Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Doniz
Cthulhu
Level 148
God Stats
10W - 14L
1,359 SR
Queue Stats
149W - 131L
1,560 Elo+
Party 1
Loki
Loki
LaPaisanaJasinta
Loki
Level 112
God Stats
8W - 6L
1,670 SR
Queue Stats
140W - 127L
1,557 Elo+
Solo
Charybdis
Charybdis
Melquis1x1
Charybdis
Level 122
God Stats
1W - 0L
1,206 SR
Queue Stats
350W - 350L
1,561 Elo+
Solo
Atlas
Atlas
xxALANxx
Atlas
Level 152
God Stats
5W - 7L
1,530 SR
Queue Stats
132W - 111L
1,560 Elo+
Party 1
Team Averages
Level 136
1,453 SR
1,548 Elo+

VS

Team Averages
Level 143
1,484 SR
1,530 Elo+
Scylla
Scylla
 
Scylla
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Guero OG
Charybdis
Level 145
God Stats
2W - 2L
1,500 SR
Queue Stats
44W - 40L
1,567 Elo+
Solo
Pele
Pele
Ymir18
Pele
Level 157
God Stats
1W - 8L
1,418 SR
Queue Stats
300W - 285L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
4 / 1 / 5
7,660
696
7,516
5,859
2,019
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cthulhu
Doniz
Cthulhu
12
3 / 0 / 0
7,174
652
3,863
4,338
1,989
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
6 / 1 / 4
7,751
705
5,907
8,369
2,651
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Melquis1x1
Charybdis
12
1 / 1 / 3
6,888
626
4,822
6,495
1,854
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
xxALANxx
Atlas
9
2 / 0 / 3
6,105
555
1,871
4,768
2,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
11
2 / 5 / 0
6,503
591
3,629
6,055
1,898
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sol
 
Sol
11
1 / 2 / 0
6,182
562
3,868
6,340
1,233
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Atlas
 
Atlas
8
0 / 2 / 1
5,079
462
1,796
8,916
4,063
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Charybdis
Guero OG
Charybdis
10
0 / 2 / 0
5,529
503
2,812
8,167
2,652
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Pele
Ymir18
Pele
9
0 / 5 / 1
5,387
490
1,922
8,424
2,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
16
Kills
3
3
Deaths
16
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
4
1
5
6.5
L
Scylla
 
Scylla
2
5
0
0.4
L
Sol
 
Sol
1
2
0
0.5
L
Atlas
 
Atlas
0
2
1
0.25
W
Cthulhu
Doniz
Cthulhu
3
0
0
3
L
Charybdis
Guero OG
Charybdis
0
2
0
0
W
6
1
4
8
W
Charybdis
Melquis1x1
Charybdis
1
1
3
2.5
L
Pele
Ymir18
Pele
0
5
1
0.1
W
Atlas
xxALANxx
Atlas
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,979
Damage
14,027
29,829
Taken
37,902
11,064
Mitigated
12,268
11,239
Healing
10,898
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
7,516
1,327
106
1,684
5,859
2,019
454
2,621
3,238
50,145
0
L
Scylla
 
Scylla
3,629
498
0
945
6,055
1,898
0
3,226
2,667
38,040
0
L
Sol
 
Sol
3,868
2,263
0
2,269
6,340
1,233
0
647
5,693
41,427
0
L
Atlas
 
Atlas
1,796
954
84
1,904
8,916
4,063
0
3,760
4,996
13,399
0
W
Cthulhu
Doniz
Cthulhu
3,863
218
0
1,685
4,338
1,989
0
0
4,338
38,528
0
L
Charybdis
Guero OG
Charybdis
2,812
1,412
0
3,547
8,167
2,652
0
3,436
4,731
0
31,682
W
5,907
1,411
0
3,358
8,369
2,651
0
953
7,416
0
46,354
W
Charybdis
Melquis1x1
Charybdis
4,822
3,151
0
2,661
6,495
1,854
0
3,373
3,122
0
48,417
L
Pele
Ymir18
Pele
1,922
348
0
2,149
8,424
2,422
0
1,791
6,565
0
27,850
W
Atlas
xxALANxx
Atlas
1,871
847
0
1,745
4,768
2,551
34
2,346
2,422
8,968
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,578
Gold Earned
28,680
374
Minions Killed
312
0
Camps Cleared
0
1,102,596
Distance Traveled
1,083,428
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,660
696
100
9
0
210,811
3
L
Scylla
6,503
591
69
6
0
208,422
3
L
Sol
6,182
562
87
8
0
212,144
3
L
Atlas
5,079
462
21
2
0
214,599
3
W
Cthulhu
7,174
652
74
7
0
224,514
1
L
Charybdis
5,529
503
72
7
0
202,489
4
W
Loki
7,751
705
89
8
0
266,666
4
W
Charybdis
6,888
626
90
8
0
197,914
0
L
Pele
5,387
490
63
6
0
245,774
1
W
Atlas
6,105
555
21
2
0
202,691
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role