Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AniHydra
Medusa
Level 149
God Stats
14W - 10L
1,687 SR
Queue Stats
105W - 91L
1,540 Elo+
Party 3
Atlas
Atlas
Boochiology
Atlas
Level 114
God Stats
1W - 2L
1,750 SR
Queue Stats
84W - 100L
1,609 Elo+
Solo
Kali
Kali
masterladaryl2
Kali
Level 127
God Stats
2W - 1L
1,813 SR
Queue Stats
111W - 106L
1,558 Elo+
Party 3
Achilles
Achilles
plummberscrack
Achilles
Level 109
God Stats
26W - 24L
1,578 SR
Queue Stats
454W - 424L
1,602 Elo+
Solo
Team Averages
Level 129
1,665 SR
1,562 Elo+

VS

Team Averages
Level 136
1,577 SR
1,560 Elo+
Pele
Pele
 
Pele
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Sigil 4
Atlas
Level 157
God Stats
10W - 5L
1,749 SR
Queue Stats
91W - 85L
1,576 Elo+
Party 2
Agni
Agni
X-Mc_Chubbz-X
Agni
Level 139
God Stats
15W - 13L
1,455 SR
Queue Stats
829W - 855L
1,515 Elo+
Solo
Medusa
Medusa
cutebarbiee
Medusa
Level 107
God Stats
3W - 5L
1,445 SR
Queue Stats
211W - 169L
1,603 Elo+
Party 1
Chang'e
Chang'e
jerm28
Chang'e
Level 119
God Stats
83W - 56L
1,738 SR
Queue Stats
150W - 136L
1,606 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
14
3 / 3 / 3
8,542
534
7,850
11,480
5,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
AniHydra
Medusa
12
2 / 6 / 1
7,300
456
4,983
11,447
3,428
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
0 / 4 / 4
6,854
428
5,473
16,751
11,796
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 5 / 3
7,530
471
7,892
11,624
4,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Achilles
14
0 / 2 / 0
8,292
518
8,123
10,554
8,598
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
1 / 1 / 3
8,918
557
5,416
9,965
5,898
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Atlas
Sigil 4
Atlas
14
2 / 2 / 7
8,139
509
8,082
12,816
7,270
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
4 / 0 / 2
9,166
573
8,162
7,208
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
15
6 / 3 / 7
9,261
579
12,944
11,433
4,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chang'e
jerm28
Chang'e
16
7 / 2 / 6
9,482
593
8,572
15,330
5,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
45
7
Kills
20
20
Deaths
8
11
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
 
Aphrodite
3
3
3
1.5
W
Pele
 
Pele
1
1
3
2.5
L
Medusa
AniHydra
Medusa
2
6
1
0.42
L
0
4
4
0.5
W
Atlas
Sigil 4
Atlas
2
2
7
2.75
W
4
0
2
5
W
Medusa
6
3
7
3.17
W
Chang'e
jerm28
Chang'e
7
2
6
5
L
2
5
3
0.7
L
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,321
Damage
43,176
61,856
Taken
56,752
34,328
Mitigated
24,944
23,907
Healing
23,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
 
Aphrodite
7,850
365
3,585
7,776
11,480
5,888
0
3,819
7,661
54,818
0
W
Pele
 
Pele
5,416
961
0
3,806
9,965
5,898
355
1,793
8,172
0
56,541
L
Medusa
AniHydra
Medusa
4,983
2,528
0
2,837
11,447
3,428
0
5,887
5,560
0
32,371
L
5,473
1,659
0
3,838
16,751
11,796
0
7,410
9,341
25,738
0
W
Atlas
Sigil 4
Atlas
8,082
2,361
1,068
2,078
12,816
7,270
42
3,825
8,991
28,493
0
W
8,162
1,383
0
250
7,208
2,288
0
1,207
6,001
63,905
0
W
Medusa
12,944
7,165
0
4,080
11,433
4,056
774
3,551
7,882
0
59,515
W
Chang'e
jerm28
Chang'e
8,572
861
2,836
8,946
15,330
5,432
278
2,947
12,383
71,236
0
L
7,892
2,895
0
2,321
11,624
4,618
0
4,957
6,667
0
37,620
L
Achilles
8,123
1,037
0
3,550
10,554
8,598
180
2,743
7,811
0
59,686

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,518
Gold Earned
44,966
392
Minions Killed
506
0
Camps Cleared
0
1,487,572
Distance Traveled
1,485,087
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
8,542
534
116
7
0
299,935
0
W
Pele
8,918
557
128
8
0
289,433
1
L
Medusa
7,300
456
52
3
0
275,891
4
L
Atlas
6,854
428
49
3
0
277,652
3
W
Atlas
8,139
509
32
2
0
310,836
4
W
Agni
9,166
573
125
8
0
304,758
5
W
Medusa
9,261
579
89
6
0
282,489
4
W
Chang'e
9,482
593
132
8
0
297,571
2
L
Kali
7,530
471
54
3
0
319,289
2
L
Achilles
8,292
518
121
8
0
314,805
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role