Player Matchup

Horus
Horus
 
Horus
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BigStackBronson
Atlas
Level 137
God Stats
16W - 18L
1,559 SR
Queue Stats
137W - 138L
1,446 Elo+
Solo
Ne Zha
Ne Zha
Strugls
Ne Zha
Level 157
God Stats
18W - 5L
1,774 SR
Queue Stats
37W - 24L
1,548 Elo+
Solo
Anubis
Anubis
TooCold2Touch
Anubis
Level 160
God Stats
1W - 1L
1,390 SR
Queue Stats
32W - 23L
1,584 Elo+
Solo
Danzaburou
Danzaburou
mockincharge
Danzaburou
Level 144
God Stats
3W - 8L
1,498 SR
Queue Stats
104W - 110L
1,518 Elo+
Solo
Team Averages
Level 133
1,544 SR
1,519 Elo+

VS

Team Averages
Level 124
1,558 SR
1,488 Elo+
Medusa
Medusa
 
Medusa
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Achonts
Mulan
Level 109
God Stats
13W - 17L
1,444 SR
Queue Stats
66W - 69L
1,458 Elo+
Solo
Agni
Agni
L0custKiller27
Agni
Level 136
God Stats
3W - 2L
1,622 SR
Queue Stats
29W - 16L
1,541 Elo+
Solo
Sylvanus
Sylvanus
OneInchMiracle
Sylvanus
Level 125
God Stats
14W - 9L
1,647 SR
Queue Stats
22W - 22L
1,491 Elo+
Party 1
Ra
Ra
REM-RYUK
Ra
Level 124
God Stats
15W - 9L
1,575 SR
Queue Stats
173W - 207L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
13
1 / 4 / 5
7,213
656
5,431
13,858
8,639
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
1 / 3 / 4
7,565
688
4,388
10,443
8,327
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ne Zha
Strugls
Ne Zha
14
2 / 5 / 0
7,569
688
6,293
8,351
2,779
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

14
1 / 4 / 2
7,758
705
4,467
8,714
3,675
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
mockincharge
Danzaburou
12
3 / 1 / 3
7,896
718
4,174
4,678
1,982
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
16
7 / 2 / 4
9,989
908
13,285
9,743
2,781
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mulan
Achonts
Mulan
15
3 / 2 / 9
8,866
806
7,779
10,127
9,483
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
2 / 1 / 4
8,029
730
5,887
4,268
1,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sylvanus
14
4 / 2 / 6
8,641
786
5,132
6,140
2,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
1 / 1 / 4
8,151
741
2,454
5,390
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
44
8
Kills
17
17
Deaths
8
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
1
4
5
0.88
W
Medusa
 
Medusa
7
2
4
4.5
W
Mulan
Achonts
Mulan
3
2
9
3.75
L
1
3
4
1
W
2
1
4
4
W
Sylvanus
4
2
6
3.5
W
1
1
4
3
L
Ne Zha
Strugls
Ne Zha
2
5
0
0.4
L
1
4
2
0.5
L
Danzaburou
mockincharge
Danzaburou
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,753
Damage
34,537
46,044
Taken
35,668
25,402
Mitigated
18,107
8,533
Healing
13,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
5,431
2,854
1,066
2,272
13,858
8,639
418
3,848
9,466
0
15,878
W
Medusa
 
Medusa
13,285
5,468
407
2,895
9,743
2,781
567
3,243
6,340
0
40,639
W
Mulan
Achonts
Mulan
7,779
1,349
0
1,750
10,127
9,483
868
2,747
7,277
0
21,791
L
4,388
974
0
502
10,443
8,327
211
3,108
6,871
15,366
0
W
5,887
442
0
750
4,268
1,228
1,749
586
3,557
21,930
0
W
Sylvanus
5,132
871
1,153
1,570
6,140
2,916
728
1,509
4,560
14,391
1,670
W
2,454
273
2,633
2,795
5,390
1,699
390
1,243
4,104
29,158
0
L
Ne Zha
Strugls
Ne Zha
6,293
825
0
1,241
8,351
2,779
0
3,187
4,966
0
25,974
L
4,467
0
0
2,675
8,714
3,675
453
1,379
7,183
30,447
0
L
Danzaburou
mockincharge
Danzaburou
4,174
1,178
0
777
4,678
1,982
796
1,110
3,400
0
16,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,001
Gold Earned
43,676
210
Minions Killed
266
6
Camps Cleared
10
869,033
Distance Traveled
948,298
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,213
656
25
2
0
197,457
0
W
Medusa
9,989
908
63
6
2
207,453
2
W
Mulan
8,866
806
35
3
2
206,125
1
L
Atlas
7,565
688
34
3
0
202,719
2
W
Agni
8,029
730
50
5
1
190,001
3
W
Sylvanus
8,641
786
29
3
3
162,031
1
W
Ra
8,151
741
89
8
2
182,688
7
L
Ne Zha
7,569
688
41
4
1
177,991
3
L
Anubis
7,758
705
76
7
3
164,205
3
L
Danzaburou
7,896
718
34
3
2
126,661
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role