Player Matchup

Medusa
Medusa
Lovely_Amaterasu
Medusa
Level 156
God Stats
3W - 3L
1,753 SR
Queue Stats
699W - 568L
1,674 Elo+
Party 1
Anubis
Anubis
Ross96
Anubis
Level 15
God Stats
2W - 7L
1,548 SR
Queue Stats
39W - 50L
1,644 Elo+
Party 2
Atlas
Atlas
UnfriendlySpace
Atlas
Level 12
God Stats
1W - 1L
1,780 SR
Queue Stats
1W - 1L
1,723 Elo+
Party 1
Ra
Ra
dizzzy_o_0
Ra
Level 4
God Stats
1W - 1L
1,943 SR
Queue Stats
1W - 1L
1,723 Elo+
Party 1
Mercury
Mercury
xacritty
Mercury
Level 43
God Stats
1W - 3L
1,866 SR
Queue Stats
163W - 128L
1,672 Elo+
Party 2
Team Averages
Level 46
1,778 SR
1,687 Elo+

VS

Team Averages
Level 23
1,719 SR
1,749 Elo+
Ymir
Ymir
CSK46
Ymir
Level 6
God Stats
4W - 0L
1,731 SR
Queue Stats
5W - 1L
1,555 Elo+
Party 3
Neith
Neith
Ezzzzzzzzzzzzzzz
Neith
Level 16
God Stats
10W - 1L
1,889 SR
Queue Stats
16W - 3L
1,710 Elo+
Party 3
Janus
Janus
TheSmurfs2011
Janus
Level 27
God Stats
6W - 2L
1,842 SR
Queue Stats
162W - 54L
1,759 Elo+
Party 3
Kali
Kali
Tsukubroki
Kali
Level 38
God Stats
5W - 0L
1,821 SR
Queue Stats
171W - 43L
1,855 Elo+
Party 3
Hercules
Hercules
غ001
Hercules
Level 29
God Stats
1W - 1L
1,310 SR
Queue Stats
220W - 31L
1,866 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
10 / 2 / 1
8,150
582
12,164
9,556
2,556
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Anubis
Ross96
Anubis
12
2 / 8 / 4
7,189
514
3,654
10,533
2,841
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
0 / 3 / 4
5,560
397
1,736
8,241
3,443
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 10 / 6
5,917
423
2,612
8,377
1,617
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
xacritty
Mercury
15
7 / 3 / 3
8,762
626
7,099
13,215
3,931
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
CSK46
Ymir
10
0 / 3 / 3
6,750
482
1,063
8,324
5,823
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
2 / 5 / 2
7,210
515
6,506
7,978
2,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
7 / 5 / 4
8,493
607
12,640
9,322
2,399
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
14 / 6 / 2
9,891
707
12,455
14,528
5,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
غ001
Hercules
12
3 / 4 / 8
8,114
580
4,323
12,836
7,540
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
45
20
Kills
26
26
Deaths
23
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ymir
CSK46
Ymir
0
3
3
0.5
W
2
5
2
0.6
L
10
2
1
5.25
L
Anubis
Ross96
Anubis
2
8
4
0.5
W
7
5
4
1.8
W
14
6
2
2.5
L
0
3
4
0.67
L
1
10
6
0.4
L
Mercury
xacritty
Mercury
7
3
3
2.83
W
Hercules
غ001
Hercules
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,265
Damage
36,987
49,922
Taken
52,988
14,388
Mitigated
23,781
9,405
Healing
13,792
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
CSK46
Ymir
1,063
745
0
826
8,324
5,823
490
661
7,663
10,418
0
W
6,506
2,307
0
2,094
7,978
2,821
2,659
452
7,526
0
46,427
L
12,164
6,169
0
2,420
9,556
2,556
0
2,763
6,651
0
45,272
L
Anubis
Ross96
Anubis
3,654
931
0
1,310
10,533
2,841
0
1,121
9,336
23,436
0
W
12,640
859
0
690
9,322
2,399
1,294
968
8,354
45,869
0
W
12,455
6,718
0
6,144
14,528
5,198
1,201
3,109
11,419
0
46,534
L
1,736
1,002
30
1,108
8,241
3,443
0
3,399
4,618
11,325
0
L
2,612
637
195
182
8,377
1,617
0
3,771
4,382
14,785
0
L
Mercury
xacritty
Mercury
7,099
1,424
0
4,160
13,215
3,931
0
1,855
11,232
0
56,022
W
Hercules
غ001
Hercules
4,323
2,304
17
4,021
12,836
7,540
247
2,812
10,024
0
33,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,578
Gold Earned
40,458
279
Minions Killed
341
0
Camps Cleared
0
1,235,601
Distance Traveled
1,375,071
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,750
482
16
1
0
288,251
0
W
Neith
7,210
515
88
6
0
249,311
3
L
Medusa
8,150
582
74
5
0
218,928
0
L
Anubis
7,189
514
48
3
0
238,309
0
W
Janus
8,493
607
90
6
0
276,938
1
W
Kali
9,891
707
68
5
0
286,506
3
L
Atlas
5,560
397
11
1
0
216,889
1
L
Ra
5,917
423
32
2
0
211,538
0
L
Mercury
8,762
626
114
8
0
349,937
4
W
Hercules
8,114
580
79
6
0
274,065
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role