Player Matchup

Bakasura
Bakasura
GothAizawa
Bakasura
Level 74
God Stats
1W - 2L
1,601 SR
Queue Stats
105W - 99L
1,604 Elo+
Solo
Janus
Janus
SKYRIMpro123
Janus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 99L
1,537 Elo+
Solo
Yemoja
Yemoja
cabocalo
Yemoja
Level 122
God Stats
2W - 5L
1,463 SR
Queue Stats
289W - 282L
1,595 Elo+
Solo
Nox
Nox
imabit2lil
Nox
Level 119
God Stats
19W - 17L
1,498 SR
Queue Stats
704W - 687L
1,539 Elo+
Solo
Merlin
Merlin
wini96
Merlin
Level 157
God Stats
1W - 1L
1,389 SR
Queue Stats
104W - 91L
1,590 Elo+
Solo
Team Averages
Level 119
1,490 SR
1,573 Elo+

VS

Team Averages
Level 125
1,486 SR
1,564 Elo+
Hel
Hel
 
Hel
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AhtisticMonkey
Geb
Level 138
God Stats
3W - 1L
1,615 SR
Queue Stats
112W - 120L
1,564 Elo+
Party 1
Zhong Kui
Zhong Kui
MALARCON19
Zhong Kui
Level 109
God Stats
1W - 1L
1,436 SR
Queue Stats
52W - 50L
1,576 Elo+
Party 2
Ne Zha
Ne Zha
RSUAREZ13
Ne Zha
Level 105
God Stats
1W - 0L
1,430 SR
Queue Stats
46W - 42L
1,597 Elo+
Party 2
Skadi
Skadi
Support Main739
Skadi
Level 147
God Stats
1W - 4L
1,450 SR
Queue Stats
243W - 260L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
GothAizawa
Bakasura
15
2 / 4 / 5
8,494
708
5,769
17,818
11,763
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
6 / 5 / 7
9,165
764
16,572
11,931
5,030
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
cabocalo
Yemoja
15
0 / 2 / 13
8,764
730
2,092
12,246
11,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
3 / 2 / 11
8,580
715
7,256
8,689
3,809
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
wini96
Merlin
17
4 / 3 / 11
9,507
792
22,872
11,586
4,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
17
2 / 2 / 12
9,650
804
9,571
9,972
4,238
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
2 / 4 / 10
9,975
831
10,696
16,565
15,802
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
MALARCON19
Zhong Kui
16
5 / 4 / 8
10,039
837
12,382
15,415
15,953
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ne Zha
RSUAREZ13
Ne Zha
16
4 / 3 / 11
9,785
815
12,172
13,174
8,238
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
3 / 4 / 7
9,609
801
11,980
12,573
4,404
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
64
15
Kills
16
16
Deaths
17
47
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
12
4
W
2
4
10
1.75
L
Bakasura
GothAizawa
Bakasura
2
4
5
1.13
W
Zhong Kui
MALARCON19
Zhong Kui
5
4
8
2.25
W
Ne Zha
RSUAREZ13
Ne Zha
4
3
11
3.17
L
6
5
7
1.9
W
3
4
7
1.63
L
Yemoja
cabocalo
Yemoja
0
2
13
3.25
L
3
2
11
4.25
L
Merlin
wini96
Merlin
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,561
Damage
56,801
62,270
Taken
67,699
37,397
Mitigated
48,635
32,229
Healing
37,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,571
191
19,325
6,957
9,972
4,238
564
7,473
2,249
23,053
0
W
10,696
930
0
2,020
16,565
15,802
373
9,730
5,385
22,959
0
L
Bakasura
GothAizawa
Bakasura
5,769
3,326
1,150
3,843
17,818
11,763
612
9,277
8,541
0
4,943
W
Zhong Kui
MALARCON19
Zhong Kui
12,382
831
1,446
2,773
15,415
15,953
1,193
10,820
3,855
20,184
0
W
Ne Zha
RSUAREZ13
Ne Zha
12,172
3,178
860
2,227
13,174
8,238
745
10,563
2,338
0
23,147
L
16,572
1,020
1,779
1,188
11,931
5,030
72
5,922
6,009
23,603
0
W
11,980
3,227
92
2,119
12,573
4,404
3,129
10,065
2,328
0
35,428
L
Yemoja
cabocalo
Yemoja
2,092
1,100
12,477
3,532
12,246
11,977
281
6,659
5,587
5,763
0
L
7,256
712
612
650
8,689
3,809
579
5,633
3,056
14,859
0
L
Merlin
wini96
Merlin
22,872
737
3,974
3,024
11,586
4,818
126
5,158
6,428
54,332
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,510
Gold Earned
49,058
114
Minions Killed
137
0
Camps Cleared
0
1,007,913
Distance Traveled
1,222,014
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
9,650
804
23
2
0
264,174
0
W
Geb
9,975
831
13
1
0
247,213
0
L
Bakasura
8,494
708
15
1
0
207,791
3
W
Zhong Kui
10,039
837
27
2
0
226,688
1
W
Ne Zha
9,785
815
26
2
0
262,490
1
L
Janus
9,165
764
19
2
0
191,994
0
W
Skadi
9,609
801
48
4
0
221,449
4
L
Yemoja
8,764
730
8
1
0
177,640
0
L
Nox
8,580
715
18
2
0
186,187
0
L
Merlin
9,507
792
54
5
0
244,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role