Player Matchup

Sol
Sol
AirHead9399
Sol
Level 11
God Stats
1W - 12L
1,500 SR
Queue Stats
5W - 40L
942 Elo+
Party 1
Bacchus
Bacchus
TerrifiedGamer
Bacchus
Level 38
God Stats
5W - 8L
1,487 SR
Queue Stats
130W - 247L
1,247 Elo+
Party 1
Cernunnos
Cernunnos
xXJoeXx5704
Cernunnos
Level 63
God Stats
1W - 6L
1,252 SR
Queue Stats
146W - 249L
1,242 Elo+
Party 1
Team Averages
Level 37
1,413 SR
1,144 Elo+

VS

Team Averages
Level 42
1,486 SR
1,420 Elo+
King Arthur
King Arthur
Coollikecaillou2
King Arthur
Level 36
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,371 Elo+
Party 2
Sol
Sol
LaxPro2113
Sol
Level 22
God Stats
1W - 1L
1,467 SR
Queue Stats
3W - 2L
1,458 Elo+
Party 2
Zeus
Zeus
WavveyTV
Zeus
Level 67
God Stats
22W - 29L
1,491 SR
Queue Stats
289W - 370L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 8 / 5
9,033
531
3,277
13,798
3,704
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

13
2 / 8 / 5
9,826
578
10,946
24,579
34,556
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Cernunnos
xXJoeXx5704
Cernunnos
14
7 / 6 / 2
10,814
636
12,053
18,188
5,262
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Coollikecaillou2
King Arthur
14
0 / 4 / 15
10,654
627
7,690
12,860
12,514
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 4 / 13
10,314
607
9,116
12,925
3,658
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Zeus
18
22 / 1 / 0
13,939
820
33,260
11,460
4,331
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
9
Kills
22
22
Deaths
9
12
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
8
5
0.31
W
King Arthur
Coollikecaillou2
King Arthur
0
4
15
1.88
W
0
4
13
1.63
L
2
8
5
0.56
W
Zeus
22
1
0
22
L
Cernunnos
xXJoeXx5704
Cernunnos
7
6
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,276
Damage
50,066
56,565
Taken
37,245
43,522
Mitigated
20,503
8,323
Healing
9,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,277
464
182
1,642
13,798
3,704
0
12,271
1,067
16,206
0
W
King Arthur
Coollikecaillou2
King Arthur
7,690
104
477
1,090
12,860
12,514
120
5,330
7,530
0
24,826
W
9,116
2,561
597
3,279
12,925
3,658
1,498
5,372
7,553
29,423
0
L
10,946
1,429
443
1,975
24,579
34,556
0
13,338
10,645
26,589
0
W
Zeus
33,260
2,139
0
4,293
11,460
4,331
730
4,181
7,279
83,359
0
L
Cernunnos
xXJoeXx5704
Cernunnos
12,053
5,622
1,420
2,661
18,188
5,262
0
15,285
2,309
0
36,794

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,673
Gold Earned
34,907
130
Minions Killed
192
1
Camps Cleared
10
750,609
Distance Traveled
865,813
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
9,033
531
39
2
0
213,062
0
W
King Arthur
10,654
627
27
2
1
319,219
0
W
Sol
10,314
607
56
3
0
250,755
0
L
Bacchus
9,826
578
26
2
1
276,700
0
W
Zeus
13,939
820
109
6
9
295,839
3
L
Cernunnos
10,814
636
65
4
0
260,847
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role