Player Matchup

Hercules
Hercules
Bunnydung
Hercules
Level 29
God Stats
1W - 2L
1,350 SR
Queue Stats
2W - 4L
1,295 Elo+
Party 2
Atlas
Atlas
Maltose
Atlas
Level 46
God Stats
0W - 2L
1,350 SR
Queue Stats
2W - 4L
1,295 Elo+
Party 2
Agni
Agni
SGT9
Agni
Level 10
God Stats
0W - 2L
1,350 SR
Queue Stats
1W - 2L
1,278 Elo+
Party 2
Team Averages
Level 28
1,350 SR
1,289 Elo+

VS

Team Averages
Level 88
1,561 SR
1,549 Elo+
Chiron
Chiron
AriianaGrande
Chiron
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 30L
1,572 Elo+
Party 1
Artio
Artio
HarimaV
Artio
Level 118
God Stats
3W - 4L
1,440 SR
Queue Stats
159W - 215L
1,489 Elo+
Solo
Sol
Sol
shádows
Sol
Level 125
God Stats
3W - 0L
1,741 SR
Queue Stats
50W - 47L
1,588 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Bunnydung
Hercules
13
4 / 7 / 7
9,724
695
11,354
20,500
17,360
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Atlas
Maltose
Atlas
12
2 / 7 / 8
9,149
654
6,559
17,700
18,083
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
SGT9
Agni
13
5 / 8 / 4
10,050
718
12,028
12,121
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 14
10,445
746
13,791
10,938
3,769
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Artio
HarimaV
Artio
14
3 / 4 / 16
9,901
707
8,249
16,017
13,232
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

17
14 / 4 / 6
11,973
855
23,546
13,897
5,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
58
11
Kills
22
22
Deaths
11
19
Assists
36
Player
Kills
Deaths
Assists
KDA
W
5
3
14
4
L
Hercules
Bunnydung
Hercules
4
7
7
1.07
W
Artio
HarimaV
Artio
3
4
16
2.75
L
Atlas
Maltose
Atlas
2
7
8
0.86
L
Agni
SGT9
Agni
5
8
4
0.88
W
14
4
6
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,941
Damage
45,586
50,321
Taken
40,852
39,230
Mitigated
22,772
4,971
Healing
16,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,791
4,711
589
2,653
10,938
3,769
401
6,016
4,695
0
32,275
L
Hercules
Bunnydung
Hercules
11,354
2,766
0
3,031
20,500
17,360
0
10,472
9,713
3,776
18,584
W
Artio
HarimaV
Artio
8,249
839
865
4,814
16,017
13,232
132
9,417
6,183
21,775
0
L
Atlas
Maltose
Atlas
6,559
2,238
474
706
17,700
18,083
0
10,486
6,908
14,023
0
L
Agni
SGT9
Agni
12,028
973
0
760
12,121
3,787
0
7,822
4,058
35,110
0
W
23,546
9,261
0
7,143
13,897
5,771
1,175
5,733
7,877
56,229
5,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,923
Gold Earned
32,319
108
Minions Killed
155
3
Camps Cleared
9
703,325
Distance Traveled
744,222
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,445
746
45
3
0
259,327
4
L
Hercules
9,724
695
34
2
1
251,011
0
W
Artio
9,901
707
29
2
2
244,493
1
L
Atlas
9,149
654
21
2
1
241,870
0
L
Agni
10,050
718
53
4
1
210,444
0
W
Sol
11,973
855
81
6
7
240,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role