Player Matchup

Pele
Pele
 
Pele
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
PapaShamWow
Discordia
Level 159
God Stats
1W - 2L
1,801 SR
Queue Stats
117W - 116L
1,520 Elo+
Party 3
Cthulhu
Cthulhu
SwabbieTAI
Cthulhu
Level 62
God Stats
28W - 22L
1,627 SR
Queue Stats
112W - 108L
1,468 Elo+
Party 3
Ullr
Ullr
arcos001
Ullr
Level 139
God Stats
16W - 25L
1,460 SR
Queue Stats
572W - 533L
1,469 Elo+
Solo
Team Averages
Level 129
1,577 SR
1,491 Elo+

VS

Team Averages
Level 129
1,588 SR
1,566 Elo+
Zeus
Zeus
CPB99
Zeus
Level 124
God Stats
2W - 0L
1,807 SR
Queue Stats
17W - 5L
1,656 Elo+
Party 2
Jing Wei
Jing Wei
JingWeisThighs
Jing Wei
Level 149
God Stats
3W - 0L
1,597 SR
Queue Stats
8W - 1L
1,537 Elo+
Party 2
Nike
Nike
Kaitlynn8184
Nike
Level 92
God Stats
4W - 3L
1,575 SR
Queue Stats
116W - 111L
1,483 Elo+
Party 1
Sol
Sol
SolsButt
Sol
Level 125
God Stats
1W - 0L
1,737 SR
Queue Stats
16W - 5L
1,635 Elo+
Party 2
Atlas
Atlas
oBo Legend oCo
Atlas
Level 157
God Stats
1W - 3L
1,222 SR
Queue Stats
115W - 115L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
2 / 10 / 3
7,061
785
8,255
12,971
4,943
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
 
Kumbhakarna
11
0 / 6 / 4
6,336
704
3,511
14,506
13,470
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
PapaShamWow
Discordia
11
0 / 5 / 3
5,984
665
8,371
9,897
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
SwabbieTAI
Cthulhu
13
4 / 6 / 3
8,371
930
8,145
16,505
5,087
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ullr
12
3 / 4 / 2
6,958
773
5,680
8,798
3,234
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
CPB99
Zeus
15
8 / 3 / 15
9,986
1,110
12,458
6,404
2,299
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jing Wei
16
9 / 2 / 13
10,248
1,139
17,613
10,940
3,902
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
5 / 3 / 17
9,548
1,061
6,975
11,750
7,776
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
8 / 0 / 9
9,433
1,048
13,013
6,644
2,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
1 / 1 / 17
8,375
931
5,591
12,876
11,395
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
102
9
Kills
31
31
Deaths
9
15
Assists
71
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
2
10
3
0.35
L
Kumbhakarna
 
Kumbhakarna
0
6
4
0.33
W
Zeus
CPB99
Zeus
8
3
15
5.17
W
Jing Wei
9
2
13
7.75
W
5
3
17
4.5
L
Discordia
PapaShamWow
Discordia
0
5
3
0.3
W
8
0
9
12.5
L
Cthulhu
SwabbieTAI
Cthulhu
4
6
3
0.92
L
Ullr
3
4
2
1
W
1
1
17
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,962
Damage
55,650
62,677
Taken
48,614
30,265
Mitigated
27,900
6,675
Healing
12,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
8,255
1,126
0
1,129
12,971
4,943
0
6,031
6,878
0
22,948
L
Kumbhakarna
 
Kumbhakarna
3,511
245
149
2,525
14,506
13,470
0
6,854
7,398
10,606
0
W
Zeus
CPB99
Zeus
12,458
2,057
0
0
6,404
2,299
532
2,113
4,242
32,178
0
W
Jing Wei
17,613
15,042
0
6,009
10,940
3,902
1,679
5,908
4,986
0
42,788
W
6,975
778
0
0
11,750
7,776
504
2,849
8,804
4,155
21,025
L
Discordia
PapaShamWow
Discordia
8,371
772
0
610
9,897
3,531
1
4,541
5,276
21,032
0
W
13,013
3,134
0
2,537
6,644
2,528
3,440
4,365
2,235
27,784
1,975
L
Cthulhu
SwabbieTAI
Cthulhu
8,145
454
0
2,262
16,505
5,087
0
9,580
6,817
17,852
0
L
Ullr
5,680
1,735
0
0
8,798
3,234
0
3,768
4,990
0
13,567
W
5,591
1,425
1,687
1,961
12,876
11,395
338
4,738
8,049
7,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,710
Gold Earned
47,590
161
Minions Killed
200
5
Camps Cleared
8
846,190
Distance Traveled
916,534
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
7,061
785
37
4
1
159,961
1
L
Kumbhakarna
6,336
704
22
2
1
165,405
1
W
Zeus
9,986
1,110
56
6
1
167,089
0
W
Jing Wei
10,248
1,139
62
7
5
179,344
0
W
Nike
9,548
1,061
39
4
2
185,990
3
L
Discordia
5,984
665
43
5
2
160,996
0
W
Sol
9,433
1,048
38
4
0
189,395
1
L
Cthulhu
8,371
930
38
4
1
180,928
1
L
Ullr
6,958
773
21
2
0
178,900
1
W
Atlas
8,375
931
5
1
0
194,716
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role