Player Matchup

Awilix
Awilix
FrostMike44
Awilix
Level 159
God Stats
3W - 6L
1,657 SR
Queue Stats
282W - 252L
1,487 Elo+
Solo
Kuzenbo
Kuzenbo
LippinSlippin
Kuzenbo
Level 84
God Stats
16W - 12L
1,520 SR
Queue Stats
57W - 62L
1,435 Elo+
Party 2
Hera
Hera
OneEvilMinion11
Hera
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,403 Elo+
Party 2
Team Averages
Level 108
1,559 SR
1,442 Elo+

VS

Team Averages
Level 61
1,475 SR
1,482 Elo+
Hercules
Hercules
Endas
Hercules
Level 82
God Stats
2W - 3L
1,274 SR
Queue Stats
163W - 198L
1,418 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
SteelIdeal
Morgan Le Fay
Level 62
God Stats
20W - 8L
1,651 SR
Queue Stats
80W - 65L
1,505 Elo+
Party 1
Atlas
Atlas
XGrievousX25
Atlas
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 41L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
15
5 / 9 / 4
12,293
647
8,418
20,577
7,999
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
15
2 / 3 / 6
11,609
611
13,408
24,144
31,753
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
4 / 10 / 4
11,729
617
12,644
14,586
4,830
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Endas
Hercules
18
9 / 2 / 8
13,863
730
11,349
22,923
17,199
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
SteelIdeal
Morgan Le Fay
19
11 / 3 / 9
14,096
742
31,365
13,586
5,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
2 / 6 / 13
12,030
633
10,074
20,197
25,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
52
11
Kills
22
22
Deaths
11
14
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Hercules
Endas
Hercules
9
2
8
6.5
L
Awilix
5
9
4
0.78
L
Kuzenbo
2
3
6
1.67
L
4
10
4
0.6
W
Morgan Le Fay
SteelIdeal
Morgan Le Fay
11
3
9
5.17
W
2
6
13
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,470
Damage
52,788
59,307
Taken
56,706
44,582
Mitigated
48,623
4,138
Healing
17,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Endas
Hercules
11,349
3,254
317
8,433
22,923
17,199
267
8,007
14,916
0
39,922
L
Awilix
8,418
3,683
0
2,420
20,577
7,999
113
12,032
8,545
0
22,987
L
Kuzenbo
13,408
3,370
0
338
24,144
31,753
677
18,616
5,528
48,635
0
L
12,644
3,614
0
1,380
14,586
4,830
0
11,315
3,271
37,396
0
W
Morgan Le Fay
SteelIdeal
Morgan Le Fay
31,365
5,270
1,628
3,703
13,586
5,672
1,253
7,614
5,972
96,952
0
W
10,074
1,579
1,307
2,119
20,197
25,752
608
11,246
8,951
30,239
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,631
Gold Earned
39,989
166
Minions Killed
222
6
Camps Cleared
9
968,438
Distance Traveled
1,058,122
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
13,863
730
64
3
4
377,979
1
L
Awilix
12,293
647
34
2
4
316,525
3
L
Kuzenbo
11,609
611
72
4
0
357,078
2
L
Hera
11,729
617
60
3
2
294,835
3
W
Morgan Le Fay
14,096
742
128
7
5
349,549
2
W
Atlas
12,030
633
30
2
0
330,594
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role