Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
 
Heimdallr
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
 
Guan Yu
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
Halics
Neith
Level 29
God Stats
5W - 0L
1,905 SR
Queue Stats
139W - 95L
1,588 Elo+
Solo
Nox
Nox
leonss00
Nox
Level 148
God Stats
3W - 2L
1,579 SR
Queue Stats
57W - 47L
1,514 Elo+
Party 1
Team Averages
Level 131
1,597 SR
1,520 Elo+

VS

Team Averages
Level 117
1,531 SR
1,484 Elo+
Ra
Ra
CatusCetus
Ra
Level 151
God Stats
0W - 2L
1,283 SR
Queue Stats
93W - 98L
1,523 Elo+
Party 3
Ganesha
Ganesha
Shield10dt
Ganesha
Level 143
God Stats
0W - 2L
1,533 SR
Queue Stats
50W - 49L
1,531 Elo+
Party 3
Artio
Artio
TacticalSniper_3
Artio
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,296 Elo+
Party 2
Cernunnos
Cernunnos
junglecat01
Cernunnos
Level 130
God Stats
2W - 1L
1,658 SR
Queue Stats
42W - 46L
1,509 Elo+
Party 2
Gilgamesh
Gilgamesh
seefog
Gilgamesh
Level 144
God Stats
1W - 3L
1,684 SR
Queue Stats
113W - 90L
1,561 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
17
5 / 0 / 26
9,808
981
15,743
19,246
11,212
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heimdallr
 
Heimdallr
15
8 / 2 / 17
9,255
926
11,840
9,051
3,976
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
 
Guan Yu
14
2 / 2 / 25
8,682
868
8,101
22,539
17,835
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
Halics
Neith
15
11 / 2 / 14
9,666
967
16,499
7,875
3,068
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
6 / 2 / 16
9,465
947
11,897
7,039
2,960
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 3
6,926
693
7,131
10,684
6,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ganesha
Shield10dt
Ganesha
13
1 / 6 / 6
8,173
817
6,784
15,587
11,125
Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 2
6,537
654
2,865
14,195
13,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cernunnos
junglecat01
Cernunnos
15
3 / 9 / 1
8,648
865
20,402
14,793
5,608
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
seefog
Gilgamesh
12
3 / 6 / 2
7,329
733
11,351
14,512
12,460
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

130
Kill Participation
22
32
Kills
8
8
Deaths
32
98
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
5
0
26
18
W
Heimdallr
 
Heimdallr
8
2
17
8.25
W
Guan Yu
 
Guan Yu
2
2
25
7.25
L
1
7
3
0.36
W
Neith
Halics
Neith
11
2
14
9
L
Ganesha
Shield10dt
Ganesha
1
6
6
0.67
L
0
4
2
0.25
L
Cernunnos
junglecat01
Cernunnos
3
9
1
0.39
W
6
2
16
7
L
Gilgamesh
seefog
Gilgamesh
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,080
Damage
48,533
65,750
Taken
69,771
39,051
Mitigated
48,727
38,223
Healing
15,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
15,743
395
1,630
9,035
19,246
11,212
120
4,311
14,458
28,447
0
W
Heimdallr
 
Heimdallr
11,840
5,579
828
1,446
9,051
3,976
1,536
2,901
6,031
0
20,155
W
Guan Yu
 
Guan Yu
8,101
632
8,527
11,851
22,539
17,835
579
4,551
17,493
0
10,136
L
7,131
773
2,758
2,445
10,684
6,361
0
4,000
6,406
18,936
0
W
Neith
Halics
Neith
16,499
7,150
459
2,372
7,875
3,068
2,614
2,260
5,471
0
25,156
L
Ganesha
Shield10dt
Ganesha
6,784
255
695
2,126
15,587
11,125
0
4,431
10,613
14,866
0
L
2,865
507
465
1,974
14,195
13,173
0
5,491
8,122
3,830
0
L
Cernunnos
junglecat01
Cernunnos
20,402
7,146
957
1,419
14,793
5,608
0
6,423
7,717
0
38,295
W
11,897
695
1,482
593
7,039
2,960
1,497
2,038
4,842
27,366
0
L
Gilgamesh
seefog
Gilgamesh
11,351
2,859
929
1,259
14,512
12,460
0
5,820
8,284
0
12,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,876
Gold Earned
37,613
95
Minions Killed
85
0
Camps Cleared
0
931,988
Distance Traveled
861,388
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,808
981
31
3
0
214,744
0
W
Heimdallr
9,255
926
14
1
0
180,362
0
W
Guan Yu
8,682
868
2
0
0
211,037
0
L
Ra
6,926
693
17
2
0
156,674
3
W
Neith
9,666
967
19
2
0
163,607
1
L
Ganesha
8,173
817
6
1
0
173,557
0
L
Artio
6,537
654
5
1
0
172,548
1
L
Cernunnos
8,648
865
46
5
0
127,256
0
W
Nox
9,465
947
29
3
0
162,238
1
L
Gilgamesh
7,329
733
11
1
0
231,353
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role