Player Matchup

Hera
Hera
 
Hera
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Floctlight
Cthulhu
Level 152
God Stats
2W - 2L
1,403 SR
Queue Stats
108W - 79L
1,609 Elo+
Party 1
Chernobog
Chernobog
IIDestinoII
Chernobog
Level 157
God Stats
4W - 1L
1,645 SR
Queue Stats
78W - 64L
1,575 Elo+
Party 1
Ares
Ares
WiLLYDiLLASQUiD
Ares
Level 157
God Stats
7W - 1L
1,695 SR
Queue Stats
386W - 365L
1,612 Elo+
Solo
Achilles
Achilles
xSaskiex
Achilles
Level 151
God Stats
5W - 7L
1,459 SR
Queue Stats
617W - 574L
1,528 Elo+
Solo
Team Averages
Level 147
1,540 SR
1,565 Elo+

VS

Team Averages
Level 108
1,656 SR
1,616 Elo+
Awilix
Awilix
 
Awilix
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Scylla
Scylla
AzureI3laze
Scylla
Level 123
God Stats
9W - 5L
1,681 SR
Queue Stats
243W - 224L
1,614 Elo+
Party 2
Tyr
Tyr
CuateLokz
Tyr
Level 101
God Stats
3W - 3L
1,680 SR
Queue Stats
370W - 267L
1,649 Elo+
Party 3
Cabrakan
Cabrakan
Fonzieinator
Cabrakan
Level 61
God Stats
2W - 1L
1,920 SR
Queue Stats
223W - 145L
1,657 Elo+
Party 3
Tiamat
Tiamat
NekoMocha
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 17L
1,659 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
14
5 / 4 / 13
8,888
889
9,763
6,965
3,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
Floctlight
Cthulhu
16
3 / 1 / 22
10,023
1,002
9,511
10,720
11,065
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chernobog
IIDestinoII
Chernobog
16
6 / 2 / 20
9,474
947
11,344
8,629
6,452
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
7 / 4 / 20
9,142
914
9,902
17,459
18,603
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
xSaskiex
Achilles
15
9 / 3 / 15
9,760
976
12,561
12,744
15,936
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
15
3 / 8 / 4
8,662
866
7,888
12,185
5,048
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
16
5 / 4 / 4
8,806
881
10,812
8,143
3,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 5 / 9
8,252
825
8,675
13,040
11,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Cabrakan
Fonzieinator
Cabrakan
14
0 / 7 / 5
7,452
745
4,236
13,928
16,856
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tiamat
NekoMocha
Tiamat
15
3 / 6 / 7
8,537
854
8,883
10,175
8,170
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
43
30
Kills
14
14
Deaths
30
90
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
5
4
13
2.88
L
Awilix
 
Awilix
3
8
4
0.63
L
Scylla
5
4
4
1.75
L
3
5
9
1.5
W
Cthulhu
Floctlight
Cthulhu
3
1
22
14
L
Cabrakan
Fonzieinator
Cabrakan
0
7
5
0.36
W
Chernobog
IIDestinoII
Chernobog
6
2
20
8
L
Tiamat
NekoMocha
Tiamat
3
6
7
1.08
W
7
4
20
4.25
W
Achilles
xSaskiex
Achilles
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,081
Damage
40,494
56,517
Taken
57,471
55,785
Mitigated
44,803
19,236
Healing
9,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
9,763
3,237
936
538
6,965
3,729
1,187
3,748
3,143
21,127
0
L
Awilix
 
Awilix
7,888
2,908
70
729
12,185
5,048
0
5,978
5,834
0
18,591
L
Scylla
10,812
867
669
1,223
8,143
3,143
15
4,320
3,621
23,245
0
L
8,675
1,151
50
2,839
13,040
11,586
0
6,624
5,898
610
11,096
W
Cthulhu
Floctlight
Cthulhu
9,511
353
4,916
3,975
10,720
11,065
736
4,818
5,745
20,722
0
L
Cabrakan
Fonzieinator
Cabrakan
4,236
462
663
325
13,928
16,856
0
8,205
5,315
9,698
0
W
Chernobog
IIDestinoII
Chernobog
11,344
4,955
1,988
1,800
8,629
6,452
1,850
3,653
4,924
0
26,928
L
Tiamat
NekoMocha
Tiamat
8,883
818
317
2,229
10,175
8,170
9
4,049
5,808
26,467
0
W
9,902
817
0
1,682
17,459
18,603
712
8,295
8,870
12,731
0
W
Achilles
xSaskiex
Achilles
12,561
2,854
749
2,652
12,744
15,936
502
3,012
9,638
0
14,268

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,287
Gold Earned
41,709
127
Minions Killed
99
0
Camps Cleared
0
892,070
Distance Traveled
895,135
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,888
889
23
2
0
139,366
2
L
Awilix
8,662
866
33
3
0
181,043
1
L
Scylla
8,806
881
23
2
0
183,565
1
L
Tyr
8,252
825
5
1
0
193,340
0
W
Cthulhu
10,023
1,002
35
4
0
218,439
3
L
Cabrakan
7,452
745
7
1
0
154,693
1
W
Chernobog
9,474
947
57
6
0
186,950
1
L
Tiamat
8,537
854
31
3
0
182,494
2
W
Ares
9,142
914
5
1
0
170,360
0
W
Achilles
9,760
976
7
1
0
176,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role