrigan
The Morrigan
Isaiah360
The Morrigan
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
123W - 114L
1,576 Elo+
Party 2
Team Averages
Level 77
1,492 SR
1,578 Elo+

VS

Team Averages
Level 54
1,632 SR
1,497 Elo+
Chaac
Chaac
Iceman116
Chaac
Level 58
God Stats
8W - 4L
1,647 SR
Queue Stats
16W - 28L
1,348 Elo+
Solo
Izanami
Izanami
VanillaVb
Izanami
Level 41
God Stats
18W - 9L
1,590 SR
Queue Stats
105W - 96L
1,540 Elo+
Party 1
Zhong Kui
Zhong Kui
Vanvike
Zhong Kui
Level 62
God Stats
15W - 7L
1,659 SR
Queue Stats
149W - 107L
1,602 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
3 / 6 / 8
11,175
698
11,908
14,542
4,506
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vulcan
Daymaree
Vulcan
14
4 / 7 / 5
10,438
652
18,046
12,558
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

The Morrigan
Isaiah360
The Morrigan
15
4 / 4 / 4
10,743
671
10,631
14,456
5,032
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Iceman116
Chaac
16
3 / 2 / 13
11,102
694
11,365
17,856
27,265
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
VanillaVb
Izanami
16
6 / 3 / 8
11,621
726
11,056
13,224
8,955
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Zhong Kui
Vanvike
Zhong Kui
15
8 / 6 / 5
11,796
737
15,572
19,946
20,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
43
11
Kills
17
17
Deaths
11
17
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
3
6
8
1.17
L
Vulcan
Daymaree
Vulcan
4
7
5
0.93
W
Chaac
Iceman116
Chaac
3
2
13
4.75
L
The Morrigan
Isaiah360
The Morrigan
4
4
4
1.5
W
Izanami
VanillaVb
Izanami
6
3
8
3.33
W
Zhong Kui
Vanvike
Zhong Kui
8
6
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,585
Damage
37,993
41,556
Taken
51,026
13,422
Mitigated
56,839
7,100
Healing
11,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,908
3,436
0
2,968
14,542
4,506
1,011
6,191
7,918
34,027
2,331
L
Vulcan
Daymaree
Vulcan
18,046
7,217
224
1,251
12,558
3,884
144
4,416
7,894
43,011
0
W
Chaac
Iceman116
Chaac
11,365
1,147
799
4,829
17,856
27,265
301
13,296
4,266
0
38,970
L
The Morrigan
Isaiah360
The Morrigan
10,631
2,577
0
2,657
14,456
5,032
455
4,195
9,994
33,727
3,457
W
Izanami
VanillaVb
Izanami
11,056
7,038
0
989
13,224
8,955
2,211
9,644
3,360
0
60,243
W
Zhong Kui
Vanvike
Zhong Kui
15,572
972
0
5,310
19,946
20,619
560
14,182
5,214
45,393
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,356
Gold Earned
34,519
183
Minions Killed
226
9
Camps Cleared
6
792,404
Distance Traveled
851,234
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
11,175
698
57
4
4
270,838
1
L
Vulcan
10,438
652
58
4
3
262,277
5
W
Chaac
11,102
694
59
4
1
303,125
1
L
The Morrigan
10,743
671
68
4
2
259,289
2
W
Izanami
11,621
726
101
6
1
265,841
0
W
Zhong Kui
11,796
737
66
4
4
282,268
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role