Player Matchup

Chaac
Chaac
 
Chaac
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
Destinyisgoodgam
Gilgamesh
Level 41
God Stats
4W - 6L
1,651 SR
Queue Stats
19W - 13L
1,587 Elo+
Party 3
Cliodhna
Cliodhna
VumadV85
Cliodhna
Level 143
God Stats
0W - 1L
1,883 SR
Queue Stats
12W - 12L
1,559 Elo+
Party 3
Sol
Sol
iBraveThisStorm
Sol
Level 67
God Stats
0W - 1L
1,506 SR
Queue Stats
2W - 2L
1,728 Elo+
Party 1
Mercury
Mercury
zeitama-
Mercury
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,611 Elo+
Party 1
Team Averages
Level 86
1,608 SR
1,597 Elo+

VS

Team Averages
Level 83
1,509 SR
1,534 Elo+
Ra
Ra
Its_GLO21
Ra
Level 128
God Stats
11W - 11L
1,477 SR
Queue Stats
479W - 444L
1,529 Elo+
Party 2
Nemesis
Nemesis
UprantK
Nemesis
Level 79
God Stats
14W - 25L
1,390 SR
Queue Stats
249W - 246L
1,522 Elo+
Party 2
Jormungandr
Jormungandr
its_BigTre21
Jormungandr
Level 107
God Stats
6W - 3L
1,735 SR
Queue Stats
301W - 281L
1,500 Elo+
Party 2
Neith
Neith
its_PointgodTae
Neith
Level 84
God Stats
3W - 6L
1,249 SR
Queue Stats
131W - 130L
1,498 Elo+
Party 2
Kuzenbo
Kuzenbo
x1kChase-_-
Kuzenbo
Level 15
God Stats
6W - 3L
1,694 SR
Queue Stats
10W - 7L
1,618 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
0 / 5 / 3
7,567
420
6,695
13,527
5,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Gilgamesh
16
7 / 4 / 7
9,954
553
12,981
19,111
10,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cliodhna
VumadV85
Cliodhna
16
7 / 2 / 6
10,168
565
13,493
12,053
4,782
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
3 / 5 / 3
9,201
511
9,805
15,814
4,679
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mercury
zeitama-
Mercury
13
2 / 9 / 4
8,576
476
6,689
14,172
4,019
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 3 / 1
10,711
595
10,090
11,615
4,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Nemesis
UprantK
Nemesis
18
12 / 5 / 6
11,188
622
12,914
16,352
6,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
its_BigTre21
Jormungandr
17
6 / 3 / 4
10,584
588
14,149
15,475
14,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
3 / 2 / 3
9,069
504
9,892
8,662
2,439
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kuzenbo
x1kChase-_-
Kuzenbo
13
0 / 6 / 8
8,289
461
4,644
12,425
15,285
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
47
19
Kills
25
25
Deaths
19
23
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
5
3
0.3
L
Gilgamesh
7
4
7
2.63
W
4
3
1
1.5
W
Nemesis
UprantK
Nemesis
12
5
6
3
L
Cliodhna
VumadV85
Cliodhna
7
2
6
5
L
3
5
3
0.9
W
Jormungandr
its_BigTre21
Jormungandr
6
3
4
2.67
W
3
2
3
2.25
W
Kuzenbo
x1kChase-_-
Kuzenbo
0
6
8
0.67
L
Mercury
zeitama-
Mercury
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,663
Damage
51,689
74,677
Taken
64,529
29,562
Mitigated
43,559
24,629
Healing
14,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
6,695
1,209
0
5,569
13,527
5,990
27
8,776
4,751
0
36,665
L
Gilgamesh
12,981
3,094
0
5,246
19,111
10,092
301
6,895
12,122
6,670
46,542
W
10,090
817
615
5,412
11,615
4,934
461
4,200
7,285
99,688
0
W
Nemesis
UprantK
Nemesis
12,914
6,621
0
1,541
16,352
6,508
74
2,492
13,812
0
69,433
L
Cliodhna
VumadV85
Cliodhna
13,493
2,123
0
4,101
12,053
4,782
247
2,718
9,303
0
53,047
L
9,805
4,426
0
7,329
15,814
4,679
1,154
6,752
8,870
59,629
0
W
Jormungandr
its_BigTre21
Jormungandr
14,149
7,328
0
2,790
15,475
14,393
0
2,740
12,600
68,474
0
W
9,892
2,988
0
1,498
8,662
2,439
0
324
8,106
0
60,835
W
Kuzenbo
x1kChase-_-
Kuzenbo
4,644
1,893
114
2,497
12,425
15,285
0
1,652
10,366
23,722
0
L
Mercury
zeitama-
Mercury
6,689
3,411
0
2,384
14,172
4,019
1,568
3,334
10,748
0
41,121

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,466
Gold Earned
49,841
428
Minions Killed
581
0
Camps Cleared
0
1,636,493
Distance Traveled
1,687,179
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,567
420
87
5
0
250,733
1
L
Gilgamesh
9,954
553
77
4
0
373,697
3
W
Ra
10,711
595
182
10
0
343,361
4
W
Nemesis
11,188
622
103
6
0
372,080
1
L
Cliodhna
10,168
565
78
4
0
369,823
0
L
Sol
9,201
511
101
6
0
305,662
6
W
Jormungandr
10,584
588
150
8
0
300,177
0
W
Neith
9,069
504
109
6
0
340,255
1
W
Kuzenbo
8,289
461
37
2
0
331,306
2
L
Mercury
8,576
476
85
5
0
336,578
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role