Player Matchup

Vamana
Vamana
Gold IV
 
Vamana
Gold IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Gold III
BobbyXXkingXX504
Sol
Gold III
Level 158
God Stats
4W - 6L
1,361 SR
Queue Stats
724W - 736L
1,414 MMR
Party 2
Arachne
Arachne
Gold V
Ultimate_Chaos11
Arachne
Gold V
Level 131
God Stats
5W - 4L
1,450 SR
Queue Stats
44W - 48L
1,370 MMR
Party 1
Heimdallr
Heimdallr
Silver I
darkassassin1245
Heimdallr
Silver I
Level 128
God Stats
8W - 11L
1,576 SR
Queue Stats
44W - 50L
1,370 MMR
Party 1
Geb
Geb
Platinum V
martboy
Geb
Platinum V
Level 158
God Stats
11W - 6L
1,585 SR
Queue Stats
463W - 456L
1,487 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 136
1,494 SR
1,428 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 119
1,517 SR
1,400 MMR
Yemoja
Yemoja
Gold IV
GurrSkurrs
Yemoja
Gold IV
Level 135
God Stats
0W - 3L
1,435 SR
Queue Stats
373W - 372L
1,395 MMR
Solo
Guan Yu
Guan Yu
Gold V
KidMajinBuu_
Guan Yu
Gold V
Level 143
God Stats
60W - 59L
1,541 SR
Queue Stats
67W - 67L
1,370 MMR
Solo
Hel
Hel
Gold IV
Nostraadamus__
Hel
Gold IV
Level 130
God Stats
6W - 5L
1,595 SR
Queue Stats
716W - 706L
1,414 MMR
Solo
Danzaburou
Danzaburou
Bronze III
chikenjoe11
Danzaburou
Bronze III
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,401 MMR
Solo
Achilles
Achilles
Gold V
mjsnapdragoon
Achilles
Gold V
Level 77
God Stats
8W - 10L
1,513 SR
Queue Stats
32W - 35L
1,419 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
19
3 / 2 / 11
11,859
516
19,862
32,010
27,862
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

19
7 / 3 / 13
12,442
541
22,430
16,659
7,525
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

19
9 / 8 / 10
12,876
560
16,858
20,617
10,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Heimdallr
20
7 / 4 / 8
12,868
559
16,448
12,366
5,173
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Geb
16
2 / 3 / 19
11,023
479
13,441
17,020
17,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AthenaMulanPele

VS

Bans
CliodhnaKhepriGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
GurrSkurrs
Yemoja
14
1 / 4 / 10
10,455
455
7,952
28,752
30,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Guan Yu
KidMajinBuu_
Guan Yu
18
6 / 4 / 4
12,105
526
16,737
27,315
35,303
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

16
5 / 6 / 5
11,695
508
11,424
21,850
11,285
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
chikenjoe11
Danzaburou
18
4 / 6 / 6
11,988
521
8,550
15,973
6,903
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
mjsnapdragoon
Achilles
17
4 / 8 / 6
11,615
505
16,961
24,593
17,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
51
28
Kills
20
20
Deaths
28
61
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
3
2
11
4.25
W
7
3
13
4.5
L
Yemoja
GurrSkurrs
Yemoja
1
4
10
1.5
L
Guan Yu
KidMajinBuu_
Guan Yu
6
4
4
2
L
5
6
5
1.25
W
9
8
10
1.75
L
Danzaburou
chikenjoe11
Danzaburou
4
6
6
1.17
W
Heimdallr
7
4
8
2.75
W
Geb
2
3
19
3.83
L
Achilles
mjsnapdragoon
Achilles
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,039
Damage
61,624
98,672
Taken
118,483
68,606
Mitigated
101,270
35,434
Healing
41,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
19,862
11,219
0
14,023
32,010
27,862
1,157
4,509
27,383
3,651
86,424
W
22,430
6,418
0
8,859
16,659
7,525
2,967
5,351
11,154
88,561
8,065
L
Yemoja
GurrSkurrs
Yemoja
7,952
1,745
6,700
4,456
28,752
30,365
0
9,547
19,205
32,276
0
L
Guan Yu
KidMajinBuu_
Guan Yu
16,737
2,054
4,726
8,952
27,315
35,303
355
5,943
21,372
1,193
79,333
L
11,424
461
4,531
6,528
21,850
11,285
126
10,149
11,701
69,158
0
W
16,858
11,274
0
6,538
20,617
10,415
1,313
3,878
16,669
0
95,330
L
Danzaburou
chikenjoe11
Danzaburou
8,550
3,488
0
2,294
15,973
6,903
445
5,898
10,075
0
70,187
W
Heimdallr
16,448
5,848
0
3,307
12,366
5,173
8,589
4,074
8,192
0
105,734
W
Geb
13,441
819
0
2,707
17,020
17,631
0
4,230
12,566
41,279
0
L
Achilles
mjsnapdragoon
Achilles
16,961
5,230
0
3,679
24,593
17,414
1,019
7,449
17,144
0
77,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,068
Gold Earned
57,858
623
Minions Killed
554
0
Camps Cleared
0
2,174,905
Distance Traveled
2,126,879
23
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
11,859
516
139
6
0
458,024
8
W
Sol
12,442
541
133
6
0
402,518
4
L
Yemoja
10,455
455
35
2
0
432,534
10
L
Guan Yu
12,105
526
154
7
0
415,100
0
L
Hel
11,695
508
128
6
0
436,005
4
W
Arachne
12,876
560
140
6
0
470,374
1
L
Danzaburou
11,988
521
122
5
0
420,069
0
W
Heimdallr
12,868
559
177
8
0
400,409
6
W
Geb
11,023
479
34
1
0
443,580
4
L
Achilles
11,615
505
115
5
0
423,171
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role