Player Matchup

Ymir
Ymir
A_n_t_a_r_e_s_9
Ymir
Level 129
God Stats
1W - 3L
1,506 SR
Queue Stats
19W - 16L
1,508 Elo+
Solo
Nu Wa
Nu Wa
BeastTeag25
Nu Wa
Level 67
God Stats
2W - 1L
1,867 SR
Queue Stats
30W - 28L
1,567 Elo+
Solo
Tyr
Tyr
ClockMobster
Tyr
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
313W - 341L
1,492 Elo+
Party 2
Nemesis
Nemesis
M_beezy_1201
Nemesis
Level 53
God Stats
12W - 13L
1,509 SR
Queue Stats
338W - 370L
1,447 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
djentlemen3008
Ah Muzen Cab
Level 158
God Stats
29W - 18L
1,606 SR
Queue Stats
46W - 34L
1,470 Elo+
Solo
Team Averages
Level 98
1,598 SR
1,497 Elo+

VS

Team Averages
Level 104
1,567 SR
1,494 Elo+
Artemis
Artemis
Awate_pr
Artemis
Level 47
God Stats
25W - 17L
1,579 SR
Queue Stats
294W - 287L
1,463 Elo+
Party 1
Odin
Odin
Invading_Zimm
Odin
Level 137
God Stats
6W - 1L
1,564 SR
Queue Stats
109W - 122L
1,472 Elo+
Solo
Artio
Artio
crisdragonrider
Artio
Level 137
God Stats
7W - 4L
1,674 SR
Queue Stats
269W - 231L
1,581 Elo+
Party 1
Merlin
Merlin
jireh007
Merlin
Level 129
God Stats
8W - 9L
1,512 SR
Queue Stats
484W - 480L
1,475 Elo+
Solo
Freya
Freya
xBenito_CameloXx
Freya
Level 68
God Stats
24W - 15L
1,504 SR
Queue Stats
140W - 128L
1,477 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 1 / 3
9,342
934
3,420
13,375
16,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 7 / 3
8,697
870
8,788
10,501
4,144
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 3 / 1
8,165
817
4,641
17,697
16,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Nemesis
M_beezy_1201
Nemesis
14
0 / 10 / 3
8,158
816
8,872
15,690
7,247
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Muzen Cab
djentlemen3008
Ah Muzen Cab
15
4 / 2 / 0
9,900
990
12,169
9,662
4,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Team 1 Tickets

166

VS

Team 2 Tickets

285

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Awate_pr
Artemis
17
7 / 0 / 11
10,245
1,025
18,630
5,378
2,646
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 1 / 15
9,805
981
9,442
6,845
5,384
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

17
4 / 1 / 14
10,721
1,072
6,094
13,526
16,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Merlin
jireh007
Merlin
16
2 / 0 / 11
9,534
953
11,299
3,950
1,604
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

17
7 / 2 / 9
10,580
1,058
17,470
12,082
6,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
83
4
Kills
23
23
Deaths
4
10
Assists
60
Player
Kills
Deaths
Assists
KDA
L
0
1
3
1.5
W
Artemis
Awate_pr
Artemis
7
0
11
12.5
L
0
7
3
0.21
L
0
3
1
0.17
W
3
1
15
10.5
L
Nemesis
M_beezy_1201
Nemesis
0
10
3
0.15
W
4
1
14
11
L
Ah Muzen Cab
djentlemen3008
Ah Muzen Cab
4
2
0
2
W
Merlin
jireh007
Merlin
2
0
11
7.5
W
7
2
9
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,890
Damage
62,935
66,925
Taken
41,781
48,845
Mitigated
32,180
6,064
Healing
16,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,420
610
0
998
13,375
16,054
0
7,375
5,885
19,133
0
W
Artemis
Awate_pr
Artemis
18,630
11,700
0
899
5,378
2,646
0
1,598
3,697
0
35,149
L
8,788
2,515
0
0
10,501
4,144
0
3,751
6,655
36,407
0
L
4,641
1,158
0
914
17,697
16,563
0
8,430
8,916
0
14,295
W
9,442
552
0
645
6,845
5,384
0
2,944
3,864
5,825
23,778
L
Nemesis
M_beezy_1201
Nemesis
8,872
4,272
0
1,336
15,690
7,247
0
10,074
5,343
0
14,199
W
6,094
81
2,534
5,788
13,526
16,230
0
4,539
8,717
15,528
0
L
Ah Muzen Cab
djentlemen3008
Ah Muzen Cab
12,169
5,135
0
2,816
9,662
4,837
0
6,055
3,466
0
36,243
W
Merlin
jireh007
Merlin
11,299
280
0
0
3,950
1,604
0
641
3,151
46,824
0
W
17,470
5,301
0
6,396
12,082
6,316
0
2,486
9,473
28,203
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,262
Gold Earned
50,885
188
Minions Killed
246
4
Camps Cleared
9
900,002
Distance Traveled
965,451
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,342
934
41
4
0
170,277
0
W
Artemis
10,245
1,025
48
5
1
177,893
0
L
Nu Wa
8,697
870
68
7
1
154,949
1
L
Tyr
8,165
817
18
2
1
219,988
0
W
Odin
9,805
981
36
4
0
214,911
3
L
Nemesis
8,158
816
10
1
1
154,757
0
W
Artio
10,721
1,072
36
4
3
205,929
2
L
Ah Muzen Cab
9,900
990
51
5
1
200,031
0
W
Merlin
9,534
953
98
10
1
189,335
0
W
Freya
10,580
1,058
28
3
4
177,383
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role