Player Matchup

Baron Samedi
Baron Samedi
Coltrainzzz
Baron Samedi
Level 140
God Stats
2W - 1L
1,880 SR
Queue Stats
24W - 18L
1,643 Elo+
Party 2
Anhur
Anhur
Jahreyd
Anhur
Level 146
God Stats
12W - 13L
1,415 SR
Queue Stats
349W - 343L
1,422 Elo+
Solo
Da Ji
Da Ji
PeakyKat
Da Ji
Level 86
God Stats
12W - 10L
1,747 SR
Queue Stats
163W - 84L
1,701 Elo+
Party 2
Achilles
Achilles
TornTB
Achilles
Level 48
God Stats
13W - 7L
1,729 SR
Queue Stats
155W - 108L
1,663 Elo+
Party 2
Nu Wa
Nu Wa
jaded12
Nu Wa
Level 153
God Stats
34W - 22L
1,671 SR
Queue Stats
457W - 329L
1,715 Elo+
Party 2
Team Averages
Level 115
1,688 SR
1,629 Elo+

VS

Team Averages
Level 105
1,521 SR
1,511 Elo+
Chang'e
Chang'e
 
Chang'e
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Anikicroak300
Gilgamesh
Level 126
God Stats
26W - 21L
1,600 SR
Queue Stats
367W - 333L
1,580 Elo+
Solo
Sol
Sol
Litle_Dragons
Sol
Level 126
God Stats
0W - 1L
1,538 SR
Queue Stats
92W - 90L
1,571 Elo+
Party 1
Charybdis
Charybdis
Obeymyeggs
Charybdis
Level 125
God Stats
0W - 1L
1,468 SR
Queue Stats
196W - 179L
1,554 Elo+
Party 1
He Bo
He Bo
SPICY_TOTKING200
He Bo
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,351 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Coltrainzzz
Baron Samedi
17
4 / 1 / 3
10,059
592
7,880
11,556
8,963
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Anhur
Jahreyd
Anhur
17
10 / 2 / 13
11,157
656
11,263
12,809
4,056
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
PeakyKat
Da Ji
17
8 / 1 / 9
10,298
606
12,603
10,960
5,400
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Achilles
TornTB
Achilles
14
9 / 1 / 8
9,366
551
10,900
12,417
15,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nu Wa
jaded12
Nu Wa
15
6 / 2 / 10
10,020
589
16,373
6,130
2,143
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
12
0 / 5 / 2
7,503
441
9,249
17,873
4,879
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Anikicroak300
Gilgamesh
13
3 / 6 / 1
8,157
480
5,051
15,966
4,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
2 / 9 / 1
8,041
473
8,574
17,640
3,967
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Obeymyeggs
Charybdis
10
0 / 5 / 2
6,734
396
4,354
11,301
1,630
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
2 / 12 / 0
7,488
440
4,804
12,429
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
13
37
Kills
7
7
Deaths
37
43
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
5
2
0.2
L
Gilgamesh
Anikicroak300
Gilgamesh
3
6
1
0.58
W
Baron Samedi
Coltrainzzz
Baron Samedi
4
1
3
5.5
W
Anhur
Jahreyd
Anhur
10
2
13
8.25
L
2
9
1
0.28
L
Charybdis
Obeymyeggs
Charybdis
0
5
2
0.2
W
Da Ji
PeakyKat
Da Ji
8
1
9
12.5
L
2
12
0
0.17
W
Achilles
TornTB
Achilles
9
1
8
13
W
Nu Wa
jaded12
Nu Wa
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,019
Damage
32,032
53,872
Taken
75,209
36,445
Mitigated
16,458
20,160
Healing
18,101
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
9,249
636
180
6,001
17,873
4,879
0
8,349
9,315
47,055
0
L
Gilgamesh
Anikicroak300
Gilgamesh
5,051
1,199
0
3,312
15,966
4,600
0
3,512
12,120
0
38,220
W
Baron Samedi
Coltrainzzz
Baron Samedi
7,880
875
476
5,520
11,556
8,963
558
6,243
4,750
63,535
0
W
Anhur
Jahreyd
Anhur
11,263
5,568
0
6,430
12,809
4,056
2,869
3,374
9,157
0
82,109
L
8,574
2,530
0
5,021
17,640
3,967
0
8,135
9,133
56,545
0
L
Charybdis
Obeymyeggs
Charybdis
4,354
1,892
0
2,665
11,301
1,630
0
2,270
8,796
0
34,380
W
Da Ji
PeakyKat
Da Ji
12,603
4,135
0
3,244
10,960
5,400
506
3,817
7,103
0
62,464
L
4,804
577
90
832
12,429
1,382
0
2,669
9,389
22,735
0
W
Achilles
TornTB
Achilles
10,900
2,032
0
2,675
12,417
15,883
203
4,286
7,880
5,668
30,027
W
Nu Wa
jaded12
Nu Wa
16,373
3,700
0
1,815
6,130
2,143
1,110
3,673
2,355
62,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,900
Gold Earned
37,923
517
Minions Killed
369
0
Camps Cleared
0
1,662,683
Distance Traveled
1,442,180
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
7,503
441
80
5
0
298,386
1
L
Gilgamesh
8,157
480
73
4
0
320,475
0
W
Baron Samedi
10,059
592
128
8
0
291,518
1
W
Anhur
11,157
656
134
8
0
301,352
2
L
Sol
8,041
473
110
6
0
266,282
4
L
Charybdis
6,734
396
56
3
0
282,996
0
W
Da Ji
10,298
606
93
5
0
389,591
2
L
He Bo
7,488
440
50
3
0
274,041
0
W
Achilles
9,366
551
55
3
0
367,994
0
W
Nu Wa
10,020
589
107
6
0
312,228
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role