Player Matchup

Atlas
Atlas
KingAlexandee99
Atlas
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,460 Elo+
Party 2
Hel
Hel
SavageNinja78
Hel
Level 89
God Stats
3W - 3L
1,631 SR
Queue Stats
35W - 39L
1,436 Elo+
Solo
Fenrir
Fenrir
TheRustedKnight
Fenrir
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,487 Elo+
Party 2
Team Averages
Level 86
1,544 SR
1,461 Elo+

VS

Team Averages
Level 81
1,364 SR
1,356 Elo+
Jing Wei
Jing Wei
KEVIN-_BOOST_-
Jing Wei
Level 84
God Stats
2W - 1L
1,297 SR
Queue Stats
44W - 42L
1,414 Elo+
Solo
Scylla
Scylla
Malsumis_warwolf
Scylla
Level 100
God Stats
4W - 2L
1,486 SR
Queue Stats
582W - 642L
1,341 Elo+
Party 1
Zeus
Zeus
Swisha_Sherman
Zeus
Level 59
God Stats
3W - 5L
1,310 SR
Queue Stats
277W - 318L
1,313 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 4 / 0
7,529
627
5,362
12,275
10,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

6
0 / 2 / 0
6,086
507
0
2,084
519
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 6 / 2
7,821
652
5,479
13,527
7,064
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
14
6 / 0 / 5
9,420
785
9,025
9,015
3,132
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 3 / 4
8,593
716
6,645
6,825
2,109
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

12
0 / 3 / 9
8,180
682
5,472
5,498
1,625
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
30
6
Kills
12
12
Deaths
6
2
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
6
0
5
8.5
L
3
4
0
0.75
W
6
3
4
2.67
L
0
2
0
0
W
0
3
9
1.5
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,841
Damage
21,142
27,886
Taken
21,338
18,055
Mitigated
6,866
1,713
Healing
4,113
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
9,025
7,757
0
3,432
9,015
3,132
1,017
2,150
6,677
0
34,299
L
5,362
1,220
0
614
12,275
10,472
0
4,957
7,318
14,418
0
W
6,645
434
0
435
6,825
2,109
660
1,367
5,136
21,886
0
L
0
0
94
68
2,084
519
0
1,428
656
2,560
0
W
5,472
527
0
246
5,498
1,625
212
1,503
3,799
27,341
0
L
5,479
1,048
0
937
13,527
7,064
0
6,297
7,230
0
24,968

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,436
Gold Earned
26,193
58
Minions Killed
136
3
Camps Cleared
8
437,869
Distance Traveled
610,899
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
9,420
785
47
4
3
234,142
2
L
Atlas
7,529
627
14
1
1
201,294
6
W
Scylla
8,593
716
34
3
2
170,246
0
L
Hel
6,086
507
4
0
0
32,953
0
W
Zeus
8,180
682
55
5
3
206,511
0
L
Fenrir
7,821
652
40
3
2
203,622
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role