Player Matchup

Zeus
Zeus
C06RA666
Zeus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,273 Elo+
Party 1
Bastet
Bastet
Le Mr Paquet
Bastet
Level 98
God Stats
34W - 19L
1,564 SR
Queue Stats
146W - 120L
1,527 Elo+
Party 1
Sol
Sol
Mxmlcl
Sol
Level 122
God Stats
23W - 19L
1,645 SR
Queue Stats
158W - 131L
1,554 Elo+
Party 1
Team Averages
Level 95
1,570 SR
1,451 Elo+

VS

Team Averages
Level 114
1,606 SR
1,569 Elo+
Xing Tian
Xing Tian
KingKenny3264
Xing Tian
Level 106
God Stats
12W - 9L
1,695 SR
Queue Stats
88W - 68L
1,543 Elo+
Party 2
Kukulkan
Kukulkan
PuppetMeister21
Kukulkan
Level 105
God Stats
23W - 19L
1,513 SR
Queue Stats
202W - 201L
1,530 Elo+
Solo
Fenrir
Fenrir
SAVAGEDETREX
Fenrir
Level 131
God Stats
7W - 3L
1,610 SR
Queue Stats
146W - 90L
1,634 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
12
3 / 11 / 1
9,377
586
9,344
13,951
4,152
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
14
5 / 6 / 1
10,993
687
15,245
17,274
5,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sol
Mxmlcl
Sol
13
0 / 8 / 5
9,308
582
9,267
14,001
9,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
KingKenny3264
Xing Tian
13
1 / 4 / 16
10,344
647
5,614
20,839
20,821
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
17
6 / 1 / 12
11,658
729
11,528
6,452
2,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
17
18 / 3 / 5
13,454
841
23,032
20,224
15,392
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
58
8
Kills
25
25
Deaths
8
7
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Zeus
3
11
1
0.32
W
Xing Tian
KingKenny3264
Xing Tian
1
4
16
2.25
L
Bastet
5
6
1
0.92
L
Sol
Mxmlcl
Sol
0
8
5
0.31
W
Kukulkan
6
1
12
12
W
Fenrir
18
3
5
6.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,856
Damage
40,174
45,226
Taken
47,515
19,086
Mitigated
38,760
6,668
Healing
16,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
9,344
1,079
0
653
13,951
4,152
0
4,130
9,454
23,494
0
W
Xing Tian
KingKenny3264
Xing Tian
5,614
157
474
5,952
20,839
20,821
299
7,969
12,433
17,995
0
L
Bastet
15,245
2,952
0
2,933
17,274
5,795
0
9,528
7,385
0
22,844
L
Sol
Mxmlcl
Sol
9,267
3,596
0
3,082
14,001
9,139
0
3,964
9,661
39,242
4,818
W
Kukulkan
11,528
255
0
1,388
6,452
2,547
991
2,283
4,055
59,808
0
W
Fenrir
23,032
7,956
0
9,008
20,224
15,392
472
6,814
13,148
0
47,938

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,678
Gold Earned
35,456
138
Minions Killed
185
6
Camps Cleared
7
718,404
Distance Traveled
843,408
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
9,377
586
40
3
0
197,774
0
W
Xing Tian
10,344
647
18
1
1
274,388
4
L
Bastet
10,993
687
19
1
2
275,227
1
L
Sol
9,308
582
79
5
4
245,403
8
W
Kukulkan
11,658
729
121
8
3
300,948
1
W
Fenrir
13,454
841
46
3
3
268,072
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role